GEO | a scrolling adventure

103,583
0
Published 2020-09-19
[Originally shared in early April 2020]
[New game out now! https://scratch.mit.edu/projects/393898458/ ]
[Oop, its curating time! 5/15/2020 by @IcedSnow!]
Note: If the game lags, plug in your computer!
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WELCOME TO GEO, A COMPLEX GAME OF LEVERS, MOVING OBJECTS, FALLING SPIKES, BOOSTERS AND MORE! (by @ilhp10, with level design suggestions from @whomping-willow... FOLLOW us for more! And, if you enjoyed this game, a LOVE and FAVORITE would be appreciated!)
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Navigate through obstacles in this more-realistic-than-usual scrolling style platformer! You will encounter dangers, levers, elevators, boosts, and more on a path to reunite with a lost friend from your past.
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INSTRUCTIONS:
◙ Use WASD or arrow keys to move and interact
◙ Hold SPACE while moving to sprint
◙ S or DOWN ARROW to flick levers
◙ Click in top right for LEVEL SELECT
◙ Press M/N to show/hide cloud game stats
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CREDITS:
➼ Game by @ilhp10 (coding, art etc)
➼ So much thanks to @whomping-willow for supporting me through the game design process with level design ideas and their kind words!
➼ Songs used in this game:
◙ Getter - Fried Noodles (Getter Remix)
◙ TheFatRat - Origin
◙ TheFatRat - Elevate
◙ TheFatRat - Windfall
◙ Mario Kart - Sherbet Land Orchestra
◙ Tokyo Machine - Epic
◙ SizzleBird - Mystic
◙ TheFatRat - Never Be Alone
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➼ If you enjoyed this game, then your support of loving and favoriting this project, and then following @ilhp10 would be so greatly appreciated! As stated in the game, this the project was programmed over the course of an ENTIRE YEAR (granted, there was quite a bit of procrastination involved, but it still amounts to hundreds of hours of dev time). That's a long time, and as fun as this was to create, I'm glad its finally released. I hope that you had as fun playing this as I had creating it! Also, if you cant get through every level, use the level select menu (top right) to skip ahead to the last level... There's a pretty cool ending cutscene!

Anyways, stay healthy and have a beautiful day!
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STATS (press M/N in game to show/hide):
Deaths: 77365+
Minutes Played: 36020+
Levels Completed in order: 4729,3004,2978,2475,1934,1967,1536,0?,720,1041 (seen ending)
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DEV LOG:
Dev Begun: 2/26/19
Player Animation: 2/27/19
Key Input: 2/28/19
-BREAK-
Fixed (kind of) wall glitching: 4/10/19
-BIG BREAK
Began creation of level 1: 5/9/19
-VERY BIG BREAK
Added Level Parts (hitbox, display): 6/23/19
Improved Graphics: 6/23/19
Improved Death sequences and detection: 6/23/19
Revamped Level Initiation: 7/7/19
Fixed Level Transition Bugs: 7/17/19
Drew Intro Tiles: 7/17/19 (unused)
Implemented Moving Blocks: 7/31/19
Drew level 2 display: 8/1/19
Bettered Jumping Physics: 8/18/19
-BREAK
Added levers: 9/29 /19 - 9/30/19
-HUGEEE BREAK
Added moving objects tied to levers: 1/21/20
Began and Finished HB and rought display of level 3:
1/22/20
Made level 3 better: 1/23/20
Started level 4: 1/26/2020
Implemented crushers: 1/26/20
Finished level 4, now its thicc as fricc: 1/27/20
Implemented sinking MovingObjects: 1/29/20
Started and finished first part of level 5: 2/5/20
Finished level 5: 2/6/20
Enhanced fallingObjects: 2/9/20
Started Making Boosts: 2/16/2020
Finished level 6 and Implemented Boosts: 2/17/2020
FINALLY! Added WASD input!: 2/18/2020
Added giant frickin spike: 2/18/2020
Merged intro with full project: 2/18/2020
Added Menu Buttons and clickablity: 2/23/2020
Began level 7: 2/26/2020
Finished level 7: 2/27/2020
Began level 8: 3/2/2020
Finished level 8: 3/3/2020
Began level 9 and implemented coordinate based win
detection: 3/3/2020
Added clouds and fps detector: 3/5/2020
Combined level 8&9: 3/6/2020
Improved level 2: 3/8/2020
Created level select menu: 3/8/2020
Completed new level 5 insert: 3/20/2020
Added camera zoom to level 1: 3/20/2020
BIG OL' BREAK
Created ending sequence w/ other char: 4/22/2020
Added synced music: 4/22/2020
Polished and SHARED!: 4/24/2020

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idk there are likely more, im not keeping track cause it doesnt really matter :/