geometry dash logic
1,922,252
Published 2021-12-16
GEOMETRY DASH
ItsDubVIP[GD]
disclaimer: the values may or may not be accurate...
a trail appears: a combination of up and down gravity portals...
#geometrydash
#gd
#geometrydashupdate
#robtop
tags:
geometry dash
geometry dash update
geometry dash 2.2
gd
gd 2.2
gd update
All Comments (21)
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Achievement: this is the 1st video to get "1M views" on the channel...
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This is how the game is supposed to be played, there is no hitbox glitches or such, Robtop is a genius.
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You just helped me pass my geometry test. Thanks man
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In addition to “Second jump is highest”, if you keep jumping… it’s possible to turn your icon sideways instead of right-side-up.
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0:32 ok so spiders do in fact move straight up and down, its just that the frame rate for the playtest lines is 30. So somewhere in between that slanted line you must have clicked, but since the spider cant be in two places at once, it didn't render as teleported until the next dot was made, which when connected to the previous one, making a slightly slanted line. If you do a much shorter teleport you'll see the line is even more slanted because the two dots are closer on the y axis but the exact same distance on the x axis
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That's taking the "Geometry" in the game's name VERY literally
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I love how it’s all numbers and hitboxes and then there’s just a trail appears
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The worst bug in the game by far is the spaceship trajectory getting messed up in practice mod when you respawn.
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Fun fact: double speed has the highest jump height due to Rob noticing major jumping height differences only on third and fourth speed which with pervious settings were probably jumping so high they'd die on ceiling
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Ive seen people point out the thing about the spider not going straight up a lot, but its actually not true, the reason it looks like that is from how the editor draws the green line, but the spider itself does go straight up and down.
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The spider doesn't teleport perfectly upwards because you are constantly being pushed forwards, so in the frame you teleport, you are also pushed forwards a bit
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0:18 could make a good randomizer
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The test isnt that confusing The test:
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0:25 no wonder they're so inconsistent
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Most of the values would be similar on different refresh rates, that's why their are bugs for each of them and why you can do things on one, for example, 60, but not on 240.
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I am afraid, that this isn’t enough for my physics class. I would like a part 2 please.
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Literally what I thought it was when I played geometry dash for the first time
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This is a certified geometry dash moment
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Imagine this on a test
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The formula is A² + B² = C², this is as simple as one leg of a triangle squared plus another leg of a triangle squared equals the hypotenuse squared.