Top 10 Ways Jurassic World Evolution 3 Can Be A Worthwhile Sequel

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Published 2024-05-10
Jurassic World Evolution 3 - or something similar - is on the way. Opinions are mixrd, so how can the sequel prove to be worth buying? What does the new game need?
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Top 10 Ways Jurassic World Evolution 3 Can Be A Worthy Sequel

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All Comments (21)
  • If the next DLC is Cenozoic centric, then JWE3’s main selling point can be all 3 geological eras being represented, give us loads of of Paleozoic & Cenozoic fauna in JWE3.
  • @Raim_
    Add every single species in jwe2 for free in jwe3, more Jurassic and Triassic era species, better flying and swimming creatures, natural lagoons , better environment editor these are all crucial things Edit : Since they didn't release a cenezoic pack the first 2-3 DLC's of jwe3 might be cenezoic dlc's Edit 2: And also better and more natural fights for the dinosaurs
  • @elliotfilce304
    10 big things I want for Jurassic World Evolution 3: 1. Breeding/ baby species 2. Land Species swimming animations 3. Semi Aquatic species 4. Two Large/Medium Carnivores can kill a human together like Eddies death from JP Lost World 5. Less limitation on building and terrain constraints 6. Lagoon attractions and ability to change clearance and Colour and Lagoon Foliage brushes 7. Pterosaurs walk 8. Guests to have more personality like they did in JPOG 9. River attractions 10. Lagoon species interactions with guests and land and Aviary species!!!
  • I personally think JWE 2 only scratched the surface of what the perfect Jurassic park builder can be. For a potential third installment, they would have to go all out.
  • Seeing so many things like gondola lifts, tree top walk ways and underwater walk ways in concept art, the near limitless additions for decor is baffling when people say we don’t need another.
  • @Generalsnowbat
    I have always wanted more of the "theme park" aesthetic. actual rides, managing advertisement. more fleshed out guest interaction etc.
  • The terrain overhaul feels like the most necessary to me. It's not the only thing in dire need of an improvement, but as of right now it's the most restrictive. The lack of physical terrain customization, the extremely stark divide between aerial, aquatic and terrestrial environments, the accursed building constraints and the unreasonable limitation in terrain painting (why can't we have all the foliages, sands, rocks, etc in sandbox mode??) make any creative endeavor a Sisyphean task. But overall, I would ask Frontier to look at what the modding is adding to the game and implement it. Not just introducing more species (they're too good at that IMO) but having more flexible customization of core mechanics like the behaviors of the animals and others.
  • @Paleonyx
    One addition I haven't seen mentioned alot that just occurred to me. More Building types. JP, JW, Biosyn, Malta, and DFW make up for a nice varied roster of building styles, but that doesn't mean more wouldn't be welcomed. I have 2 ideas in mind: -Lockwood Estate (combination of bricks, glass, and metal. Almost gothic in aesthetic. It could also have lots of statues, skeletons and skulls as placeable decos) -Site B Building Set (similar to the JP set, but that focuses on the public-friendly park buildings. A Site B building set would be alot more practical and full of utility buildings, sort of like a combo between JP and DFW building sets we already have. I'm thinking specifically stuff like the worker village or jp3 aviary and labs before they were abandoned. While the jp style leans more into the Hammonds dream side of JP, the Site B buildset would lean into the darker and more mysterious side of the jp era.)
  • @DustinSavior
    Sizing Variety would be awesome and would end a lot of discussions. If you want a bigger spino go for it and if you want a big ass trex then go for that. Would love that feature.
