Open BASIC Programming Language
471
Published 2016-10-09
Welcome to Open BASIC, a simple text-based language. Open BASIC is easy to use but can support the most complex of programs! Because it is a high-level language with minimal syntax, you won't have to worry about using the wrong data type or finding the missing semicolon somewhere on line 97.
Open BASIC's easy-to-read manual contains everything you could possible want to know combined with plentiful examples, so what are you waiting for! Start programming with Open BASIC today!
I would like to thank @oblatespheroid for making Hull, the project which I based the UI off of.
====================~MANUAL~====================
In Open BASIC every line of code contains a command and (in some cases) an argument, similar to assembly language. Below is listed every command. Examples for how to use them will be provided.
=====================~PRINT~=====================
print [argument] - appends [operand] to output.
Input:
print Hello, world!
Output:
Hello, world!
=====================~SLEEP~====================
sleep [number] - pauses for [number] seconds.
Input:
print 3
sleep 1
print 2
sleep 1
print 1
Output:
3 (1 second pause)
2 (1 second pause)
1
=====================~STOP~=====================
stop - aborts execution of the program.
Input:
print sham
stop
print wow
Output:
sham
===================~COMMENTS~===================
//comment - place two slashes at the beginning of any line to make it not run
Input:
print sham
//print wow
Output:
sham
====================~DELETE~====================
delete [number] - deletes the output at line [number]
Input:
print sham
print wow
delete 1
Output:
wow
=================~EDITING TRICKS~=================
* Let's be honest, the Scratch editor is a lot better. I recommend going inside the project and editing the list directly.
* Delete all lines at once by pressing the delete button and entering all.
* You can also enter last to delete the last line.
* Later, you learn that this also works on commands such as replace and insert.
====================~RANDOM~====================
\d - random number 0 to 9 (must be part of operand!)
\b - random number 0 to 1 (must be part of operand!)
Input:
print Random Digit: \d
print Random Binary Number: \b
Output:
Random Digit: 7
Random Binary Number: 1
Output:
Random Digit: 4
Random Binary Number: 0
=====================~GOTO~=====================
goto [number] - goes to line [number]
Input:
print this is line 1
goto 4
print this is line 3
print this is line 4
Output:
this is line 1
this is line 4
Input:
//prints a bunch of random digits
print \d\d\d\d\d\d\d\d\d\d
//restarts program from beginning, causing infinite loop
goto 1
Output:
8051189042
2797639811
0186726652
...
(this will go on forever until you click the pause or stop button)
====================~REPLACE~====================
replace [number], [argument] - replaces line [number] in output with [argument]
Input:
print sham
print wow
sleep 1
//replace actually accepts 2 arguments separated by a comma
replace 1, wow
Output:
wow
wow
==================~LINE NUMBER~==================
\n - gets current line number
====================~INSERT~====================
insert [number], [argument] - inserts [argument] before line [number]
Input:
print line \n
print line \n
//will get pushed to line 4
print line \n
sleep 1
//will appear in line 3 of output
insert 3, shamwow
Output:
line 1
line 2
shamwow
line 3
===================~VARIABLES~===================
set [variable] = [argument] - creates or sets a variable [variable] equal to [argument]
Input:
//variables replace all cases of their names surrounded by percent signs with their values
// to display percent signs normally, use \%
set hi = hello
print %hi%
set hi = 5
print %hi%
Output:
wow
=====================~MATH~=====================
add [variable], [number] - adds [variable] to [number] and stores it back into [variable]
sub [variable], [number] - subtracts [variable] by [number] and stores it back into [variable]
mul [variable], [number] - multiplies [variable] by [number] and stores it back into [variable]
div [variable], [number] - divides [variable] by [number] and stores it back into [variable]
Input:
set var = 2
//2 + 5 = 7
add var, 5
print %var%
//7 - 3 = 4
sub var, 3
print %var%
//4 * 5 = 20
mul var, 5
print %var%
//20 ÷ 2 = 10
div var, 2
print %var%
Output:
7
===============~DESCRIPTION LIMIT~===============
lol I reached the maximum size for a Scratch project description, so the rest of the manual can be found inside of a comment.
1. Click "See inside"
2. Click "Stage"
3. Scroll down until you get to the section on input
4. Have fun programming! :)