Horus Heresy: How to Build a Legion – Iron Hands

Published 2022-11-30
In today’s video we’ll be looking at the 10th Legion, the Iron Hands, in the next video in our ‘How to build a Legion’ series. Hopefully this is useful not only to those interested in the Iron Hands, but for all Legion players, giving them an understanding of the concepts behind army building in Horus Heresy, and an idea of what each Legion can bring to the table.

The Iron Hands, tenacious, unyielding and driven by bitter vengeance. Betrayed on Istvaan, the 10th Legion play a really interesting part of the Heresy. Forming the solid core of the shattered legions, the Iron Hands, bereft of their Primarch, carry on to pursue a brutal guerilla campaign against the Traitors. Their lore is a lot of fun. Their aesthetics are steampunk meets grimdark. And their rules are very solid. All in all, a great looking Legion, if not a bit lacking in options. I hope you enjoy!

Black Briar Gaming FB Page - www.facebook.com/BlackBriarGaming

Black Briar Gaming Instagram - @black_briar_gaming

Affiliate Link - waroffice.co.uk/?ref=9NxUQfuqM-dDn

All Comments (21)
  • @donti9658
    Ok I checked the rules for outflank and while it says that all models in the unit have to have outflanks to be able to do a flanking assault (p244 core rulebook) the rules for a flanking assault mention that you can commit a transport to a flanking assault even if the dudes inside don't have outflank (p311 core rulebook). So you can outflank with a land raider and a command squad inside to go have some fun killing
  • When you compare the Iron Hands to some other legions, the differences are absolutely astounding. It's like a different author wrote the Legion rules for certain legions (ahem... White Scars, Salamanders)
  • I truly don't understand how you have so few subs. You make some EXCELLENT HH content
  • Getting into Iron Hands recently, if only to make sure my Emperor's Children have some Loyalists to fight against! Really enjoyed this.
  • @Trygonbob
    Love the videos and the iron hands mate! Cheers on including my IH Moritat in the video :D
  • Take an Iron Father and give him duel lightning claws for 9 attacks on the charge! 4 standard +2 for lightning claws +2 for machinator array +1 for the charge
  • @a.gjosaether
    I have really been looking forward to your next video, and this does not disappoint!
  • @Alpharius12
    I have waited long for this day, thank you for creating this video!
  • @Taurox220
    Head of the gorgon is a very versatile rite and honestly can be taken as a default list any time you arent trying to take more than 1 fast attack or a different theme list. Conditional stubborn, more versatile options for deploying Castellax, and ability to spam graviton shredders is something any list can use. Even infantry spam lists like Head of the Gorgon. As you said, the outflanking vehicles is the least useful aspect of the rite.
  • @tomdamoose2461
    Having had a chance to mess with both rites of war, my honest favourite is HotG, CobI is good and definitely more versatile, but when playing vehicle-board control style lists HotG is unmatched. If your opponent simply doesnt have the anti vehicle firepower, you can absolutely dominate the board + sweep objectives and so on. Stronger infantry is definitely more apt given the legions trait, and breachers / immortals in decent numbers are TERRIFYING, but thats not my preference for playing the iron hands. I'd rather play the blitzkrieg/hit face style the legion was always known for prior to the heresy x)
  • @shadowkynn
    I have been using head of the gorgon rite of war and exchanging flamer squads for graviton shredders to deal with the dreadnoughts, I completely missed the Moritat! A lot cheaper and a lot more fun! A good video with some good insights, cheers!
  • Give your Gorgons 1 lightning claw and 1 powerfist for an extra attack as both are specialist weapons.. you can then take on ap3 at initiative or ap2 striking last.
  • @RichSanders
    Great videos, can't wait for Iron Warriors and Night lords!
  • @Evohunter7
    My current list, for playing with family & friends: 2.5k pts Praetor with retinue and a LR 2x 5-man Catapractii in Spartans 2 Contemptors 2x 10-man Tac squads Using Pride of the Legion
  • Thanks for another awesome video mate, any plans for Blood Angels and Iron Warriors?
  • haven't got my hands on the liber books yet, but if they're still a thing,will you be doing a video on shattered legions/ blackshields? the multi legion style of army really appeals to me.
  • At 7:14 you mention giving Nemesis Bolters to Veteran Squads. I don't recommend doing that. Recon Squads do just fine for much less as a sniper unit. Likewise with Seekers, though they are far better off retaining their Kraken Bolters instead. In fact, and especially in relation to the limitations of Head of the Grogon, probably the best unit you could possibly take in that single Fast Attack slot is a Seeker Squad in a Land Raider. They make for a nice headhunter unit (pun intended) that can drag along 4 lascannons in tow outside your deployment zone, and have the option to Outflank courtesy of Infiltrators. Also, where Night Fighting is concerned, be mindful that you can only light up units that can be targeted by any of that vehicle's weapons. As such, any Rhinos you equip with searchlights should also be equipped with a suitably long-ranged pintle weapon. Volkite Culverins are pretty good for this, but a heavy bolter can accomplish a similar task for much less.