Detection-less azalea wood farm
4,104
Published 2021-07-10
I also show some numbers around azalea and greenery generation from moss, stick to the end for a neat picture! I'll be posting a litematic or world download or something, if people ask for it. As you probably saw, or will see, this is more of a proof of concept: no bonemeal distribution, no TNT or wither for block colection.
You are welcome to join us at Hammer and Melon:
HammerSMP: discord.gg/UEpxqEm3yd
MelonSMP: discord.gg/99VW52r
World Download available here! Remember this is a POC and there is a bunch of work that still needs to be done.
www.mediafire.com/file/t8m61gizsmbdenb/Azalea.zip/…
All Comments (15)
-
The way the moss spread works is very well explained, and this design relies in the same mechanics mines do. I will consider adding your video as a reference.
-
my favorite part was when you showed the chaos creating a bell curve very satiftying
-
This statistic is very important to me. Thanks a lot.
-
interesting concept!
-
Cool concept!
-
Nice i had also the same idea of using the outer area of generation but the idea with pushing rooted dirt up is gamechanging. I need to redesign my whole farm. Nice also i think i got a improvement by not using a single line and use an L Shape of azalea instead
-
The download isnt working for me... :face-purple-crying:
-
does that technically counts as multicore ?
-
now make one that detects and harvests all the logs
-
Bro can you upload the diagram of this farm? map link not working
-
Please do something similar but on bedrock, there are no azalea farm designs for bedrock
-
pog
-
I'm really fascinated by your moss tracking tool! I've tried experimenting with it from WD, but it doesn't count or deletes blocks in area. It gives an error of unidentified block coordinates in 1.18. Any way to fix this?
-
I would love a wordldownload or a schematic👍🏻