Top 10 Tips I Wish I Knew Before Starting Timberborn - Tutorial, Guide

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Published 2021-10-12
Things I wish I knew before starting Timberborn! ⭐Support Katherine on Patreon: www.patreon.com/katherineofsky

More Timberborn content:
More Top 10 Tutorials:    • Timberborn Tutorials  
Folktails Playthrough:    • Timberborn (Beaver Colony Builder)  
Iron Teeth Hard Mode:    • Timberborn (Iron Teeth Hard Mode, Bea...  


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About Timberborn:
Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Choose one of the unique beaver factions and see how long your colony can last!

Wet and dry seasons

Prepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable.

River control

Redirect rivers, put up dams and dig water canals with explosives – beavers of the future have millennia of experience in water engineering. But be careful, uncontrolled flooding is as deadly as a dynamite blast!

Lumberpunk

Turn timber into sophisticated machinery, buildings, and monuments. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.

Vertical architecture

Create a thriving beaver settlement using a modular, vertical architecture system. Space is limited, so stack lodges and workshops on top of each other, cover hills with fields, and set up a power grid for your growing population.
Day and night cycle

Build a prosperous city with efficient production chains and beaverish nighttime activities. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born!
Wellbeing

Satisfy the needs of your colonists to extend their lifespan and make them happier. An evolved beaver's lifestyle is not just "work, sleep and chomp on wood". Balanced diet, decorations, temples, even carousels – you take care of it all.
Beaver societies

Control different beaver factions, each with unique style, buildings, and gameplay traits. While some beavers are expert farmers, another family might rely on rapid industrialization. Choose what fits your playstyle!

Map editor

Play on one of the included maps or create your own and share it with the community! With hills of different height, ruins scattered in the desert, and all life depending on access to water, each map poses a different challenge.
...and more!

We regularly add new features and iterate, based on the community's feedback. We’re making the world’s first beaver city-builder and we want to make it special, so stay in the loop and add Timberborn to your wishlist today!

