Critiquing Game Visuals: Common Problems and How to Solve Them

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Published 2021-07-01
In this 2019 GDC talk, Spry Fox's Ally Overton gives you tools to help you analyze your own game's visuals and give feedback on how to improve them.

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All Comments (21)
  • I don't know how tf I've been living all my life playing vidya without watching GDC videos. This is academic knowledge, from people who make games, FOR FREE.
  • Usually when people say a game "looks bad", they often fail to understand why, and you shouldn't expect anyone to be an artist. As with anything, feedback shouldn't be interpreted literally, it should only be a way to discover whether a problem exists
  • This is one of the most interesting GDC i've seen. It's very rare to see these kind of talks. I'm thankful it was made and shared! I'm actually color blind and doing my best to understand colors and composition and this has come to be very helpful to me
  • @ryanquinn1257
    I’ve never actually had someone explain HSV so well
  • @GermyJer
    what a fantastic speaker! She could do a session on how to present something as well. Her use of slides to demonstrate things, not just blast text at the audience, was great. And the way she restated the questions at the end was very helpful.
  • @tobymdev
    loved the focus on failure cases and good solutions
  • @bzdirt
    Also, the part about having a clear vocabulary is super important! At one point an art director was telling me 'I want it smaller but bigger', for thin and long. And to add to the vocabulary thing: to art people, know that your fellow programmers (juste like print people) usually know of 2 more colors: magenta and cyan (the pink that isn't pink and the pale blue that isn't blue). Don't hesitate to use those terms!
  • Fantastic talk! It's the stuff art directors are constantly thinking about, but spelled out in a way that non-art directors can understand.
  • What a clear, concise style, and really insightful for me. Appreciate it
  • @JulianTunru
    Such an excellent talk - straight to the point and jam-packed with information. Thanks so much!
  • @Lunareon
    Excellent talk with great, clear guidelines for both giving better critique as well as making better visual design choices. Thank you for sharing your expertise.
  • @Entereri
    Examples were so helpful in understanding the different available options
  • @deeliciousplum
    Wonderful talk. As someone whose artwork can best be described as 'Are those poorly drawn couches with terrible upholstery?' while I am trying to draw a horse, any tips do help. 😊
  • @MacShrike
    Not putting the highest sarurated colors next to each other. Easily overlooked yet in your face if you do =) good tip. Also: providing a proper vocabulary to this is invaluable. Thank you.
  • @tristanwegner
    The examples were great and very convincing. Hope she gives more talks
  • @__dane__
    Great talk, concise and to the point. A lot of people have never been taught how to give art feedback so this will definitely help a lot of people
  • This was a great talk presented in an easily digestible way, thank you. The use of imagery helped a lot.
  • @lainred2900
    watching this talk made me understand understand the properties of a color more than what I knew when I'm studying it. it might not be pretty lengthy but it sure is a pretty good talk about visuals.
  • @aminthemar
    Okay, now you're just God-of-War-baiting!