Material Ambient Occlusion in Unreal Engine 5

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2024-02-15に共有
While Screen-Space Ambient Occlusion (SSAO) isn't really a thing anymore in UE5, we still have a way to use AO to help compensate for the shortcomings that Lumen has with its lighting and shadows. And, we can bake Ambient Occlusion maps onto models directly in the engine in seconds.

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EasyMapper TUTORIAL:    • Introducing EasyMapper for Unreal Eng...  

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Timestamps:

00:00 - Project Setting to Set Up
00:24 - Why is SSAO not working?
00:43 - EasyMapper
01:18 - What is AO and GI?
03:18 - Why you should use Material AO
05:46 - Baking AO maps for your models in Unreal Engine 5

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コメント (21)
  • @raulgomez8523
    Hallelujah!!!!! Finally, I spent a long time researching why the AO wasn't working for me and I gave up, I couldn't find anything about it, thank you William. By the way, EasyMapper is great, I love it. Congratulations.
  • Ever since UE5 was first released, I've been both amazed and puzzled by the way AO was being utilized. Prior to the switch, I used it so much. I just wanted to express my gratitude for not only sharing the engine tip but also providing a thorough breakdown and explanation of how UE5 Lumen is calculating AO. Your tutorial was excellent, as always!
  • Ambient Occlusion is so important and helps so much when it comes to depth.
  • @Klarified01
    BEAUTIFUL video! Nicely presented, cleanly edited, gorgeously recorded. Just awesome.
  • Thanks so much for sharing! I'm glad that i learned more about this feature. You don't want to miss all of this detail in your Lumen renders.
  • @OverJumpRally
    The AO in the shadows makes a HUGE difference! Unbelievable! Thank you!!
  • Always comes with proper detailed research tutorial thanks alot Sir.
  • literally have been searching for this EXACT setting for months. thank you.
  • @NeonFraction
    Never a bad video on this channel. Thank you so much for sharing this!
  • @AmjoodBasha
    Man, I feel your tutorials end so quickly even if they are over 1 hour! I guess its your super style, the way you smartly deliver the idea, and your assets are just SUPER and very affordable! I get so excited when I see a new video of yours! Thank you man!
  • @sveneschCOM
    Oh my godness, Thank you WIlliam for doing all those research on the engine - it helped me so much in the past to get a greater quality for my renderings! Awesome! Keep up with that!
  • @vyleart4488
    So glad someone finally tackled that one THANK YOU! Been bothering me for a while.
  • @DKConcepts
    Love your tutorials and videos. They are always to the point and very engaging! Thank you so much for all of them. They are helping me be more confident to do my personal project! Also EasyMapper and EasyFog so good so good!
  • You are my savior William!❤❤❤❤ I had this problem just two days ago and now you just pop up and solved immediately. Love you William😊😊😊
  • this is such an underated technique, thanks for highlighting it! You are still able to use the Screen space ambient occlsuion (SSAO) combined with lumen. but the results arent as great as baking the AO into the material itself- it might however be usefull for complex scenes like archviz. you can enableSSAO by using these console commands: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0
  • @joedoe6737
    I was trying to wrap my head around AO in UE5 like 2 days ago aaaaand there you are, thank you AGAIN
  • @TheCheshko
    Your videos are a great source of information. Thank you so much!
  • @-kei-san
    Thank you so much for this! I just switched to Unreal Engine and I was so frustrated on why I couldn't get those nice shadows I always loved