TRON:Lightcycle Challenge

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Published 2010-12-17

NOTE: As the programmer, I got permission from Black Media Powder to post it here on newgrounds. To quote Scott Barrett, the director on the project, "Post it anywhere and everywhere"

Drop the coin in the slot to START.

Produced by Black Powder Media and me, Joshua J. Morgan, as a tribute to Tron, the Video Game from Bally/Midway, based on the futuristic adventure motion picture from Walt Disney Productions.

This is a faithful Flash recreation of the Lightcycle level from the great classic Tron arcade game by Bally/Midway so be warned that it is HARD to beat!

FYI, there are about 10 MB of external files, mostly video of the 3D Tron arcade cabinet turnaround that plays during the "attract" screen.

CREDITS:
(hit the "C" key on the menu to view game credits)

TRON: LIGHTCYCLE CHALLENGE

PRODUCER: ART CURRIM
DIRECTOR: SCOTT BARRETT
CODE/AI: JOSHUA J. MORGAN
& GREGORY KUHLMANN
ATTRACT: PETER HIRSCHBERG

BLACK POWDER MEDIA @ 2010

There've been a few comments about "unresponsive controls". This is likely due to the fact that the game space is a GRID, with rows and columns that are much larger than the actual pixels, so often times, when you hit a key, you will NOT immediately turn because the blue cycle is BETWEEN rows/columns. Often times, it will LOOK like you've got room to turn at the last second, but it will already be TOO LATE because the next available row/column is blocked by a wall or light trail.