[Resident Evil 4 Remake] Professional, 100%, Kill All Enemies, No Save, No Damage, S+ Rank

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Published 2024-01-29
Resident Evil 4 Remake (2023)

- Professional: highest difficulty in the game
- New Game: fresh new game, no extra content
- Kill all enemies: more on that in the pinned comment.
- 100% cinematic: all files, cutscenes, merchant requests, treasures, and clockwork castellans
- No Rocket Launcher: no RPGs will be used
- No Charms
- No Save: single segment, no saves used
- No Damage: no damage taken
- S+ Rank: completed under 5 hours and 30 minutes
- Played on PC at 60 FPS using a controller.

Chapters:

- Chapter 1 - Village (0:00:00)
- Chapter 2 (0:29:34)
- Chapter 3 (0:46:15)
- Chapter 4 (1:07:39)
- Chapter 5 (1:33:26)
- Chapter 6 (1:59:54)
- Chapter 7 - Castle (2:20:59)
- Chapter 8 (2:48:47)
- Chapter 9 (3:06:47)
- Chapter 10 (3:32:43)
- Chapter 11 (3:59:33)
- Chapter 12 (4:27:13)
- Chapter 13 - Island (5:01:07)
- Chapter 14 (5:28:20)
- Chapter 15 (6:03:49)
- Chapter 16 (6:37:16)
- Ending & Credits (6:52:48)
- Results (7:05:22)
- Extras Menu (7:06:32)

