Legend of Zelda Platformer! (WIP)

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Published 2016-04-03
Bugs/Glitches:
- If Link is under a higher ceiling and jumps and swings his sword at the same time, he may transport up above the ceiling. :P

- Combat between Link and enemies is a bit rough... :P

Created by @FunnyAnimatorJimTV and @LionScratch.
Platform engine base coded by @griffpatch_tutor.

For @LionScratch:

To add backdrops/levels:
Go into the "Platform" sprite, and you draw out with pen JUST the obstacles, walls and blocks that you want Link to detect and not pass through. Then drag the costume into the backdrop stage, and draw in all the fancy details. :)
Then go into Link, and go to the very bottom script that has the dark purple "define Level" block. Then copy one of those "if else" blocks, and change the "if to "if ".
Then set the "x" and "y" variables to where you want Link to be when he enters that backdrop.
If you want the platform to be hidden (which you probably will) then broadcast "ghost100". If you want the obstacles to show themselves, then broadcast "ghost0".
Hopefully that will work!
LS: Thanks