Can You Get to the END OF THE WORLD in Factorio?
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Published 2023-12-31
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The full train ride: • Driving to the End of the World in Fa...
0:00 Intro
0:40 Starter Base™
15:23 Real Base™
31:48 Building the EdgeCrawler™
43:31 CrawlerCrawls
1:00:05 Final Ride
Music used:
Laamaa - After Dark (31:22)
Exapunks - Exapunks (31:48)
Exapunsk - Getting Started (38:20)
Cerror and Xylo - Dans la rue (1:00:05)
Necros - Point of Departure (1:01:50)
ETC - Factorio OST
All Comments (21)
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Happy New Year. For those of you that wanted the full train ride... Here it is! https://youtu.be/SU1DGFvHWuc
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Ah yes, who would spend 35 hours walking or driving to the edge of the map when you can spend 80+ hours bulding a base and 400+ hours of waiting/fixing to get there in 3 hours
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The imagery of the Engineer jolting awake when an alarm goes off and chasing down a train on foot to obliterate it is amazing lmao
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I like that the difficulty of this problem is unintuitive when you first hear it. Like just keep walking to the edge, how hard could that be? But then you realize, oh, you need to basically fight your way there over the course of hours. Oh wait, not hours, days. And then you realize you'd need to keep a constant supply of combat equipment going up to the "tip of the spear". And then you realize you need to keep that supply safe until it arrives. The scale of the problem reveals itself in a very satisfying manner.
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Lol here I am trying to hype myself up to finally launch a rocket after 139 hours of playtime and always stopping at oil because it felt "so complicated". Super entertaining, awe-inspiring, witty, fun and insane video! thank you for doing all that!
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Now build a new base at the edge and run the crawler northbound. We shall see the corner of the map!
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Finally, the Factorio Farlands
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I spent a crazy amount of time just creating train parking using circuits so that I could park full trains and have them called when needed. The Dev's announced their train-updates which basically does all that and 20x more the day after I finally perfected it. The goal of automating everything might need to include procrastinating on improvements until the dev automates the task for you. The levels of meta-automation are mindboggling.
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I love to see how you go through all the engineering steps : 1- having a problem to solve 2- deciding what kind of solution to choose 3- prototyping that solution 4- implementing it 5- resolving all the real world problems occuring It's real instructive and I genuinely admirate your skills. I think your really got to the limits of factorio there (pun intended). I mean in term of using the game mecanics. It may be the closest thing to a 100% of the game.
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It will never cease to amaze me how well optimized Factorio is.
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he always manages to one up himself in a way that requires him to spend EVEN MORE time on factorio! hes a madman!
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With the "build more furnaces" thing, that's one lesson I learned from Creeper World. Having the infrastructure set up is a one-time cost. If the infrastructure is sitting idle, then it's not actually draining resources, however if you need the increased throughput, the infrastructure is already there and ready to use. In Creeper World, it's more about spamming SAMs/lasers/snipers everywhere to ensure spores don't nuke your base, but it's the same general concept.
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This is genuinely one of the best videos you have made. Just cracking open vanilla factorio like you are making the mother of all omelets.
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"The sight of so many biters triggered a flight or fight response and my body started acting all on its own causing me to build sphagetti by pure instinct" Dosh has realy gotten traumatised by rampant understandable though
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The fact that this challenge is even possible shows how well the developers have optimized the game.
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>"vanilla run" implied >look inside >uses recursive blueprints mod 10/10 will watch more
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I’m one of those noobs who got spawned in a map like this on my first world. Still have that world over a thousand hours later, and I love it. Its where I figured out all the weird ways to play the game, how train grid is better than bus, how quickly a brownout can go to hell, and of course HOW DAMN ANNOYING BITERS ARE IN EARLY GAME. Fun times!
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All of this circuitry and engineering almost makes it seem like you actually have a degree in this kind of stuff, and that you perform this wicked dance of fixing bugs in production as both your job AND your hobby but that would be ridiculous wouldn't it
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The idea of Dosh2023's final moment being a train ride across the world and than ramping off in to the great unknown is very poetic. Despite the haphazardness and perhaps frustrating nature of your subjects, your narration never ceases to feel light hearted and calming. Its always been a pleasure to pass the time
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I love how you can tell about dosh’s growth as a creator, and the passion he’s starting to find in his newer videos, with better editing, and with a more general positive tone in hi commentary