Common MISTAKES beginning storyboard artists make for animation

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Published 2021-06-18
Are you trying to get into storyboarding for the animation industry? Here are some common issues I see with beginning story artist portfolios.

00:00 OPENING
01:45 STAGING
03:01 OF ESTABLISHING SHOTS
04:31 CUT/SHOT CHANGES
05:52 JUMP CUTS (COMPOSITION)
06:34 VARIETY IN SHOTS
07:36 DYNAMIC SHOT/ANGLES
08:18 CHARACTER ACTING
09:25 THE POINT

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All Comments (21)
  • @JakeTheBlueFox
    “By the way, Raid Shadow Legends is a game. Bye.” 𝓷𝓸.
  • @lvbboi9
    "Raid Shadow Legends is a game" press X to doubt
  • @Dijeouni
    I'm dying 🤣 "Raid Shadow Legends is a Game. Bye."
  • @rainpooper7088
    „Mom, Toniko is releasing oddly relevant videos again!“
  • @nesser52
    Sending massive respect to the all storyboard artists from a screenwriter, this shit looks complex af
  • @aaronschmit
    The first time I ever learned about bad jump cuts was when I watched the movie Eagle Eye. I was a teen and didn't understand film editing very well then, but I at least knew that no single cut in that movie lasted longer than 2-3 seconds, and the shots were INCREDIBLY rapid and disorienting. Like, legit! If anyone here wants to feel overwhelmed by shots, watch Eagle Eye and count how long every cut lasts. Guaranteed you'll feel how hectic the edit job was for that film.
  • @zadayaz
    a way i saw someone explain cutting between shots once is that they should always have a motivation or reason behind them, similar to how every larger scene should have a reason for why it exists. Like cutting in close shouldn’t happen just for the sake of it, it should be used when you want to do something like emphasize a characters emotion or reaction, or draw the viewers attention to something specific. this is a such a useful video, gonna look out for a lot of this in my own work!
  • 1:45 One thing that helps me remember that is characters don't move until their legs move. Also never move the camera arbitrarily always have a story reason for every camera shot/ movement. A character has a zit. Extreme close up.
  • @icechan3128
    This came out just when I'm storyboarding for a project! Impeccable timing!!
  • I love how "btw raid shadow legends is a game" is enough to count as a paid promo
  • Considering Raid Shadow Legends can be "played" on a autoloop without input from the player, that game statement might be a stretch
  • @voidpriestess42
    dude... im looking at your storyboards and animation is so friggin magical. like, with a few lines and some grayscale you can make a world. crazy. i love animation.
  • @GerritTime
    i was actually gonna create my first storyboard, and this is some really helpful advice, thank you for this
  • @Atsuoru
    Oh my, thank you so much dude!! I wasn't able to find a good video actually showing and talking about these things that are so important! I am a self-taught animator and I highly appreciate you creating content like this which helps people like me to learn this more in depth, thank you dearly <З
  • @AdventureHusky
    I just don't find these helpful for soley storyboard artists or animators, but writers as well working in film. It's always important to know the technical sides of story telling as well to really sell your idea to audiences and I love learning about this kind of stuff. You animators and artists have talents beyond me and its exciting to watch.
  • @BaronKrool
    That Taken scene is legendarily bad and every teacher should bring it up. Thank you.
  • @abberistired
    the issue I've been finding myself having is I don't "animate" (if you could really even call it that) very often, only a couple of times a year to make things for my friend for her birthday/christmas, but I'm so worried about what I make being boring despite the fact they're usually like 1-2 minute long animatic type videos set to a song kind of like an amv :')
  • That's the best advertisement for Raid Shadow Legends I've seen. I have no plans to get into the animation industry. But I love learning about different things, this was interesting. Main take away seems to be, think about why you're doing the things you're doing, make sure they have a purpose. I tell people that in games all the time... >.>
  • is it ok to think that storyboarding is like creating comic panels?