#Timberborn
#KatherineOfSky

All Comments (21)
  • @GoblinKnightLeo
    Simple tip: don't be afraid to construct temporary districts for the sake of distant water projects like dams at the edge of the map. These can be supplied entirely by the mother district if need be, especially if you don't transfer too many beavers.
  • Some additions to the tips: When moving a district centre, delete the path in front of the good district centre, build the new district centre wherever you want without needing to add a district gate, then go to the old one and migrate the entire population to the new one just before you delete it. Obviously, do this when paused, or this will cause the entire district to instantly grind ti a halt. Berries can be used as a food source in the mid or late game, long after farms have been set up, since they are great for low populations. Since they don't need to be replanted or tended to, you can set a forester to plant tone bunch and from then on you only need one beaver who can be relied upon to provide a continual harvest of berries in a situation where you don't have enough workers to replant a field of crops sustainably. Berries will always be there, slightly less nutritious, but they're actually really great in emergencies. Even though your growing space may look limited, all those tiles at the very edge of a green area with just a few scraps of grass are exactly as healthy and fertile as the 200% green spots. Do not waste them. Although you cannot place 1-block high platforms over stairs, you can place 2-block high platforms over them. Words cannot Express how useful this is. If you scroll up or down while holding alt, you will scroll up and down through the layers of buildings, even down to making your bridges seem to disappear. This is great for planning or placing paths in very densely packed, vertical structures. I found this out by accident, because my Discord push to talk button is alt, and I was so incredibly confused how my buildings just seemed to keep disappearing, until I figured it out. During a drought, TURN OFF YOUR WATER PUMPS! During a drought, leaving your water pumps on unless you are 100% out of water in your storage tanks can be a death sentence, particularly in the early game when your one and only water reservoir is used for both irrigation and drinking, and even into the layegame if you're as bad at planning as I am. It's best to build another reservoir on higher ground than your main one, so that if you run out of water in your water tanks you can replace the water you pump out quickly, before the water level gets low enough that evaporation becomes a really, really big problem. Don't waste your irrigation water in a drought, you can refill your water tanks once you have a steady supply again in the wet season. I might add more later, but wow... this might be one of the first city builder games I've played that draws me in this deep. I have problems with over-planning, being too ambitious, but this game forced me to take it one step at a time, because planning too far ahead is a near instant death sentence if you aren't careful. Don't leave that paused farmhouse there unbuilt! That land could be used for crops! Every scrap of land counts! It places me more, helps me control my ADHD and prevents me from burning out rapidly. Great game, I would reccomend it to anyone interested in city builders, even if you're like me and have difficulty sticking with them despite how much you love and enjoy them. This is worth it. And thank you for the tips, some of these are very helpful, it's been a long time since I watched a tips video because I was actually looking for tips, and not because I just wanted something funny or interesting to watch despite knowing full well that I would never need to use any such tips. Distribution posts and districts in general are my worst enemies in this game, and your advice on them combined with your advice on fully separating and specialising warehouses in particular are really bits of advice I wish I had long ago...
  • @winonavlogs
    I've subscribed to you because of your Timberborn gameplays. Watched every single one of them. I've been obsessed with Timberborn lately and omg your tips are the best thank you for these!!
  • @Jenn-ri4ld
    Here's something I found useful on my last attempt at hard mode. Beavers will not use food and water in another district, even if the resources are within range of the center, so it's possible to build up an emergency stockpile of food and water that will be untouches should you run out back home. Folktails adults will reproduce when they have space in their housing, so the single beaver housing can be used to prevent population growth. *Found this one out acidentally and wondered why my very old beavers wheren't having babies.
  • @Flareton
    Something else to note is that, while beavers won't use storage from other districts, they will build there if it's within range. This lets you prebuild important buildings before moving anyone in.
  • @Zendokai115
    Another cool "Key-bind" i Learned is while holding ALT you can scroll to change the visible level. Saves alot of back and forth from the top of the screen while building multi-level builds
  • @flingage
    Even though I've not played myself (yet), I've noticed that contrary to what you'd logically assume, dynamite explodes just fine when fully submerged, so go ahead and bomb those initial river channels until they're gaping canyons full of water.
  • @greatdndstories
    fun tip if you have an effective explosive production system destroy ur roads one at a time place explosives, then build platforms and place road on top, this way water flows wherever ur roads are(if u plan it properly) meaning a significant amount of the map will get water. works very well on default map and lakes map
  • @Skirakzalus
    About seasonal jobs like science huts: At some point the devs added the option to prioritize job sites, so you can just keep the "filler" jobs running at low priority now and beavers will just do those when the more urgent stuff is not available. Once there's vacancies in the essential tasks again they'll just go do that.
  • @HyunMoKoo
    Only the resource gathering build it self has to be in the range of the district center. Then the beavers can travel somewhat outside the district center's range to gather resources. For example, in the map you're using for the hard mode you can actually reach two metal ruins (east and north) from your default district center by making as straight a road as possible to the site and placing the metal gathering flags at the very end of the reach of the district center.
  • I have 4 farm house 1 set to planting and 3 set to harvesting, planting is 3x as fast as harvesting
  • @KrunchyKat
    Excellent collection of tips I have been learning by playing and documenting the progress on my channel, however, it is a slow way to learn and sometimes you need a helping hand, especially in a game as rich and deep as Timberborn Thanks for taking the time to make the video, it really helps.
  • @sophiathekitty
    Trick I figured out: levies are cheaper than the raised platforms. So if you're building stairs up or down a cliff early on the levies are less science to unlock and only need logs to build.
  • @JonSpink
    I just woke up and thought it would be nice to listen to your voice while i got ready for work. Just did a double take on that introduction!
  • @ShawnCavazos
    loved your factorio vids back in the day. i am starting to get into timberborne and happy to see your vids. thank you!
  • @aaronpaul5990
    A thing that took way to long for me to figure out was that you can build platforms above staircases ... it makes a huge difference on the possible multilevel building you can create