Top 10 Most Fun Overclocks | Deep Rock Galactic

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Published 2022-11-07
In this video we are going to be going over the top 10 overclocks that I consider the most fun! There is a lot of fun overclocks in Deep Rock Galactic, so it was pretty hard to narrow down.

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All Comments (21)
  • @benf1851
    I think one of the overclocks that is not as conventionally fun but still very fun is Ice Spear. It isn't as outright fun as blasting around with shotgun bouncing or magic bullets shenanigans but giving driller the ability to demolish weakpoints at range is fun because it feels kinda illegal for driller.
  • Love how much overclocks improve the variety of gameplay and in many cases fundamentally change it.
  • @ShiryuCain
    I'm putting it here again: the WIDEBOI diffractor. It's so much fun. 32112, feedback loop OC. You can clean entire room and burn everything in them just by aiming in the general direction. It's amazing for waveclear and it's not even bad against big target as the AOE is large enough to hit them despite armor + the added fire damage.
  • I once saw a gunner one-shot a bulk with the mole. This Karl-blessed dwarf penned a room full of crystals and nailed one if the sacs. Safe to say I've run with mole ever since
  • @MistaWithAnM4
    I enjoy Embedded Detonators on the Zhukovs a lot. It's a really great source of burst damage and it's REALLY satisfying to kill a Praetorian or Oppressor within mere seconds with it.
  • @DrMonty-ng5fo
    You really should use third tier 5 upgrade on the rj250. The reason the upgrade was added was just for the rj250! Makes it much easier to catch yourself while falling with the launcher.
  • Hoverclock with the M1000 pairs well with special powder. Great for playing a game of "The Floor is Lava".
  • @testi_test
    I wish we had a shooting range in thr lobby to try the OCs. I would more often switch of gears that way
  • @theolong6689
    I just got the cryo minelets for the zukov and if you run the penetration rounds it works really good at crowd control. You can still shoot into the enemies for damage but then it will arm the mines in the ground as well so you kind of get double value with this setup. Also its just really fun to freeze everything while mowing down hordes.
  • Honestly for each of those overclocks: Salvo module: I can run this on either swarms or bosses cause it's SO good! like for swarms i run either 12221 or 32221 or even 1(or 2)1123 and for bosses i run 22213. It's so versatile and unique, I'd love for all classes to get more shotgun like weapons/overclocks since technically speaking both gunner and driller have OCs that function like a shotgun. Fat boy: Beautiful, it is not as bad as everyone says it is... not unless you're in the radioactive exclusion zone. The only way i run this is 21312 BUT i do switch tier 4 for more Area every now and then with proximity trigger on macteras... Only when i was a greenbeard did i run 32322 in my ignorance, and while still epic, it's just completely better to choose ammo, it's more damage since you can always shoot two nukes if necessary (instead of 1). Aggressive venting: Only until recently did i unlock this OC, and well, it looks interesting, but idk if i'd switch it for impact deflection... But it does look pretty good though! i'll try your set later. The Mole: Perfect for any situation, a heavy damage dealer with lots of ammo or an insane finisher. On swarms i run 22213 or 31212 and on bosses either 11113 or switch to electric trail (and faster charge). Rj250: Demoman mixed with engineer tf2 moment, i love this with all my heart, mastering this is like mastering trolldier, and honestly, if you do, you deserve a free round of knock out stout miner. i run 21122 but i've heard there's more ways to run it. You can use this to jump, or damage enemies. Magic bullets: still waiting to get this, i already know i'll love it, it's just cowbow time 100 cause you can spam that gun and it's still gonna hit. Bullet hell: Normally i run 32312 cause i like accuracy and damage, but if you're mainly gonna just use it one grunts and swarmers you can go 21312. Plastcrete catalyst: I tend to run 12212 or 22213 for better support (and somewhat guaranteed explosions) it's so fun that you sometimes forget there's swarms surrounding you and wanting to kill you. Running ammo also helps cause you can really let loose a little too much. You can also avoid the explosion by shooting at enemies directly every now and then. Bodkin bolts: I normally run 21111 for more swarm oriented clearing, with pheromone grenade this is devastating (as well as with more chemical explosion shots to random grunts). Special powder: Still waiting to find it, i just LOVE the idea of scout having two ways to move around! and in no gravity it's so much more fun. Escaping enemies has never been easier imo. A must if i want to do a point extraction haz 5 solo to get the achievement of no resupply/downs.
  • @RifRafJonesy
    I have a bullet hell build, but I took a completely different route from you. I maxed out ammo, the damage reduction means nothing when you figure most rounds will hit 2 targets. It controls hoards, bosses and hoards with bosses just fine. I use stun and keep aim moving from target to target, the ricochets can also give you an idea where the other bugs are at.
  • @TheSpeep
    I never really used Magic Bullets much but I noticed its kinda nice to have against infected Praetorians when you cant quite see the last boil on them, you can often get them by hitting the wall behind them and bouncing it into what would be your blindspot.
  • @zambrial
    Great list. I want the bouncy rounds for the crossbow so bad now. 😆
  • @zocorzwiftshot
    >Teammates go to pop a dreddie egg >Twins >I stay at the far corner of the map >Mole.png >Line up the twins >Fire >Gone
  • I think you're underselling the special gunpowder. I think what you get from it, makes it completely outclass all other scout secondaries. And once you master it, you really barely feel any downsides. It's not only very fun, I think it's really good.
  • It's weird to me how overclocks are considered andgame. They take a while to get, but they expand the game so much. It feels like just the beginning lmao
  • 0:30 #10 - Salvo Module (Gunner - Hurricane) 1:20 #9 - Fat Boy (Engineer - 40mm Grenade Launcher) 2:26 #8 - Aggressive Venting (Scout - Plasma Carbine) 3:32 #7 - The Mole (Gunner - Coil Gun) 4:47 #6 - RJ250 Compound ( Engineer - 40mm Grenade Launcher 5:29 #5 - Magic Bullets (Gunner - Heavy Revolver) 6:30 #4 - Bullet Hell (Gunner - Minigun) 8:05 #3 - Plascrete Catalyst (Engineer - Shard Diffractor) 9:00 #2 - Bodkin Points (Scout - Crossbow) 10:23 #1 - Special Powder (Scout - Boomstick)
  • @TurtlosaurNO
    Minelayer system for the Hurricane Guided Rocket Launcher! 3-1-2-2-2. This build goes crazy on any long missions in open areas, but especially escort, point extraction, and refinery missions. All you have to do is just shoot missiles in groups of two in front of any group of enemies chasing you, and the missiles explode and basically kill anything in their range. You can also jump around and place mines on the ground for anything following you. This overclock feels underrated, as each missile is basically a whole sticky grenade except half damage. They each do about 60 damage with an AoE range of 4 (!!!) meters! It’s the most ammo efficient build I know.
  • @neuro3423
    Triple-Tech Coil Gun is my vote. It is so satisfying to do three good flicks to hit three different web/acid spitters. Very satisfying expression of skill. Plus, you can just lock down a crowd using the stun and slow of electric trail.
  • @iseafools1559
    Special powder is not only fun to play, but also has a very high skill ceiling. I cant get enough of playing special powder on scout and it has become my go to overclock for any mission that isnt elimination.