I Tried Even Harder To Create a Supersonic Gearbox [Screw Drivers]

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Published 2024-07-30
Welcome to another episode of Screw Drivers! Today I want to try to build a vehicle capable of breaking the sound barrier. Will I be able to figure out how to build a gearbox capable of pushing a vehicle to this limit?

Play here: store.steampowered.com/app/1279510/Screw_Drivers/

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More About Screw Drivers:
Crazy physics and high-speed races! Craft vehicles cleverly by combining building blocks and mechanical parts to create powerful drivetrains. Unlock new parts, race for the gold, and challenge your friends in multiplayer.

DESIGN YOUR CAR'S POWERTRAIN

Build cars with combustion or electric engines, or maybe both? You design the powertrain using axles, gears and suspensions to get the power from the engines through the wheels and onto the asphalt. Whether you build rear-wheel-drive, or power all 30 wheels of your speed machine, as long as you engineer a gear transmission, you are guaranteed to go!

CREATE INFINITE VEHICLES

Design and engineer your own car, truck, tank, plane or whatever you can think of in the easy-to-use build editor. Whether you have 4 wheels, 16 wheels, propellers, pistons, or 50 engines... vehicle construction is all yours!
Realistic or ridiculous – it’s up to you!

CHALLENGE THE MONARCHS

There’s a group of fancy royals convinced they have the best cars in the world, and who better than you to prove them wrong! Each monarch uses different building blocks to activate special mechanical features in their vehicles. Challenge them and beat their creations to unlock new engines, wheels and gears.

RACE FRIENDS AND FOES

Take your top turbo-powered creations, start up a multiplayer server, and invite your friends to race around the island together in a variety of tracks and challenges!

Steam Page: store.steampowered.com/app/1279510/Screw_Drivers/

#scrapman #screwdrivers

All Comments (21)
  • @Ace_3002
    Peak deceleration at -1,197 G's 💀💀
  • @peopleseethis
    TBH I like watching you learn and experiment with concepts you were previously not knowledgeable about. You usually figure it out, but when you don't, you don't beat yourself up over it. It sets a good example for others for how to educate yourself. EDIT: This video is the perfect example of this too, you didn't break the sound barrier last week, but rather than give up, you did some research reading the comments, added to your knowledge, and look what happened this week!
  • @royalphrog
    Now you have to make a series of improving acceleration to hit mach 1 and u have to be faster than before
  • @Belzemat
    Scrapman: I dont think I can perform. Comments: Size matters Scrapman: Hold my beer
  • @retsujou
    I watch a bunch of actual engineers who retired from those careers to become full time youtubers/twitch streamers... and their schtick is 'look how stupid I am'. It's refreshing to watch someone who actually works to learn and improve themselves and not just clown around for the luls. You learn the limits of a game's physics and apply them, you learn practical world mechanics at the same time. It's just... nice.
  • @user-hj4ws1oo4s
    Wow, well done! That was close. Wind resistance is strange in that game unlike Trailmakers.
  • @BeefIngot
    I've made sound barrier breakers with electric only and gas only. For the gas, clusters of 6 engines on 8 length axle is good and compact. For electric, all of the motors in a line is good and compact. For the gas I used a 9 speed gear box using 2 3 speed shifters. One leading to a planetary gear -> medium gear -> planetary gear -> medium gear -> planetary gear -> medium gear setup, and the other being a more typical small to medium, gear corner to gear corner (they act as sort of a medium small inbetween the small and medium gears), then medium to small. That setup has the planetary gear stage give 3 sections for the other gear stage to operate within for more gradual shifting. For the electric, a few planetary gear boxes in a row is all you need. I didn't even bother with gear switching for them. The biggest point of contention is getting your engines to have enough torque at the speed where you are super sonic. For this, for gas cars, you want manual gear switching on (As you want to shift once acceleration starts to dwindle as opposed to redline like the game does when in auto mode), but for all of them, the biggest thing you can do, as mentioned, is reduce that frontal cross section. You want to be a small as possible since there aren't really any aerodynamic parts that help that much more than whatever you naturally design, so reducing the area is very important. Long and slim wins. That being said, the deco winglet can actually help frontally and in some other cases, as if you have a flat section that it is covering, it will decrease your air resistance. Sure it adds weight, but weight matters far less in this fight against air friction. As for horsepower requirements, Im sure a more carefully designed frontal area could lead to needing less, with less air resistance, but I have found that you want around 1300 horsepower to be sure you can actually reach super sonic in a timely manner, and this is even for relatively small frontal area builds. For reference, thats 4 gas engine clusters of 6 as described before for instance. Less can work but it'll take forever. Note: You can use different wheels to adjust your top speed slightly. The racing wheels small and medium have surprisingly little difference wind resistance wise, so you can switch between those 2. Indeed, if you used either here, your 3 gear setup would have lead to a super sonic theoretical top speed. Lastly, wind resistance is only calculated when you turn it off and on again.
  • @Hadeks_Marow
    I really love your mad scientist videos where you see "what is possible through experimentation". Those are always my favorite episodes on the channel, followed by survival LPs, then followed by hide-and-seek. The experiment stuff I like because there's structure to it. A challenge. A goal and a puzzle. To me, all that together makes it intricate. Seeing all the small improvements or setbacks you make through the ups and downs, I can't help but relate it to that feeling I got when watching Yugioh when I was 7. Yeah, you knew he was gonna win the duel. But you were still on the edge of your seat to see "how he ends up doing it". That's the feeling your "experimentation" videos bring out in me as an adult in life. That, and there is an odd visual-asmr or r/oddlysatisfying factor to it, especially with the sound barrier videos. Somewhere between zoning-out yet still hyper focused on the details. Number-go-up.
  • @Hlebuw3k
    That's a very small car for breaking the sound barrier! I just kept adding engines when I did it myself, now I feel kind of stupid...
  • @SEBEK1202
    Well, you want to know why I watch you play virtual Technic blocks? The answer is simple, I enjoy watching a man who tries to figure out increasingly difficult technical issues without any knowledge. It reminds me of my struggles from the past :)
  • @veganwater381
    I came for the cool machines, i stayed for the determination of figuring things out. Genuinely love seeing you work thinbs out.
  • @Darkenrall1
    WHY AM I WATCHING IT? Hmm... I think it's for the same reason that I really like scrapmecanic content, I like watching problem-solving and the evolution of "the creation" during the development line.
  • @fvfgrtftezg
    now break the sound barrier with a flying creation using the spoilers
  • I remember someone saying that it was impossible to get to the sound barrier... guess they got proven wrong. I was expecting a more visual sound barrier but an audible cue is fine as well.
  • @DariusTucan
    I really enjoy watching screwdrivers because it's easy to understand the building process and it helps me though my own playthrough.
  • @timizorzom9506
    I enjoyed watching you go through the tech trees, unlocking parts and using them to make better things.