Souls Games Ranked Worst To Best

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Published 2024-08-05

All Comments (21)
  • @CosmicEye597
    The Clip at 6:50 is a reference to The Boys. YouTube didn't like me putting a 3 second clip in this video, so I had to remove it. Sorry.
  • @shalyn1766
    Top 3 includes Sekiro, Elden ring and also Bloodborne, I agree with top 3 being these games, time to watch the video
  • @Schnirt
    Ds3 at number 4 is crazy ngl
  • This is a good list. I’d switch bloodborne and Sekiro, but I also think the top 3 are pretty interchangeable depending on the player’s preferences.
  • 9:52 It didn't make you feel like you "weren't the main character." It made you feel like you had to truly "earn" your position as the main character. Getting the Lordvessel is only so important because the challenge is REAL!
  • @Lolgasbasyou
    It’s so interesting for the obvious top 3 because it’s legit just preferences like for me bloodbornes at 3 but my buddy’s list has that shit at like #1 or 2. I’ll basically always congratulate fromsoft for trying something new instead of copying and pasting a lot despite what others say
  • @fili0938
    It's actually funny that a Bloodborne fan complains about Elden Ring fans being "obnoxious"
  • Quality over Quantity great art style the BEST sound track hands down. Great lore and it knew the balance between difficulty and fun. I find it really concerning seeing discourse from players going from Elden Ring to other souls titles comparing difficulty and IF they say Elden Ring is harder than older titles they conflate difficulty with a boss being good or not. They'll say they played Dark Souls or Bloodborne even Sekiro and didn't find bosses as HARD as bosses in Elden Ring and therefore... the bosses are... bad? I'm very worried for the future of souls games. I adore Bloodborne as the absolute GOAT though I do see it has problems too.
  • @bjeurn2273
    another "complaint" i would have about BB which was something i really felt my first playtrough is that a big chunk of the game really looks and feels the same if it comes to aesthetics. it feels like 80% of the game takes place in the same erea (even tho i know its not). i would actually say its kind of the same way sekiro's ereas also feel the same way a lot. I remember getting outside the city and later into the dlc (esp fishing hamlet) felt so refreshing because i got a brake from being into yharnam all the time. Still a masterpiece tho. this is just one of the minor "complaints" i felt wasn't mentioned into this really good vid
  • Gun to my head? Ds1 > ER > DeS > Ds2 > BB > Ds3 Objectivity is for losers
  • @SJ-di5zu
    I experienced DS1 for the first time recently after having played 4 of the Fromsoft games, and everything you said here applies so well. The world design is absolutely incredible. Riding an elevator back to firelink shrine was the most relieving feeling, and it’s shocking how well the game has aged. It’s a timeless classic really. The combat is a bit sluggish especially compared to the older games, and the 2nd half clearly has a steep drop off in quality (although it’s still decent), DLC ups the combat intensity and lays the groundwork for what later games would look like. I also think the NPCs are more interesting and likable than later games. The one thing that did surprise me was how much of the difficulty was in basic traversal. You’d die in the levels about 20-30 times, then beat the boss in 4-5 tries. It’s the opposite of later games where you’d cruise through the levels if you know what you’re doing, then die to the boss 50 times. I almost kinda prefer this way, where you’re constantly chipping away to progress through the level, rather than just dying to the same enemy over and over again, respawning outside of the arena, and trying again.
  • @XIIIHearts
    I would say my most impactful moment from the whole Souls series was my first encounter with Sif in Dark Souls 1. He was the first time in a video game that got me to really examine a boss fight from more than just a gameplay element. The atmosphere and music were unlike any other boss that came before and him struggling to move and attack when at low health really got to me. This actually got me into looking into his lore and from there my love for this series was cemented.
  • FromSoft needs to bring back the "cut off the boss's tail and get a weapon" mechanic. I spent hours trying to smack that ass!
  • @DreyfusLagoon
    My personal list: 1. Ds1 2. DS3 3. Elden Ring 4. Bloodborne 5. Ds2 6. Sekiro 7. Demons souls This are all very personal and subjective. In terms of quality I think sekiro is actually their best game but I like the rpg nature of the other games more. It also wasn’t until last year that I had a PlayStation so bloodborne and demons souls were the last two games I played so that may have effected their placement
  • @noobtub333
    More recently I’ve noticed that BB and ER have the same amount of bad bosses but ER they’re not all back to back like in BB and it can be alleviated by exploring the open world. For sure DS3 has the most consistently good bosses hands down. I still have BB at number 2 behind ER but ima be for real I don’t know if I ever want to play BB again just bc of the bad bosses being in a row whereas I’ve beaten base game ER 4 times now.
  • I’m new to this community tbh but I started off with elden rong and played them backwards I’m on dark souls for my first time and the same thing happened to me I ended up in the catacombs and had to text my friend who played this since the start I think I fuvked up
  • 1. Elden Ring. Best combat system, best bosses, and the best build variety. I really like how much freedom the open world gives you, in spite of its flaws. The new quality of life features such as the shortcut menu and the recent tab are fantastic. 2. Dark Souls 3. Mostly good bosses and good levels, and I love how smooth and fast the combat system is. Unfortunately, the build variety could be better, it's very linear, and it represents FromSoftware at their most creatively bankrupt with how much nostalgia pandering there is. 3. DS1. The interconnected world is really cool, and the slower paced combat has its merits with how deliberate it is. Unfortunately, the base game falls off really hard after O&S and most of the bosses and enemies are rather simplistic. The game also lacks a lot of quality of life features that would get introduced in later games, such as omni-directional rolling when locked on. 4. DS2. I think it’s a little underrated, I think most of the game’s level and boss design isn’t that bad. However, the base game has very few of either that I would call great. It’s also by far the slowest paced game in the series, with stamina and attacks taking longer to recover than every other entry. This combined with some occasionally frustrating boss and enemy design put it relatively low on the list. 5. DeS. DeS best attributes are its world and level design. The world design is very underrated, it’s second only to ER in how much freedom it gives the player to tackle challenges in whatever order they please. The level design is great, featuring levels that are to this day some of the best and most challenging in the series. Unfortunately, most other things about DeS fail to hold up to the other games in the series. The combat system is at its most unpolished, the build variety is lacking (There’s only one offensive miracle), and it generally lacks a lot of polish that got added over time. The gimmick bosses just aren’t engaging, and the conventional bosses are either very jank or very basic. I haven’t beaten Bloodborne, and I don’t consider Sekiro a soulslike, so that'll be the end of my list.
  • Fromsoft should do whst team ninja does in ng plus. The fact that they havent evolved ng plus by now is wild
  • @jestar2165
    I personally enjoyed the chalice dungeons my first time completing it, I know most people despise it but I don't know, there's something about it that makes it probably my favorite optional content out of all Fromsoft's games. I guess treating it like a dungeon crawler and exploring every nook and cranny but also the atmosphere, aesthetic (especially the Isz chalice), some unique bosses and enemies that aren't in the base game, an actual story leading to a final boss, and TOO many other details and tid bits to list. But I do agree with your stance on depth 4 chalices, I thought cutting your hp in half was a slightly cool way to up the difficulty despite how artificial it is but the boss selection and hp make it extremely ass. do not ask why I went this hard on chalice dungeons on a ranking video