I Made a Game in Unreal in 14 Days... (No Experience)

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Published 2024-03-02
So I decided to start learning Unreal Engine and start making my own video game... and future games :)

Here's a list of the channels and tutorials I found to be most helpful in getting to where I got to:

​⁠@thomasbrush
​⁠@UnrealSensei
​⁠@GorkaGames
​⁠@PrismaticaDev
​⁠@promptmuse

First, a mindset, realistic perspective video from Thomas Brush, (the title says game studio, but that can be a solo dev)
   • Start A Game Studio In 12 Months (Ser...  

If you're completely new, start with Unreal Sensei's video:
   • Unreal Engine 5 Beginner Tutorial - U...  

You might want to also watch his update on his landscape brush (more important than you'd think):
   • Unreal Engine 5 Landscape Material - ...  

Then, make Gorka's first game, this was a needle mover for me, really makes you start understanding how blueprints work and it feels amazing to actually make a video game.
   • How to Make Your First Game in Unreal...  

Prompt Muse has an amazing workflow video showing how she downloads characters, uses Accurig to rig them, uses Cascadeur to make animations, and then importing that all into unreal. It's a ton and somehow under 30 minutes (Careful on choosing the skeletal mesh you choose when you bring it into Unreal, I'm pretty sure you're supposed to select the UE4 one) P.S I think it's probably best practice to learn manual rigging and modeling aswell:
   • How To Easily Animate Characters | Bl...  

Here's PrismaticaDev's Interactive Plugin announcement video! It's what I want to dive into next on my own so I can get a beautiful interactive world, he's also got a bunch of amazingly useful videos about physics, wind, lighting and a bunch of other stuff:
   • My plugin is OUT NOW! [UE5] - Prismat...  

Quick overview video about making game characters from Blender to Unreal:
   • How to Make a 3D Game Character | Ble...  

In depth workflow video on making game-ready characters:
   • How I Create Characters For Game Deve...  

#unrealengine #Imadeagame #gamedev #learning #gamedesign

All Comments (21)
  • @Lextorias
    going from "I gave myself 2 weeks to make a really simple concept" to "I spent $80 on physics and weather plugins instead of implementing gameplay" is the quintessential solo game dev experience
  • @IsmaelSerrada
    Being a game dev over 10+ years. I would like that every single person who stated "making games is easy", "that's not working, you're just playing a game" (or any other comment understimating game developers) to watch this. It is HARD WORK to make games. I felt your struggle, same thing happen to me years ago, but over time, you will know how to save and manage your time better. Keep on going, once you get that satisfaction of seeing your game working, and other people enjoying it, is addictive.
  • I started into Unreal like 2 weeks ago, with the mission of making my own game and god I can relate to this video. Excited to see how you progress, and appreciate you sharing the roadblocks and solutions. The biggest lesson I’ve learnt so far is to stay focused on one aspect at a time, which is super hard when you keep finding shiny videos on how to do “cool” things in UE. I’ve now made myself just save videos and not watch them until I’m finished with what I’m working on before getting distracted 😅
  • @Repeeli
    This is something that I can't help but admire. As someone who has tried to get back into programming and learning it only to give up after a few days, I can relate to the frustrations and glimpses of hope you get when actually managing to make something work as you imagined. I also love how you show the "mistakes" and how your attention can only hold for so long until something else grasps it away. I truly hope you continue with this and actually start producing great games, since you have a creative mindset and a vision what you are aiming towards.
  • @sebbo59
    "until I got distracted literally 7 seconds in and watched a 2 hour long podcast" classic.
  • @PrymalChaos
    who else is procrastinating by watching this video right now?
  • As a professional game designer who has worked on AAA Games, the parts where you go "why isnt this working?!" then realize its a button press hit home lol. Keep it up man, love the video.
  • @sleeksays2858
    I’m really proud of you for doing this Jack! Small as it is, it actually seems fun and shows perseverance!
  • @gtritz4223
    The ending made me happy. A true testament to the saying “finished over perfect.” Nice job!
  • @TheWordofChrist
    Man, I really really appreciate this video. I have been trying to learn game dev in the same exact way, I feel like I just watched a video of myself. Except for one key difference, you kept with it. I've hit all these different levels of frustration and given up and revisited over and over. Sometimes I get so discouraged I start thinking I'm the only one that runs into these problems and that I'm incapable. Oddly enough I found your video "Getting distracted" but it was exactly what I needed to see at this moment. I forget we all learn and experience the same difficulties and I need to power through and continue to learn. Thank you for the gentle reminder that we all struggle in the same ways but gotta push through to see progress. Thank you for your time, your humor, and your complete honesty. Great video and i'll be subscribing for more to follow you along this journey!
  • @TheDonkerZ
    I just stumbled across this video and your channel. THANK YOU for documenting this journey. It's the first time I have felt genuinely seen in the journey we all share called "Solo Game Dev with ADHD" (you mention not being diagnosed, but the constant distractions and other problems you run into are my experience to a tee). Seeing the joy on your face when you figure something out and show off what you finished with is the type of payoff that myself, and a lot of people, are striving for.
  • @EtheralGames
    As someone who has been developing games for nearly 5 years, my biggest bit of advice would be to focus on the core systems before anything else. Example core systems being, (attacking, taking damage, dodging, health, enemy movement, ai movement). Polish and design can always come later.
  • @EpicSpaceman
    So pleased you watched and enjoyed my video! Really interested in your journey too, good luck with it all, I’m just starting to take a look at UE5 to see if I can incorporate it into VR and/or games in the future.
  • This is honestly very inspiring. I've played games all my life and have always wondered about making my own game but fearing that it was just writing lines of code all day. Seeing you with the same passion and going out and chasing it is awesome. Love the video!
  • @ifthis_
    i felt this entire video deeply lol... from the same exact distraction videos to how you consume information —me these last six months learning blender. so i decided to learn unreal today, with the launch of 5.4 and just discovered your channel through this video. i'm sticking around for the journey.
  • @EldenPeasant
    Good luck on your journey. In case you don't know, Astlibra and Chained Echoes are 2 of the most amazing JRPGs and both were made by one guy.
  • @Hazardous
    Great video and very relatable haha! Excited to follow your progress and best of luck on this journey :)
  • This video convinced me to finally start my game dev journey and I have been learning unreal from the ground up for the last 2 weeks , would be really awesome to see a part 2 either building further on what you made or with the knowledge you have now see what you could do in another 2 weeks .
  • @3DPDK
    Not as a game developer but as a 3D artist and animator: Disappearing textures are often a result of insufficient memory allocation for textures. The defaults can quickly become full if using extremely high resolution textures and/or algorithms that combine textures (such as layering the terrain texture over the rock object texture) which often creates yet another texture file besides the ones being combined. In some cases the software will attempt to store textures, especially textures with "baked in" effects like shadows or ambient occlusion or combined layers in memory locations it can not access because it is outside of the texture cache range. What it retrieves from this inaccessible memory is all zeros resulting in pure black or sometimes pure white textures or completely transparent textures depending on how it interprets the pixel data. I don't know if Unreal provides a way to increase texture cache or not, but the other way around the issue is to reduce the resolution of the base texture files. In some software the resolution reduction is done as the file is loaded into cache so you don't need to actually alter the original file. This is an experienced guess. I know nothing about Unreal, but most 3D software use similar procedures to render an image to the screen.