Archipelago is a real-time strategy game in which you are vying for control of as many islands as possible to harvest resources, establish trade routes, and build your civilization.
Directionals to move your cursor around the map.
x to select a unit, when selected x to move a unit to a new spot
x to bring up the toolbar, x to select, o to cancel
o to get info on unit/terrain
Build several building types: house, farm, barracks, port, mine, storage, woodmill, and waypoints
Harvest food and ore from farms and mines respectively
Upgrade buildings
Move workers, troops and ships around the map
Build troops at barracks, ships at ports, workers at houses
Combine troops and ships to increase levels
Manage resources
Units can travel by sea
Enemy AI and improved pathfinding
Trade routes
Battles
Randomized Islands
Source Code for the project is available on Github
Added map designations. Now you can only build if you have units on an island
Island designations show up in dialogs
Units can now be assigned jobs
Units can embark on ships
Ships can disembark units on other islands
Added workers
Pauses on dialog and toolbar
Limit movement to local
Updated control scheme
Bug fixes
Added goals
Added food costs
Added labor costs
Resource limits
Storage increased resource limits
Building costs
Additional dialogs
Combining units raises levels
Units can no longer be moved on buildings
Updated verbiage in toolbars
Added toolbars to select unit/building
Context menus based on terrain
Added wood mills, storage, and waypoints
Priotizied drawing of units
Some minor bug fixes
Setting up farms and mines will accumulate resources daily