  • @Sub-Zero-0001
    If they do add baby dinosaurs, I hope there would be a setting that allows you to make it where the dinosaurs can be born adults or for them to be born baby’s and they stay baby’s forever. Also I love the idea of being able to change the water height, because it would be so cool to see spinosaurus with it’s giant spine peaking out of the water while swimming, and also that would be a great chance for Dinosuchus to come into the game Also I agree with you at with this list (either way I’m 100% going to get Jurassic World evolution 3 when it/if comes out)
  • @BuIIy_Maguire
    My main wants/needs for jwe2 Ranked from most to least needed 1. Improved dinosaur AI ex: fighting, herding, navigation (this of course includes having hadrosaurs and sauropods fight back as well as making pterosaurs and lagoon creatures more interesting.) 2. Path overhaul that adds bridges and more customization similar to Planet zoos system. 3. Improved terrain customization allowing us to create decently large trenches and hills that can be used as natural barriers (this includes deep water customization) 4. Aviary/Lagoon overhaul that gives us a similar building system to ZT2 as well as give us the ability to make aviaries, taller and lagoons deeper and shallower. 5. More guest attractions (specifically boats/kayaks and guest overhaul making them more interactive 6. Baby/juvenile animals 7. Animal enrichment and shelters 8. An interesting story that isn’t long yet boring like JWE but not short and stops the moment it gets interesting like JWE2 9. Make your own island like JPOG 10. Site B mode (especially if we do get juveniles) Honorable mention 1:The return of the JWE maps like Muerta and hopefully the return of the ones we have now. Honorable mention 2: the addition of more movie accurate buildings like the JW and JP aviaries (The latter we already have in JWE1), the lagoon stadium from JW, and the Indominus and raptor paddocks from JW. Honorable mention 3: More original story DLCs like Claire’s sanctuary and the Dr. Wu DLC Last honorable mention: Rage/chaos mode similar to the one in jpog where our animals will break out, fight, and attack people and vehicles constantly
  • I really hope they add like an fps mode where you can actually interact with the dinosaurs and vist other people's parks
  • @saulgoodman9380
    You really missed a huge Potential here for the lagoons. Remove the lagoons entirely and be replaced by the new water System you mentioned. That way you can Form a lagoon to your exact liking and even integrate lagoon animals into natural Habitats.
  • @T-REX-KNIGHT
    I somewhat like the first game's genetic modification more in increasing the dinosaur's stats than just extra "30 attack and def". And bring back the infamy status and make it permanent
  • My top 5 requests: 1.Being able to adjust the aviary height so the larger flyers don't look awkward in there, and may as well give that option to the lagoon too. 2.Getting rid of the circle constraints of lagoons and aviary and/or give us a freeform option. 3. More buildings/decorations/structures/enrichment for the park, enclosures, and dinosaurs. 4. Allowing us to connect the log viewing tunnels to each other to make a longer log and letting it pass through fences to view multiple enclosures. 5. Giving more options for live prey like cows, deer, rabbits for small carnivores, and making an option for dinosaurs to be delivered as food source from the feeders (for realism). Adding a system to make herbivores remember where their preferred food source is in a large or free range enclosure. Too many times I've had to tranq my stegos because they wander to the other side of my safari area and start starving because they can't find their food source.
  • •Realistic behaviors •hybrid creation •breeding •Realistic breakouts and destruction •Sort Dinosaurs by Time Period and by film appearance
  • @rossgraham7649
    Hopefully they gonna add the playable dino transport cage trucks to move the dinosaurs while they still inside and release mechanics, more dynamic long hunting mechanics for the predators like stalking and ambush and the new way to eating their prey like tearing flesh and bones, new stampede behavior mechanics for the herbivores when stampeding all together to safety, for the dino capture team will be the capturing and wrangling dinosaurs mechanics when some of the teams lassoing the selected dinos and others try to sedated it and then move the animals into the transport trucks. And finally, new prey feeders, like cows, deers, elks, buffalos, wild pigs, and bugs for big eating dimorphodons
  • Dinosaurs mating site b , more realistic fights , bigger islands, add mammalian predators from different time periods, realistic hunting strategies list goes on prehistoric crocodiles
  • Well, if the Frontier developers add more prehistoric creatures, then hopefully JWE3 will get more dinosaurs & prehistoric species from the Mesozoic (like Deinosuchus, Ichthyornis, Hesperornis, Purgatorius, Beelzebufo, e.t.c.), Paleozoic (like Anomalocaris, Cameroceras, Pterygotus, Ichthyostega, Arthropleura, Inostrancevia, e.t.c.) & Cenozoic (like Titanoboa, Basilosaurus, Paraceratherium, Megalodon, Argentavis, Australopithecus, Dodo, Titanis, Smilodon, Woolly mammoth, e.t.c.) era, right😉🦂🦖🦣🌌
  • @timberwolfe8526
    There are so many options I hadn't even thought about yet, I honestly don't know what I want.