Crime in the City

Published 2012-12-18

Take control of the city with your baddies in this deckbuilding game !
Ludum Dare 25 entry - Theme : you are the villain
Sorry I didn't have time to work on the graphics or make a tutorial ! Hope the instructions will help. Please don't hesitate to ask if you have any question :)

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HOW TO PLAY - Quickly get started on the game !
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1 - Hire bad guys
2 - Click "raid"
3 - Choose an easy raid
4 - Select people and launch the raid
5 - See if you can cancel the effects of the encounters with your guys. (see below)
6 - If you get to the end of the raid, you win money and crime points. You don't need to remove all the effects of the encounters.
7 - You need 20 crime points to win

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WHO SHOULD I HIRE ? - tips for choosing the BEST bad guys
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STRENGTH : bad guys with a high strength can neutralize more encounters

SKILLS THAT BOOST STRENGTH : They make a guy more flexible against encounters because you can spend $ if his strength is lower than the encounter's

CANCEL SPELLS : Pay attention to the type. Some Cancel spells only allow you to cancel effects of a specific type of encounters.
There are 4 types of encounters : Heavies, Devices, Structures, Super-hero. You only have super-hero encounters on hard raid.

FIND NEW GUYS : if the guys you can hire are weak, reset the panel !

RAIDS : When you launch a raid, make sure your guys can cancel Heavies, Devices, Structures, and that they're strong enough or can boost their strength.

K.O. : The guys are K.O. after a raid. They need to rest one night before they can fight again.

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HOW THE BATTLE SYSTEM WORKS
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The idea is to remove the effects of the encounters before you face them. The characters can use their "Cancel" spells if they have a strength superior or equal to the strength of the encounter and if they can cancel the right type of encounter.

Select a "Cancel" spell, then click on the button on the left of the effect you want to remove.

If you don't finish a raid, you can consult the encounters you've already seen to adapt your strategy.