What A Maxed Out Assassin Looks Like in AC Unity
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2023-07-08に共有
AC Unity is a bit of a special case because so much of what makes an assassin "maxed out" in this game has to do with Arno as a character and his relationship with parkour and NPCs. AC Unity is a complete sandbox game, and while it does help a lot to have a bunch of tools at your disposal, what makes gameplay truly advanced is the way Arno is able to use Paris as his playground. Arno, at his best, could wipe out any enemy camp without any upgrades at all, especially if you know how to play him properly, and the additional tools add a bit of thematic fun. So I hope you enjoy this showcase in this classic AC unity mission.
Credit to Halzoid for his amazing AC Unity outfit manager mod: www.nexusmods.com/assassinscreedunity/mods/126
Assassin's Creed Unity is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released in November 2014 for PlayStation 4, Windows, and Xbox One, and in December 2020 for Stadia.
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コメント (21)
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What's Your favourite Thing About AC Unity?
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Favorite animation in any AC game easily goes to Arno just free falling and catching himself. Just looks so cool while being probably the most unrealistic thing ever.
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Man I just love the fluidity and animations of Arno, never gets old.
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Mentor spent already 2000 hours in the animus (in this game). He knows if Arno jumps from one spot on which other he will land. Perfection.
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That ending was seriously one of the most amazing things I've seen in gaming ever. You made me buy AC Unity.
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arno must have really strong arms and bones if he didn't die in that last part
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the whole part in notre dame was so sick - i love the aggressive playstyle, and the outfit really elevated that tone
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That last grab with the spiderman 2099 theme was absolute fire🔥🔥
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the parkour and the killing animations in Unity is insane, it's so good
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Whole video was immaculate, and that ending was top notch. Well played sir
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The only issue i had with Unity was that, while advertised with better parkour, what this really meant was that they made almost everything climbable. Which, on paper, was probably a good sounding idea, but with how cramped the streets of France are in this game, freerunning, at times, became a nightmare as Arno's AI will try and predict the player's intention and lock onto the most random of handholds, often leading to annoying or sometimes mission ending mistakes
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Your Unity videos are just so satisfying to watch, can't wait to see what you'll be able to pull off in Mirage! Keep up the great work man!
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That was so dope. Amazing video. This truly highlights the strengths of Unity's mechanics. Also your level of skill using the mechanics. I love the fast, aggressive stealth. The way you finished the assassination was the greatest of all
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Amazing. Been loving the cover assassinations you have been doing. Please continue to upload consistently
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Unity had the best navigation and movement options out of every AC game. The quick decent options made moving about the city effortless, fluid, and quick
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i have never seen the parkour in this game before, its the only AC game ive ever skipped. this shit is amazing, how the hell has this not been a staple of every game going forward?
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sometimes your videos make me wonder how can somebody play this good , and that assassination at last , just fabulous
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Unity truly was the next-gen AC. I hate how Syndicate never capitalized on its potential
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the music-change transition ending when reaching the top is the most beautiful thing this video has to offer me. continue with unity every once in a while, I'll be here watching.
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The fact that this was all one flawless frame, well played. That ending went crazy ngl.