The History of Infinite Combos in Smash

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Published 2024-05-01
The History of Infinite Combos in Smash Ultimate is very interesting but doesn't have a final chapter yet!

Shoutouts to all the awesome players and content creators who helped us out!

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🥩 ABOUT US 🥩
We are two brothers who are passionate Smash Ultimate players and Nintendo fans. Our goal is to educate you with tutorials about the game’s advanced techniques, and entertain you with combo videos and other discussions.
In our Smash Review series we react to clips you guys send us and try to recreate any weird glitches or techniques to learn more about the game. In our Questionable Beef series we play against each other in whatever crazy challenge we can come up with.

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All Comments (21)
  • @BeefySmashDoods
    This took forever to make. Hope you like it! bsdYehe
    If there is ANY REAL Infinite out there we missed, please let us know. bsdEyebrow
  • @Tonjit41
    Infinites are a great way to make friends
  • @roboticfox375
    WOW. im a weekly watcher of smash review but this style of content is actually amazing to see you guys pull off. Cfives voice is such a good narrator voice and the editing was on point. Can see all the effort and it was definitely worth it
  • @thunderd7904
    3:07 Don’t forget that Pikachu’s quick attack could jab lock in Brawl so Pikachu had an infinite on everyone too
  • @GimR
    This video slaps!
  • @Chip10591
    Great vid, just want to mention that Diddy's "Pyramid Scheme" infinite was actually nerfed twice, because after the first nerf, players found that you could use footstools to delay needing to pull another banana long enough for the cooldown to expire. The final nail in the coffin was in patch 11.0, when the banana peel item itself got nerfed so that the second throw now took an additional 24 frames.
  • @grmancool
    Wobbles LITERALLY looked at the melee scene, said "it's wobbling time", and wobbled all other those dudes
  • @acesupana2246
    fun fact 16:33 I was the first human to ever get hit by this combo in a real game. I was at dakpo's house for a smashfest shortly after release (i had been playing for like a week at this point) and he hits me with this in the first or second game we play, I was already getting absolutely demolished. probably some of the most fun smash I've ever played
  • @nail_HK
    this video is awesome, definitely make more smash history videos
  • @AnthanKrufix
    0:50 Fun fact about that combo Dan is using: Dan is supposed to be the template example of a "joke character".. goofy, trollish, unpredictable, and almost invariably weak to use... (SFV was the first and only time they tried to balance him normally simply because he was paid-DLC and would make people mad if they paid for an unviable character)
    But that combo he's using in the clip turned out to be an infinite, and he ended up too strong..
    How'd they nerf it?... In the most joke character way possible.. They gave his fireball RNG.. giving it a low chance of doing a Luigi missfire and knocking down the opponent. He can still react to it happening and finish the combo with an ender if he's fast enough, but ether way it does still end the combo.
  • @rytre
    You did miss an infinite combo: my Nintendo online subscription
  • @partymartin28
    I love how he said "The longer the combo, the more damage" when talking about traditional fighters, but when he starts talking about Smash, he says "The longer the combo, the better for you" instead of more damage, as it's showing a Sheik combo in the background.
  • @TKO_NoSmo
    This is the best kind of content. I've been subbed since 2017 and I always wished for more informative essay style content like back in the s4 days. Please do more of this! Tbh, you have a great voice for narration and I love when you dive into a niche topic like this.

    Maybe you could do a series where you dissect mainline mechanics and how they've changed from game to game as the series progresses. RCO lag/air speed, the buffer system, nuance in DI/LSI between games, stagelist evolutions, legal stage differences between titles, introduction/evolution of unlockables (lvl 3 focus, KO punch, shulk's true vision, etc.)

    I sincerely hope this performs well so we can get more content like this! What do you think? Is this something you'd be interested in pursuing?
  • @oh-ah5919
    BSD is about to get so many @‘s about pseudo-infinite combos that weren’t mentioned.
  • @redclawtheotter
    "The longer they are, the more damage they do" unless you're playing Sheik
  • @MinnowTF
    7:06 “gummy loops”? No dude, that’s the Wobbelle
  • @c0zy__
    a bit all over the place with the narrative but i think these documentary style videos are something the smash community surprisingly has way too few of. Idk if this is a thing you two do regularly and i just missed it but anyway keep it up, love it <3
  • @steeveedragoon
    One that falls into the "I guess it's technically an infinite" category is one that Kazuya has.

    Starting around 400%, I've found that he can loop side B and what I'll call rising Jab, the move that he can use when rising out of a crouch. Side B, rising Jab, repeat. It's very easy and highly impractical.
  • @ggnicklu
    Finally! An informative, well narrated, incredibly edited and super fun video. I knew you guys could still pull it off. Over the last years it really felt like you had become a content mill just reacting to random clips weekly, but videos like these make me glad I'm still subscribed. Thank you, I'm sure this took a LOT of work