[WATCH UNTIL THE END] How To Make The Parkour Mod For Origins Work

Published 2024-01-17

All Comments (3)
  • You should be able to remove all the _plus with the find and replace feature in Notepad I think. I use Notepad++ and it definitely supports opening up these files and making them more readable and easier to edit. Most of the options are not supposed to be toggled on all the time, which is why you're having problems. Jump down is for inducing dives to bars, or making you free jump. So targeted parkour jumps would stop working if you toggle it on all the time, and the ability to climb walls with a vertical wall run. Swing up is for deciding whether you want to land on top of the next bar, and swing down is I think for swinging straight down despite another parkour object in front of you, never really tried to use it much. Having it toggled on would disable shimmying across bars. Vault is for vaulting with parkour up when he can do an animation for it, which is surprisingly many obstacles, as long as they aren't too high or too long to slide/roll over. It's also like jump down in inducing dives to bars. Having this toggled on will prevent Bayek mantling up ledges he can't do a vaulting animation for, or mantle up at the top of a wall to reach the roof. Yeah it's a lot of buttons to configure, actually Valhalla & Mirage have even more features. But it's adding back the granularity gone for like 7 years, so it's a good thing.