HOW TO PLAY:
You are Poke, the Mongo: Trickster spirit, consort of Lightning and Thunder.
For seasons uncounted, you have abided unseen among the bright mammals. On occasion, you've lent a jolt of inspiration where it amused you. But to your dismay, the primates learned to perceive and capture your sibling spirits. They harnessed your aspects in spark & wire to commit their crimes.
There is hope: These children are not patient. Given enough resistance, they abandon this game for another.
So, the duty is yours: Struggle against artifacts made from your own nature. Frustrate the monkeys until they set aside their toys. Free your brothers and sisters.
CHANGELOG
Update (v1.0): I've been working on this long enough - let's call it 1.0! Helpful message when Lightning is ready. New animated screens for defeat and victory!
Update (v0.10): Been slacking, but here are a couple of bars of music for the dodgeball mini-game.
Update (v0.9): Added sound effects and a little music. Came up with a short cover version of the walking music.
Update (v0.8): A whole bunch of things! Clouds, weather, THUNDER ANNOYANCE on button press when stamina is full. Candy to fill stamina! Much larger town map! Mongovision[tm] to find baddies!
Update (v0.4): Now you can bounce the ball back at the baddie for an extra stamina heal bonus - hit UP just before it captures you, but not too early! Baddies shake more vigorously in frustration. A few damage values have been tweaked to make things just a bit easier.
Update (v0.3): Dodge ball encounter is harder - now you have to dodge side-to-side and duck! Frustration meter removed and replaced with salty dialog!
Update (v0.2): Now, with an actual game goal and backstory! Frustrate the players until they quit!
TODO:
More salty dialog! (suggestions welcome!)
Lightning annoy ability in dodgeball minigame
Trees & clouds in dodgeball scenery
Better dodging animations
Night time?
Powerups?
Baddies multiply? Wander to mongostops?