Ranking (Almost) Every Mass Effect DLC

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Published 2023-12-22
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The Shadow Broker, Tela Vasir, Balak, Donovan Hock, General Petrovsky, The Shepard Clone... Man the DLC villains tend to be really "extra" don't they.

So the justifications for the Normandy pickup scene: The Reaper IFF makes the Normandy register as a Reaper, and while it can be easily compromised, it still takes an active effort from the Reapers to do so. Harbinger was expecting more Reapers to arrive since it went towards the beam with others, but arrived alone after Hackett delayed the rest. So Harbinger is expecting a Reaper and sees a Reaper, it has no reason to 'do a double' take on the Normandy especially while it's focused on preventing anybody from reaching the beam.

If a single person made it through, it was over for the Reapers, so Harbinger was fully focused on stopping the approaching troops rather than paying attention to the Normandy. And as the ship took off, Harbinger seemed to realize what had happened, since it shows it looking at the ship right as it leaves.

Even once it realized that that was the Normandy and not a Reaper, it had no reason to divert its weapons away form the vitally important job of protecting the beam.

Timestamps:
0:00 Intro
3:20 F Tier
7:26 D Tier
11:27 C Tier
14:41 B Tier
20:25 A Tier
25:28 S Tier
34:35 Outro

Music in order of appearance, lots of this stuff isn't on the soundtrack so I'm giving my best guesses where needed:

Uncharted Worlds: By Sam Hulick - CA: Electronic Arts
Virmire Battle(?): By Jack Wall Et Al.(?) - CA: Electronic Arts
Therum Battle(?): By Jack Wall Et Al.(?) - CA: Electronic Arts
Lattesh(?): By Jack Wall Et Al.(?) - CA: Electronic Arts
Collector Ship(?): By Jack Wall Et Al.(?) - CA: Electronic Arts
Combat Troops: By Christopher Lennertz - CA: Electronic Arts
Final Conversation: By Christopher Lennertz - CA: Electronic Arts
Callista: By Saki Kaskas - CA: Electronic Arts
Thane: By Jack Wall and David Kates - CA: Electonic Arts
Wake Up: By Sam Hulick - CA: Electonic Arts
Infiltration: By Sascha Dikiciyan and Cris Velasco - CA: Electonic Arts
Terror over Terra Nova(?): By Jack Wall Et Al.(?) - CA: Electronic Arts
Vigil: By Jack Wall - CA: Electronic Arts
Agent Combat: By Christopher Lennertz - CA: Electronic Arts
Leviathan: By Sascha Dikicyan & Cris Velasco - CA: Electronic Arts
Citadel Underbelly By Sascha Dikicyan & Cris Velasco - CA: Electronic Arts
Shop: By Toby Fox - CA: Materia Collective

Earthbound background pattern provided by:
www.gjtorikian.com/Earthbound-Battle-Backgrounds-J…

All Comments (21)
  • @pikmonwolf
    🔥 Start your Wanted: Dead adventure with 50% off – act NOW: bit.ly/WD-pikmonwolf Funny enough, the original script I wrote up had me going over a bunch of things I liked about the game, and I had to cut it down for being too long. I actually really enjoyed my time with this game and 110 has been great to work with
  • @friedipar
    How can you put a DLC into F tier that allows you to blow up over 300k Battarians?! - Colonist Shep, probably
  • @ZeroResurrected
    My only complaint with Citadel is that Mordin and Thane get their tributes but Legion and the dead Virmire squadmate don’t. Other than that, it’s a masterpiece and a great last hurrah for the characters who have practically become family to us all
  • @gatzmajortz5033
    It will always make me sad how Dr. Chakwas' VA was unavailable for the Citadel DLC. So many potential interactions we'll never see.
  • @andrewmeredith15
    When garrus said "best years of my life were on that ship." I felt like that was a true send off to the franchise, your best friend and possible love interest saying what we all thought was an amazing and heart breaking moment especially when shepard said. "The best." It was the perfect goodbye.
  • @AbdulRafay-vl5rs
    Whole mass effect 2 had this problem where your squad rarely interacted with each other outside the missions and in DLCs. I noticed this after playing mass effect 3 since that game made your ship feel more alive as the squad actually moved around the ship and interacted with each other after missions. And then came the Andromeda and they overdid the squad interaction thing.
  • @mranthonymills
    The funny part of Arrival is that if you let the countdown clocks expire, you do lose the game. Nice of the devs to account for that possibility!
  • @gasmask1348
    The first time I heard that pickup sound in firewalker in Legendary edition I legit thought the game had broke
  • @CrescentGuard
    Gonna be real, I'd put Firewalker at 16. Not that I'm over-inclined to defend Arrival, but I do kinda like the vibe of Shepard having to wriggle out of a situation that they've gotten into on their own, and I do kinda like flipping the bird to Harbinger, even if the writing isn't fantastic. I loathe every time I have to get into that stupid hovercraft. Admittedly, I'm also one of the five people in existence who really genuinely liked the Mako. Admittedly, I also play games like Snowrunner where the only gameplay is navigating terrain.
  • @waelse1
    I really enjoyed Arrival, was surprised when Shepard had to lose a fight, and the terror he feels when he sees the object, knowing they are corrupted. Lot of fun action too.
  • @ZellyTheFangirl
    the Genesis 1 comic has one saving grace and that is the glorious image of Garrus doing some matrix leap nonsense while dual wielding guns
  • @vinniy32
    Something I appreciate about Overlord is that you can help David for the paragon ending, and you get to pistol whip the doctor without any renegade points. Plus, David winds up being a war asset, so it’s a neat touch.
  • @MsSesshy253
    "Loyalty mission for Shepard" is a fantastic way to describe the Citadel DLC. I like to also refer to it as "The anime Beach day episode" for how silly it can turn into
  • @Sk4tman91
    Another thing about Bring Down the Sky: the choice you have to make. You either kill Balak and sacrifice the hostages or save them and let Balak go. Something that Arrival doesn't have. Making a choice.
  • @Maxxisblitz
    Huge missed opportunity not using the "I should go" bit to end the video. Otherwise excellent and based as always.
  • @docproc144
    Citadel DLC in ME3 is by far the best in the trilogy. That DLC was dedicated to nothing more than just having a damn good time. It really felt like you were spending time with people you’ve known for years and are proud to call your friends.
  • @Dyiad
    I absolutely love the mod that changes the Citadel DLC to be the epilogue. I absolutely get the story relevance of Shepard's sacrifice, but the whole idea of Citadel being the after-party of the Reaper war and Shepard and their crew finally getting the chance to relax, only to be hit with the clone? It lends itself well to the comedy of the DLC.
  • Zaeed’s DLC is worse than being weird that the new kids on the block created the Blue Suns. It’s a straight up retcon. The first book, Revelation, established the Blue Suns as a very long standing gang in the galaxy. A Batarian has inner monologue about being pissed about humans suddenly making up such a large percentage of the gang even though they’ve barely been on the galactic scene.
  • Im genuinely glad I heard your explanation of why you like leviathan because Ive always liked it but couldnt really put it into words. The theory that "domination" is the end-point of the evolutionary process makes sense since its not only a power in-game, but it also relates back to the main conflicts of the game (the genophage, the creation and control of synthetic or organic life). Maybe the ardat-yakshi fit into this somehow
  • @blueninja8094
    The way I play mass effect made leviathan feel sooooo good. I tend to chip away at missions and jump between them so slowly building up the revelations of leviathan felt so satisfying