Invincibility in Competitive Melee

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Published 2022-08-13

All Comments (21)
  • I love how he uses the whole cast of characters for his demonstrations and not just top tiers. It’s the little things.
  • @FUNKe
    To this day you're one of my GOAT creators beyond even the realm of melee or video games. Bang up work as usual
  • @Huggbees
    Your visuals are solidifying themselves as next level.
  • this channel's production quality leaves me in awe every time
  • props on continuing to make videos specifically about melee’s almost inherently interesting mechanics and quirks without running out of ideas. a less creative man would’ve run out by now, ur killin it bro
  • @mattchu2219
    Fun fact about link, he has less frames of cliff wait compared to every other character meaning he can let go of ledge earlier than the rest of this cast. This makes his double jump ledge refresh relatively easy compared to everyone else.
  • @DootNootem
    On the topic of Mr. Game & Watch's nose intangibility... They didn't forget to give it to him. Rather, Mr. Game & Watch's head and nose hurtbox share the same bone attachment ID which is used for a lot of tasks in the program, one of which is to determine which hurtboxes to apply intangibility to. The problem? After finding the first ID in the list of hurtboxes to apply intangibility, the game ignores all subsequent hurtboxes sharing that same ID and exits the function. In this case: Mr. Game & Watch's head and nose hurtboxes are both attached to bone 20, but since the head hurtbox comes first, the nose is ignored and so would anything else after it on bone 20.
  • @khanage1344
    I don't even play Melee but these videos are gold
  • I'm in the camp of not being interested in competitive Melee (I played a lot casually as a kid) but being endlessly fascinated by the minute details that make everything so situational.
  • @mysticat
    your editing is insanely inspiring
  • @Sbeben1
    "Think about it like Raiden punching Armstrong" a more helpful analogy has never been made for me.
  • @ekian111
    Dude, galint was one of those things I just couldn't wrap my head around as a casual Melee enjoyer, and you just explained it in a manner that makes total sense. Great stuff as always
  • One of my favorite things about this channel is that, despite the semi-inconsistency of the frequency of these videos, these videos and their heavy editing have high amounts of effort put into it and as such, are also very binge-worthy. :) This is one of my favorite channels on YouTube.
  • @mcbanana1473
    the small edits like frame counters or quickly showcasing hitboxes are amazing. interesting for veterans and super useful for beginners, simply excellent mr saus
  • @Ludvix
    bro ur editing is going above and beyond its actually nuts great video once again!
  • @Choochinc
    I still find it hilarious that G&W's up smash has head intangibility but not nose intangibility. I didn't know Fox and Falco also lacked snoot and beak intangibility on the same move.
  • @JacobSC_
    It's crazy how deep the mechanics of Melee are, there is literally a 14 minute video explaining different ways to speed up landings and achieve invincibility.
  • @jujt2258
    The easiest way to get invisibility is just to turn the screen off
  • @BWoodRap
    I never played Melee competitively. But I absolutely love your content and have been hooked since I first found you forever ago. I was a child when I played Melee. I spent thousands of hours on the game. Never figured out wavedashing or anything cool, just played the game for the enjoyment of playing. Almost entirely solo, as I had nobody to play with growing up, but I still had fun. I will forever love the Smash series. I play Ultimate with my own son nowadays. It's a lot of fun.
  • @josiahmerola
    From the perspective of a spectator, not player - thank you. I understand a lot more about top level play because of this video.