Did Blender Just Change Animation Forever?

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Published 2023-11-30
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Blender 4.0 just released and with it comes some incredible changes for animation!
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All Comments (21)
  • @Smeaf
    Right now, the first 500 people to use my link will get a one month free trial of Skillshare skl.sh/smeaf11231
  • @RedPianist
    I really appreciate that MrBeast is generous enough to teach us about animation in so much detail! What can't this man do!
  • @zlobzor
    It's a bit of a stretch calling it a "new way of animating" seeing as animation layers is something Maya has had for a few years. However, I'm glad Blender is finally fixing it's animation workflow. This is fantastic news. Nice roundup of the bits n bobs. The other tools look really interesting.
  • @RiverHeights
    When you're still a noob at Blender and nothing he's talking about makes sense still
  • @litojadormeo3201
    As far as my knowledge goes, Motion Builder have animation layers since like in 2006, Then maya started adapting it like 2009 . Animation Layers have been in the industry for a long time and its really useful. Good to know Blender is utilizing them.
  • Sat here in my room, and yelled "Oh my F-ing God can you get to the F-ing point." just thought I should share this.
  • @CuteC3
    Are these layers like the 'peg layer' equivalent in ToonBoom or the Symbol system in Flash? Either way, it sounds very exciting.
  • @MrSonicTeam
    NLA editor is kind of an animation layer system in its infancy I really hope and wish that animation layers do get introduced because it does become such a pain trying to work with the NLA editor without the urge of breaking something
  • @MickHeureux
    They are mainly catching up with the rest of the industry standard. Which is good because animators are one of the biggest piece of a production and right now, animating in Blender was.. let's say 'frustrating' to stay polite
  • @LukeFlavel
    I always appreciate the smooth editing you implement to make these videos as readable as possible. The effort doesn't go unnoticed
  • @JoshRobertsonArt
    The animation layer system in Blender is not a new thing as a whole. Maya has had Animation Layers that does everything you describe for years now. Just so you are aware that this is not a new "inventive" thing that is going to change 3D forever. Blender finally getting it is cool, as well as the new features that just came out in 4.0.
  • @athernandez666
    That dream of animating a short film is getting closer to becoming a reality.
  • @junechevalier
    Not to be mean, but I feel like people who put up titles like "Blender changes animation" are more likely to have never played around with other 3D softwares. Those other DCC programs have these features, and that's why they're industry standard. It's nice that Blender get these features now, but it's not changing animation. Not yet, at least.
  • @yes3714
    I honestly had to stand up and begin pacing around my room when you revealed the animation layers. Thanks for these blender news updates, i would’ve never known
  • @kl-vt5ko
    I hate to be THAT guy, but the reason why Maya is considered to be the go-to for animation is because these features have already been implemented in a neat and concise way for years. Animation layers, being able to swap between takes, almost all of the features demonstrated already exist. The only ones that I haven't seen in Maya are the filters you can put over the top of animation. I am very excited to see tools being developed that don't cost $20 a month though!
  • @adamkovarik
    It's exciting to see Blender finally getting some of the Maya features
  • @OhlsonAnimation
    Great video! I am by no means against Blender. I use it on a daily basis in my workflow, -just not for animation... I have to point out though, that none of these features are game changing for animation -for the simple reason that we have literally used all of these for many many years in the industry. The correct message of the video would be that they are finally coming to Blender. Which is amazing! They are either already built into Maya, as plugins, or you simply create your own setups and tools that allow this type of workflow when/if you feel the need to.
  • @sybren.blender
    Thanks for this video! It's so good seeing your enthousiasm about what Blender's Animation & Rigging module is doing, thanks!
  • @Crushertalos
    Really enjoying your videos! Keep up the great work.🎉