People animating guns be like
357,296
Published 2023-02-12
Softwares used
Animator: Stick Nodes Pro
Editor: Youcut
Some info
FPS: 18
Frames: 1540
Time used: 4-5 hours (almost did the whole thing in one session 💀)
truly ultimate music
Kevin Macleod - Elevator
tags
#gun #animation #stickfigure #stickman #sticknodes #sticknodespro
All Comments (21)
-
The video conveys the message rather poorly, but the idea was people animating guns in general, not just ARs. So e.g. when I spoke of recoils, I meant when someone gives a 9mm recoil for a .50 cal gun, & vice versa. Also damn, didn't expect this one to blow up a second time. I already thought of a remake before, considering how much of this was rushed & much was scrapped. + new ideas I've got over time. Not soon though, you see I haven't uploaded in months. Whenever I'll be back, it's definitely on my to do list!
-
Fun fact: the "wrong way" recoil animation can be simulated in real life with a barrel attachment called the "Halbek Device", a cursed attachment which blocks the bottom and allows an early escape for the gasses through the top sending the barrel down
-
honestly, "way too less" is pretty accurate for an ar pattern rifle for experienced shooters
-
I love how cursed hand layering is just left handed shooting. I agree.
-
This is so accurate to how most games animate guns. Throw away your magazine to reload, and you lose 30 bullets have the disposed rounds magically come back to you
-
1:16, remember, switching to your other gun is way faster than fixing a malfunction.
-
The "same magazine" reload is too real. I think most first person reload animations I've ever seen use this method.
-
1:26 thats literally how we play homemade gun that has no ammo but still have magazine
-
1:10 thats how video games do it
-
the "way too less" actually "proper amount"
-
I used to make sure my guns were accurate back when i used stick nodes. I detached the figure arms so the gun can be layered correctly and i even learned shell ejecting. Then i went ahead and attached a m203 to an AA12.
-
1:03 "Oh" Toss the mag XD
-
0:11 "Cursed hand layering" Left-handed shooter: "Well fuck me I guess??"
-
0:24 the escape (from reality) plan
-
1:09 average mobile fps game animations be like:
-
The “too much” is literally just the average dude shooting a rifle
-
So much of my pain seeing some people try to animate guns rolled into one video. Perfect.
-
-
Hoesntly after seeing how small an M4 is, the "tiny" model still feels accurate with a bit a salt
-
0:23 so lol momments