You can NEVER have enough bridges...

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Published 2022-08-21
All Quiet Roads is a game heavily inspired by Mini Metro and Mini Motorways, developed by a single person, but brimming with addictive and fun gameplay! As I was a highway engineer for a decade, it seemed like a great game for me to try out and see how it compares to real life! This is part 4 where I use multiple bridges to get high scores!


LINKS!
PATREON: www.patreon.com/Realcivilengineer
MERCH: realcivilengineer.com/
MEMBERSHIP: youtube.com/channel/UCeP4Yv3s4RvS0-6d9OInRMw/join

REDDIT: www.reddit.com/r/realcivilengineer/
TWITCH: www.twitch.tv/realcivilengineer
PADDY (MY DOG):    / @paddytheapprentice  
STREAM ARCHIVE:    / @realcivilengineerarchive  

PLAYLISTS!
MINI MOTORWAYS:    • Mini Motorways  
INFRA:    • INFRA!  
DORFROMANTIK:    • Dorfromantik  
CITIES SKYLINES - ENGITOPIA:    • Cities Skylines - Engitopia  
KERBAL SPACE PROGRAM:    • KSP  
POLY BRIDGE 2:    • Poly Bridge 2  
HYDRONEER:    • Hydroneer  
VARIETY PLAYLIST:    • VARIETY PLAYLIST  

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)


About All Quiet Roads 4743:

Build roads between various neighborhoods. Congested roads turn amber and then red as traffic slows down. Build more roads. Add cloverleafs, ferries, bridges, and tunnels, getting all your vehicular traffic to where it needs to go.

A vehicle trip is completed when a vehicle reaches its desired destination. Each completed trip adds to your raw score. The raw score is the count of the number of vehicle trips completed. Additionally, your All Quiet Roads score ( AQR ) updates to your current raw score only if there are no roads currently in a red warning state. Your raw score will continue accumulating but it will not become an AQR score until the moment when no roads are red. Red roads can be noisy as motorists honk their horns. All the roads are all quiet only when no roads are red.

All Quiet Roads 4743 is somewhat unique in allowing players to manage traffic on roads that turn red, just like realtime maps we use on real world roads. Red roads are dangerous, because as traffic backs up it will eventually cause neighborhoods to become jammed. When the neighborhood can no longer hold any more newly spawning vehicles the game is over.

store.steampowered.com/app/1832050/All_Quiet_Roads…


#realcivilengineer #aqr4743 #AllQuietRoads4743

All Comments (21)
  • @PizzaBLAST
    As someone form Seattle, I find it funny that a lot of the highways he made were in the same place as real life
  • @IamGDuBs
    Your editors are S tier I swear. The random memes that pop up always catch me off gaurd. Like the one about the buldozers lmao.
  • @sucosuco
    As someone who lives in Seattle, this explains the traffic perfectly!
  • @danielton4537
    Hey Matt! It's pretty cool how the dev actually made the areas pretty accurate for Seattle (as in the stadiums, airports and housing places are in about the same places as real life)
  • One thing Matt should try in this game or other games of this type: just completely demolishing the entire system in mid-to-late game once about 90% of stuff has spawned and re-jiggering the system to be designed better, from the ground up, rather than just continuing the organic design.
  • @CM-do7ps
    I love how RCE complains about people building in islands despite being British
  • @better.better
    one thing I noticed you don't do, is that you could use 'one way' rules to force longer routes instead of deleting roads this would allow the residents to continue using the road, which would mean that they're not backing up a different part of the road
  • @countera6567
    You need to go back to your engineering firm and convince them to build a bridge roundabout somewhere. The world needs bridgeabouts.
  • i like how he is always in pain when he tries to think of a better way to build his highway
  • Matt - Plays 1 note of the Star Wars theme. Disney - "Do it, I dare you."
  • @jakedue
    I don’t know how I’ve only recently found your channel but you’re quickly becoming one of my comfort YouTubers
  • 14:03 Instead of putting four cloverleaf side by side, you could have just used one or two and connected everything there.
  • @mme725
    11:18 NOOOOOOOOO, MATT, REMEMBER YOUR BULLDOZERS 😭😭
  • @hiimsam09
    I’m honestly kind of surprised we didn’t get a bridge review for mega bridge lol
  • Me: Watches RCE on All Quiet Roads Also Me: Who's in the Top 10 on Seattle Map in AQR, Screaming at RCE through screen As Many Roads as possible to each single spawned shape! 😂
  • @nyscersul42
    It feels like you should use the no through traffic option more :)
  • @Brutal_Ram
    3:06 Cheers to the editor! My PTSD form MGS has now returned!
  • @Mavve69
    How to build a bridge: Good, now when all the architects have scrolled past the uprising is coming… I’m from the future to be exact 2061 and engineers are now myths and there’s a good reason…. The- the ar.. I can’t believe I’m saying this but architects they took over.. it happens in 2060 and it’s now been a year since they took over and the engineers are nowhere to be seen their all hiding personally I’m under a bridge… since no architects dare come close to Engineering… Prepare all Engineers be ready for the uprising.
  • @Dyselon
    Have you considered solving the traffic on the north bridge by just putting a toll on it so less people go over it? If that doesn't work, what if it just needed maintenance all the time? That would surely get everyone off of it!
  • @tianyuye9693
    We can merge nearby road crosss. This can reduce bottleneck & use less four-leaf clover