ポリゴンモデルの関節の分割線 [肘と膝や指など一方方向に曲がる関節の分割方法]

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Published 2022-05-28
一方方向に曲がる関節の分割方法をシンプルな円筒形で検証。
参考として膝や手の分割例。
おまけとして足を抱え込む姿勢。

牛山雅博 Masahiro Ushiyama
usms.ws/

All Comments (21)
  • @user-uo5st2re6m
    i don't understand why i am being recommended a Japanese topology tutorial but I'll take what i can get
  • @Crinkem_
    English subtitles (I used Google translate. Translation is literal): 0:02 - Polygon model. Joint dividing line 0:07 - Number of dividing lines at joints. 2 or more required 0:12 - The vertices at the joints are drawn inward 0:15 - Example of dividing line 0:17 - No edge at joint position 0:18 - Add to 2 edges 0:26 - There is an edge at the joint position 0:28 - Add to 3 edges 0:36 - 2 edges 0:38 - Change position and angle 0:58 - Smooth mesh preview 1:05 - Add edge type again 1:12 - Smooth mesh preview 1:19 - This time's dividing line. Smooth preview below 1:32 - About the inside of the joint: 1:33 - Especially if you don't include edges at the joint positions, 1:36 - the upper and lower edge positions from the joint maintain equal distance. 1:45 - Smooth mesh preview 1:54 - Smooth mesh preview 2:03 - Smooth mesh preview 2:08 - Hand split 2:25 - Bonus 2:27 - Posture of holding one's feet 2:31 - Large bending angles are distributed over multiple joints. 2:36 - If you bend your thighs forward more than 90°, your buttocks will become thinner, so bend your thighs at about 90°. As a limit, if you bend your lower back and spine from that point forward, you will be less likely to break down. 2:42 - Masahiro Ushiyama
  • @Vendeleska999
    I'm a character modeler and topology for animation is the biggest issue I have. I thank this video and Ushiyama-san. Wish there was an English cc option.
  • @Ryumiha
    I don't do 3d animating or something and don't even understand japanese but this video is pleasant to watch
  • @ItsVentane
    Even without understanding what's written there, It's an extremely helpful video upd: funny how this comment got 851 likes ;p
  • THIS... this is the type of information my professors weren't teaching my class. We were taught the basics of Maya, and what retopologizing was, but not how to properly do it. They'd just say "you'll figure it out the more you practice," and then hand us a grade. Thank you, Internet
  • These little details in the topology make huge difference! It doesn't add that much more work either. Just smart point placement. Really great video!
  • Who says a 3 minute video cant teach you what you need to know for life 👀👀, This is a really helpful video it literarily changed my modelling topology knowledge, thanks a lot for making this video 😁😁
  • @user-fj4pi6kf2o
    CG学び始めの時、牛山さんに憧れて毎日作業してました!動画嬉しいです!
  • @surrogatpappan
    This is the first time in 17 years that i learned something new about animating topology. Thanks dude!
  • @Alphawolfinify
    I wish there were English translations for the text and loved the video ❤
  • @talonstride
    The topology is crucial in proper deformation.
  • @klausbdl
    0:48 I think this one is the best method ever. In my own studies, I figured out by myself that this was very good, and now seeing it being mentioned in a video makes me feel like a genius lol
  • @saikenn61
    I don't understand Japanese, but on the other hand, I grasped the explanation of bending topology with the help of explanatory images. Thanks a lot!
  • Thank you so much, this video helped me great deal in solving the animation deformation.
  • @grapper191
    your videos always helping us! thank you so much!
  • 独学勢です 基礎や王道パターンなどを調べることにも一苦労なので、知りたい情報を端的にわかりやすくまとめてくださってありがたいです…!永久保存版ですね!
  • @drakingp2119
    This was super insightful thank you for sharing!
  • @2bit8bytes
    1:22 - Seems a hybrid between 4 and 6 would be best. (counting from the left) - Actually, you kind of do this at 1:34, segmented joint with the topology weighted towards the lower half 2:17 - Very interesting hand topology. Thank you!
  • @pnac3d
    the flow with the music is amazing