[TAS] PAL Super Mario Bros. Any% in 4:51.719
14,372
Published 2021-09-06
TAS Timing: 4:55.159
Author: electricpants
Encoder: slither
The goal of this TAS is to complete the PAL version of Super Mario Bros. as fast as possible. PAL is quite different to NTSC, as in the PAL version Mario moves faster, jumps higher, falls faster, and accelerates/decelerates much faster than in its NTSC counterpart. This makes things such as FFPG from pole inputs, a 132 xpos block clip in 4-2, the floor clip in 1-2, and the ceiling clip in 8-4 possible.
All Comments (21)
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Your dedication to replying to absolute idiots in the comment section is amazing.
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Anyone here after the Kosmic video?
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As a casual observer of the smb speedrunning community I’m confused how I am only finding out about this TAS now. Why is this not considered THE smb TAS? For years everybody has been telling me 4:54 is the limit and even in TAS in the last 10 years only one frame has been saved, meanwhile nobody is willing to mention that the limit is multiple seconds lower on PAL. You deserve more recognition for this TAS!
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Bowser: "He'll never get me here!" Mario, reaching Bowser in less than 5 minutes:
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Fun watching what is theoretically possible if all limits are removed, of course a human player could never hit this time, but the top speedrunners are doing amazing things.
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0:58 wait wha-
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Your patience of replying to absolute idiots in the comment section still impresses me
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Nice tas
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wow cool 8-3 ffpg and wj
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The days where world 8 is not surrounded by lava.
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wait, how did him/her do those full flagpoles?? I today was doing some TAS tests and not getting any (maybe because Im horrible at the game and got 5h10 IN A TAS)
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Don't lie we know it's you playing cuz ur just that good
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1:06 bro jumped the entire level backwards lol
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So which version has the theoretically fastest time? PAL or NTSC? Which one would be faster for the TAS? Which one would be faster for a human?
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in my nestopia, if i switch to PAL the framerate changes from 60 to 50. and the game, music is slower. how can i simulate this run?
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This will sound weird but, what's your favourite between PAL and NTSC version?
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What is the difference between PAL and NTSC that allows FPG to act more like BBG?
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Why was the music slightly faster but the SFX is slightly slower?
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what's the theoretical limit on PAL without FFPG? because if it's still faster than in NTSC without FFPG then it would be reasonable for people to switch to PAL
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Question: Is 4:53 humanly possible on the PAL version? gives Kosmic the middle finger