#residentevil4remake #nodamage #leonskennedy

All Comments (21)
  • @Aether2125
    Please consider giving this video a like and subscribing to the channel for more content like this. If you want to read the files, use the pause functionality (I have to skim through them quickly because of the time restrictions of S+ rank). Most of the run went really well. The major moments that didn't go as planned were the cabin phase 1, Krauser 3, and Saddler. Related videos: - https://youtu.be/lH9h0nMsVC8 - [Resident Evil 4 Remake] Separate Ways DLC, Professional, 100%, Kill All Enemies, No Save, No Damage, S+ Rank Bosses / Minibosses: - Del Lago (1:04:25) - El Gigante (1:27:14) - Bella Sisters (2:06:56) - Bitores Mendez (2:15:12) - Garrador (2:32:17) - Double Garradors (3:45:04) - Verdugo (3:53:46) - Double El Gigante (4:07:32) - Krauser's knife fight (4:22:42) - Salazar (4:55:59) - Krauser 2 (5:52:35) - Krauser 3 (5:57:09) - Mutated Krauser (6:00:00) - Saddler (6:43:07) Strong Threat Enemies (these are excellent encounters): - Savage Mutt (1:46:53) - Merciless Knight (3:34:44) - The Wandering Dead (5:42:52) 100% Completion Challenges: - All Village treasures (Bandit) (2:20:34) - All Castle treasures (Burglar) (5:00:40) - All Island treasures (Raider) (7:05:45) - All Merchant Requests (Jack of All Trades) (7:05:45) - All Clockwork Castellans (Revolution Wind-up) (7:05:45) Files: for the files I used this website as reference - www.evilresource.com/resident-evil-4-remake/files . I collect all files in the list except for some merchant request notes (since some of them would despawn after the request is done before seeing them anyway) and merchant tips (at least one of them requires you to go to the shooting range area). Kill all enemies specifics: - For kill all enemies, the major rule is that if the enemies have spawned, then I have to kill them. But in cases I am able to prevent spawns, I can use that to my advantage. There are a lot of encounters where I prevent additional enemies from spawning by using stealth or not meeting their spawning trigger conditions. It feels cleaner and more interesting that way and allows me to be fast enough to get the S+ rank. - In the village fight, my goal was to kill Dr. Salvador and end the sequence by kill count. I know it's possible to kill Salvador twice but in my opinion it's meant to be one enemy and an oversight with double trigger conditions for him (you can tell by the fact that it reuses the same enemy if you get the second trigger without killing him). - In chapter 2's dynamite valley, I prevent a lot of enemies from spawning by not getting spotted by the initial group of enemies using a barrel and grenade setup I discovered a long time ago. - In chapter 3, you have the option to prevent dogs from spawning when the tower collapses if you kill a very specific Ganado. I opted to do that since it's faster and well you have to hit a headshot with very little time to prevent these spawns. - In chapter 4's cave, there are three different triggers for enemy spawns. Two of them are mandatory for 100%, but one is optional: three enemies will spawn only if you cross the bridge completely. I avoid that path and hence prevent these enemies from spawning. - In the cabin fight, I end the sequence by killing the brute. It's possible to end the sequence by kill count if you want to maximize kills but it's less cinematic and it would be more random/less clean. - There is one situation in Mendez's chase sequence in chapter 6 where I shoot some unreachable enemies that are there just for show (2:12:55) (they just stay there and can't come after you) but in theory they can mutate and I don't bother to wait for that or I'd have to make the encounter even slower and less cinematic than it already is. I noticed that most people that recorded segmented kill all runs ignored those enemies or the entire sequence altogether - it took me a while to even notice one of these enemies. - There are two extra swimming Novistadors that can spawn in the pit before Verdugo fight if you take the path on the right as well but in practically every attempt I was doing they weren’t spawning (might be related to something I am doing in the first area). So I stopped bothering to check if they spawned at some point after multiple attempts to take an extra time save. Let me know if you know why these enemies weren't spawning for me. - In chapter 11's hive there is a very well hidden Novistador near the end that took me a long time to notice. Not even sure why it was placed there. - In chapter 12, I backtrack to the water hall, maze and battlements to kill enemies that have respawned. It's a huge waste of time but I felt like I needed to include these. - In chapter 14's wrecking ball area, I prevent a huge number of enemies from spawning by helping Ashley break the wall early. - Let me know about potential enemies I may not be aware of.
  • @Scarhxt
    One thing that I really love about your walkthroughs is that you play the game with such elegance. Your style of play is truly distinct and clean compared to many others. And it feels immersive just to sit down and watch. Like a movie.
  • @Pig-xi7gf
    Greatest Resident Evil player ever.
  • @charleslee8313
    That one shotgun blast JUST as the church bell started to ring... (chef's kiss) Outstanding run!
  • @eimran1178
    Dude....I have been gaming 25 years and rarely have I seen a performance like this..... My upmost respect for the awesome playthrough. I played RE4 100% countless of times since PS2 and I'm already proud of that, but you.... You are truly something else. RESPECT!!
  • @mrstronk
    To think leon canonically did all this with just his pistol 😭
  • @Euamojesus00
    Just can’t imagine the effort you put into this. Absolutely killed this one brother.
  • @cleouesugi9290
    this is one of the best playthroughs of RE4 Remake that I've seen! what a treat to watch
  • @marcnaue6510
    This is the I've been waiting for, it was a long time, but it's worth it knowing it's my new Favorite Resident evil Game
  • @coloredcloud9717
    No save no damge in professional mode is the most ridiculous challenge I've ever seen in my life Can't imagine how much effort this guy put to make this video Take my respect and sub!!
  • @LaidBackLens
    I use this as guide on my first professional difficulty run, amazing stuff!
  • @Atheneo11
    I really like watching this kind of run. Thank you for making it and I really appreciate all the efforts that goes into it. Keep it up!
  • @Jlezy
    Lore accurate Leon
  • @danteardy9309
    Ahhh longplay like this is what I wanted. Thank you thank you
  • @craigmcc1982
    Chapter 9 was absolutely fantastic. Will be using those strategies for my Professional run. I'm working through chapter 8 right now. You're a phenomenal gamer and worthy of a wider audience. Respect.
  • @user-bc4gj5xm2o
    My favorite walkthrough so far , you play soooo clean af , take my subscribe .
  • @obitoasty7065
    This is the most planned and well put together video on RE4R. Well done :)