Creating New Ways To SUFFER In My Game [Disinherited Devlog]

10,406
0
Published 2024-07-05
Because Samuel had it too easy, before.

------
Join the Channel!
youtube.com/channel/UCId6dSaE77w7C6y910enyng/join
-------
Wishlist Disinherited! store.steampowered.com/app/2935710/Disinherited/
--------
Threads: www.threads.net/@lighthoof_dryden
--------
Discord: discord.gg/mzThCVSAWa
---------

All music composed by Dryden Thomas

\\\\\\\\ FAN ART CREDITS /////////

LudicrousBiscuit:
Artstation: www.artstation.com/artwork/6Nd9v5
Game: ludicrousbiscuit.wordpress.com/

Breadcast

Echo:
Cara: echo02.carrd.co/
Instagram: www.instagram.com/echo._.0000/

Drahmen:
Discord: drahmen

Mentally_Unstable

Lax:
www.instagram.com/laxahdasie/

All Comments (21)
  • I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!
  • The chains make it look like samuel is gonna be the new hollow knght
  • @Vedhon
    How about making Samuel's glasses break in the death animation too? I think that would be pretty nice
  • @Jadon-44
    I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.
  • @sharptrickster
    "...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other" Oh, it looks like my ranked Dota2 games!
  • i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying
  • Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them
  • one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited
  • @ParsleyDev1
    since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you
  • @otaviobz
    Oh god, this area is terrifying, especially those shriekers
  • @reedepley1835
    i love the wokr but one thing is missing MORE BONES
  • @AxoGamer-ds2ek
    Relic Idea: Quill Of Disappointment. Increases size of cane
  • @Zaluuk
    0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.
  • @ZachNagy
    That little outtake at the end is so relatable lmao Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!
  • Looking amazing, especially the shackled, they give me the creeps...:_cat:. Keep up the good work, also bones :_bone::_bone:
  • @bl00dyfish47
    I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.
  • Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on YouTube, not a discord user) has been such a joy. I'll never forget death.