The Original Mario Makers

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Published 2024-06-17
Before Super Mario Maker, there were still plenty ways to create custom Mario levels, from Super Mario Bros. X to Lunar Magic. Today, we'll explore some of the Mario level editors that came before Mario Maker!

0:00 - Intro
0:42 - Remember Flash Games?
01:25 - Super Mario Flash 1
04:37 - Super Mario Flash 2
06:04 - Super Mario Bros. X
11:26 - The World of Modding
11:59 - Reggie! Level Editor
14:34 - Mario vs Donkey Kong series
16:11 - Lunar Magic
20:11 - Outro

Credits:
SMBX history: wohlsoft.ru/pgewiki/History_of_SMBX
Kaizo Mario World history: glitchcat7.com/the-complete-history-of-kaizo-mario…
Mario Render at 07:04 by Dillonquador
Mario vs DK series footage from Howller, JustJasen, aWiibo and World of Longplays (longplays.org) played by NPI.
Kaizo Mario World footage played by R. Kiba from sibladeko.

All Comments (21)
  • @Toadfan
    The next video definitely won't take another 8 months to release I swear [Edit] Corrections: The SMBX source code wasn't actually decompiled, but rather given to a member of the community by Andrew Spinks himself. Apologies for missing this, and thanks to @ddscave for pointing this out! At 9:13 I mention how custom graphics for SMBX levels are level-specific. While you can have level-specific graphics if you put them in a folder matching the level name, you can also have multiple levels share the same set of graphics if the levels are within the same folder as the graphics. Credit to @xbox_360_player for this info! It’s also worth noting that these days there exist methods to bypass limitations of Super Mario World such as the low sprite limit. Credit to @Altilt for mentioning this!
  • @yurekusan
    Super Mario 63 had also a good browser level editor back in the days
  • @Fupicat
    The one I remember the most was Mario Builder! It was a full Mario game editor for Game Maker that let you export your games into their own executables, so the mario fangame websites were full of Mario Builder games that were mostly pretty similar and janky, but IMO that's the magic of a level editor!
  • Super Mario Bros. X is one of my childhood's games I spent so much time playing games made by people, messing around with the editor or just playing the base game over and over I still like to check what's going on from time to time, fans are doing a great job with SMBX2, and Red is doing a great job with Terraria
  • @lagswitch4322
    I actually found an old Mario level editor dating all the way back to 1985, wrecking crew actually did have an editor, I was messing around with it a little bit, and for NES hardware, it’s not bad! I do just find it funny that all the way back in the 90s we had an editor!
  • @Wohlstand
    10:54: No, the SMBX was NOT decompiled, the original source code of SMBX (as a VB6 project) has been released in 2nd of February, 2020, and after one month, it was been ported into C++ that born the TheXTech project which is a cross-platform unofficial continuation of SMBX as a separated branch. And TheXTech is the project that allows to play SMBX games on various hardware and operating systems. And... I am who founded TheXTech project. Right now I work on it together with my co-developer ds-sloth who actually maintains the 3DS port of the game and helps me to optimize the code to allow it work on way weaker hardware. Before the source code was being released, there is a lot of attempts to decompile, and result is a mess that allows to just figure for some logic parts but it doesn't allows to make a full replica of the original game. There is also Chinese branch of SMBX developed independently, called SMBX-38A, it's the one branch of SMBX developed fully through reverse engineering, however, author don't want to share his source code at all. And the note about SMBX2: it's a big mod of the original SMBX, not a fully standalone engine, so, it has several technical limitations that making challenges to add some new features. The Moondust Devkit known by SMBX2 is my independent standalone project of the game engine and devkit I started in 2014 with a goal to make a fully standalone kit, and while runtime engine is in deep development, the devkit had been utilized by the SMBX community as an alternative way to develop their stuff. At X2 Since Beta5, they has a forked version of Moondust Devkit which soon will be too different from my mainstream version.
  • @Gamerman-lu9bs
    And don’t forget that the same person who made Super Mario Bros. X also made the hit game Terraria
  • @Gust3883
    Fun fact: Not many people know of its existance, but there's a Super Mario Flash 3 (in the style of NES Mario Bros 3). It was really just more of the same, and they didnt bring back luigi which is a real big shame.
  • @hgarr
    Super Mario Flash 1 was my childhood!! I used to make SO many levels in that...
  • When you think about it, Terraria is just a platformer that turned its level editor into a mechanic.
  • Honorable Mentions Mario Builder by Ting Thing Mario Editor by Hello Fangames
  • @masonasaro2118
    there’s a specific episode for smbx2 called betterified 6: bestified, that’s one of the most high effort shitposts i’ve ever played. highly recommend.
  • @Deley18
    For someone that enjoys Terraria, it never came into my mind that the creator was behind Super Mario Bros. X, a game prior to Nintendo giving us an official editor. On that note, this is the thing that always gets me about fan made editors over Nintendo's official editor, Nintendo can never top what the community can do. Thus, I will always prefer fan made Mario games over what Super Mario Maker can do. I'll always be curious how Super Mario Maker 3 can compete with the fan editors.
  • @Kiki79250CoC
    Ah yes, Lunar Magic Still quite impressive that the original developer still updates it after nearly 25 years, and still listen to the feedback users make to him. (In fact it's hard to admit but I'm in charge of doing the french localization, and I still haven't finished it. The folder with the source files is still on my desktop, I just need to find time to finish it, as I have too much projects in parallel). Let's hope I'll finish it during summer and having an exploitable finished DLL around the 24th anniversary of the editor.
  • @bon3l
    SMBX2 lover here. I LOVE SMBX2!!!
  • @DXIndustriesInc
    Bruh, Super Mario Flash 1 was literally my childhood 😭 There actually used to be a dedicated forum for that game, but then the creator randomly decided to abandon us and close it down one day, so they could make their weird "Pouetpu-Games" website instead 😭 But I literally grew up on that forum, and it was also probably my first real "exposure" to the internet... I remember joining that forum on April 24th, 2009, so I would have only been around 14 years old... but it literally changed my life, and I likely wouldn't even be where I am right now if it wasn't for that 😭😭😭
  • @HelixAdamOxford
    smbx was one of my favorite games as a child when i first got computer access, and i still play it alot nowadays.
  • @Epicconor1
    Super mario construct is also a good mario creator game made entirely within html5
  • @supersandia
    Seeing Pouetpu pop up brings me back man. SMF2 was peak flash
  • @MasterLYT
    I used to play Mario Builder by Ting_Thing back in the day, which now seems to have been repurposed into a general platformer maker game