Apple Didn't LIE! Vision Pro Spatial Video is NOT Just 3D! Plus Foveated Rendering ...

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Published 2024-02-08
Did Apple really lie about the Vision Pro Spatial Video? Find out the truth in this eye-opening video! We put the $5,000 Apple Vision Pro to the test, and the results will surprise you. Plus, discover the amazing capabilities of foveated rendering and why it makes the Vision Pro worth every penny. Don't miss out on this in-depth review, the first of the series - hit that subscribe button and share with the haters!

0:00 - Did Apple lie to us?
1:51 - Screen capture 4K 30fps directly inside Vision Pro
2:30 - Regular 3D Video inside Apple Vision Pro
3:07 - Spatial Video inside Apple Vision Pro (Immersive Mode)
3:39 - Compare 3D Video and Spatial Video side by side - see the differences!
4:09 - Vision Pro Foveated Rendering Explained

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All Comments (21)
  • @KrisTong
    Although I have no hands-on of the AVP, but I can see it's a parallax effect post-proseed on by the AVP spatial video player, between the player window border and the content video. Many others, including myself, were expecting a parallax between the close-by object and the background of the video itself. This did not happen since in core the technology is stereo vision 3D video.
  • @HelloThere-rt6dh
    It is 3D video! They are using software and the cutout window to move the video around (rotating it, zooming in and out etc) in space giving an illusion of looking through a window. Most 3D video out there is static attached to your face. If you move your head the video moves with it. However, you see the full video so distortions would be obvious if they were to zoom in or rotate the video potentially making you dizzy. You can achieve the same effect with a 3D video in any game engine or 3D Video player that allows you to move the window, zoom or crop. They are just doing it automatically.
  • Can we upload spatial videos made using the Vision Pro to YouTube? How can we watch them?
  • @Insomn
    So the claim is that the spatial video is just 3d video inside a shadowbox, and not actually the slightly volumetric video we were shown in advertisements. It's hard to tell from your example if the actual video has more than just stereoscopic depth. One test would be whether or not you can tilt your head 90 degrees while watching and still see depth. The shadowbox effect looks pretty cool, but I see the complaint. True spatial video is something that exists on Leia's Lumepad. The limitation is the screen viewing angles and the quality of AI-driven depthmaps.
  • @affecttheeffect
    Can one use Skybox VR video player to view spatial videos on the AVP?
  • @bobcubsfan
    I am a developer and have Xcode. So How do I add the code to achieve spatial video as you described?
  • @Gorto68
    Hugh, do you have any converted Kandao EGO footage for download and review in AVP?
  • @VRnamek
    can't believe you with all your experience is falling for this. I obviously can't see 3D on a 2D video, but I don't see any parallax going on in the image itself, I can't see more to the side of geometry. It was only later that I realized you're speaking about the very cheap trick or only showing a part of the whole picture in frame and then allowing you to see more by moving your head... it's still just regular stereoscopic 3D. you need true holograms to capture light from all angles. Apple magic dust is really clouding your judgment, huh?
  • @StijnSwinnen
    When on a smaller budget, would the limited resolution footage of the Kandao Qoocam Ego still look ok on the headset?
  • @AsierRiosMolina
    Great video as always! Basic question but how do you play traditional SBS (not VR180)? Does it require some metadata to show in stereo vs SBS 2D?
  • I've been taking a lot of VR180 pictures with my Lenovo Mirage VR camera. I would love to transform them into the new Apple Spatial Pictures. Any idea how?
  • @ClydeDeSouza
    Love your videos Hugh, but in this case am I missing something or is it just depth map from stereo giving that Facebook like parallax? If it is... It's underwhelming and not 'real' parallax (missing information /pixels) being created. Reminds me of the early days of "rubberstamping" 2d to 3d conversions as done on films like clash of the titans. Can't tell much from your video above, but would be good to know if this is the case.
  • @fulunal
    Now we just need the spatial and panaromic bits to be merged so that we can move around freely around the moments we captured.
  • @4tfinley
    Can you tell me why resolution is low when I stream the Xbox app? Everything is crisp until I get into the gameplay and the it degrades. 😒
  • @GetOffMyyLawn
    So to be clear, "spatial video" is some additional metadata that apple recognized, and adds some blurring around the 3d video/photo?
  • @John.bww03
    Hi Hugh, is it possible for you to share a spatial video captured with the Vision Pro in 3D here on YouTube because I'm interested to see the difference in depth and quality compared to the iPhone 15 Pro Max's spatial video (I assume the Vision Pro has a wider stereo base, but I'm not sure about the video quality). Also I was wondering if the Vision Pro has the same format for capturing spatial videos limited to 1080p/30FPS like the iPhone or does it support better formats like 60FPS?
  • @jamesburland
    Love your videos, and I always knew you would bring the very best content about AVP.
  • @tutacat
    PSVR2 and quest pro also have eye trackers
  • @andrewhunter543
    Would you be able to test what the max resolution Vision Pro is able to display? I have several 10K VR180 photos from a GH5 rig which look good on Vision Pro, but was wondering if it would be worth upgrading to a dual Fujifilm GFX 100s rig or similar cameras for 16K or 24K VR180 photos. Also is 8K the limit for video playback? I tried playing the 12K FM DUO sample video you linked in one of your previous videos, but I couldn't get it to play on the Vision Pro.