How To Make A Moving Part With Moving Player!! Roblox Studio Tutorial!
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Published 2023-12-22
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Script: pastebin.com/tBTa1MLt
Free Model: create.roblox.com/marketplace/asset/15701680691/Mo…
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SCRIPT:
-- Moving Part With Moving Player by BLOXIANCODE youtube.com/c/BloxianCode
-- Tutorial: • How To Make A Moving Part With Moving...
local part = script.Parent
local fromPosition = part.Position + Vector3.new(-20,5,0)
local endPosition = part.Position + Vector3.new(20,5,0)
while true do
part.AlignPosition.Position = fromPosition
wait(5)
part.AlignPosition.Position = endPosition
wait(5)
end
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All Comments (21)
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Your tutorials are simplified and understandable! Continue!
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Welcome back! :)
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Finally a simple and easy video tutorial, thank you!
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what if my part is already moving with an on/off button, but i just wanna make it so the player can move along with it?
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Just wondering does it work for meshparts?
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how do you make it move slightly up as its going to the left at the same time?
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was anyone able to troubleshoot players following the block when they jump on it? whenever I test it I fall if I'm not moving with the block
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Does this work for a union?
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First comment. Nice video mate.
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the script isnt working for me, the position and Alignposition is red and also parent
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is there a way to let players stay on a spinning part
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Quick question is there any way you can make it so it can pass through walls and make it able to stop for like 10 seconds?
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How do I do it in the opposite direction?
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I used it to make a solar eclipse! I will send you the link to the game soon! ;D
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how can i make it so when the player jumps onto it, it stays upright. right now it tilts and rotates after heavy player collision
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If your trying to make a group of parts move, pretend the group of parts doesn't exist except for the part you want to add a joint to (like the centermost part in your model for example). Follow the tutorial but don't duplicate your original model, just duplicate that one core part you are adding the joint to for the HumanoidRootPart. You can keep your original core part inside the model it was already in when you are grouping together the HumanoidRootPart and your model to make a new model. So like your model in the video should be a model inside a model, while the humanoidrootpart is also inside the outermost model but not inside the innermost model though idk if that matters much. Once your at the part where your original origin part is doing the animation after hitting play, duplicate the joint in the core part, paste that joint into the other parts of the model, configure each joint's properties manually by looking for part0 in properties and changing it so that part0 is the same as the parent (row above part0) and yea that should work.
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my part just goes upwards and shifts to the right a little then properly works (not in the position i want it to be in)
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DOES IT WORK ON A SPHERE
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Is there any way I can make the destination longer? Thanks!