The Machinations of myhouse.wad (How it works) - Part 1

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Published 2023-04-14
myhouse.pk3 continues to cause a sensation on Doomworld - it's a multithreaded descent into madness. Here is an overview of how it performs its tricks with clever use of the Doom, Boom and UDMF features!
www.doomworld.com/forum/topic/134292-myhousewad/

Part Two will follow shortly...

All Comments (21)
  • @ShallowVA
    Looking at this map in SLADE was like reading a forbidden eldritch tome. What absolute inhuman madness. The work it took to make this thing boggles the mind.
  • "The 1990s Playstation in the corner of the living room has been replaced with a modern Xbox, but the rest of the house has been upgraded." I like my shade like I like my coffee: subtle.
  • @empty5013
    theres something delightful about the fact that because of how doom works, most things cant appear/disappear at will, instead walls have to slide up or down to cover them. It feels so goofy, very scooby doo. I love it.
  • @xarph
    This three part 90 minute documentary about a doom wad has given my autistic brain more entertainment than the last million dollar’s worth of Hollywood tentpole event movies.
  • @KingsRow55
    This wad is an amazing homage to House of Leaves, and I love how much it deals with the themes of grief and nostalgia
  • There is actually ONE thing in the Labyrinth that you failed to mention/notice...! There is one single ambient noise in the center of the twisting corridors that plays a strange... growly noise? It's hard to describe, but very upsetting to hear all around you. It has a minimum fading distance of 1000, meaning you can hear it from essentially anywhere in the labyrinth. It sucks! I love it.
  • the burnt house legitimately horrified me on my first playthrough, i bumbled right into it thinking it was progress and i was so wrong
  • @Scizyr
    18:35 this discord notification sound made me scratch my head for a while. I watched many blind playthroughs and most players assumed it was added into the music. I couldn't figure out how it was switching positions in the songs though, as every playthrough I watched it happened at slightly different parts of the 2nd D_running song. On one of my playthroughs I was already deep into exploring the labyrinth before 10 minutes had passed. Hearing that notification while being immersed in that dark and silent maze gave me a start, and it got me too, because I went and checked discord. It never occurred to me that it was a timed sound from the beginning. Fantastic trickery.
  • @1lovesoni
    When talking about the brutalist house I misheard you say it's "...rendered in the mesmerizingly ugly brutalist architecture style of Engles & Bere Concrete™" which I initially assumed was a famous company known for such brutalist architecture. Here at Engles & Bere Concrete™ we specialize in horrifying brutalist architecture. Our company name is practically synonymous with such. We can garuntee any structure you want will be as unappealing as possible. So whether you're looking to build a prision, courthouse, primary school, wedding venue, hotel, park, or even a nursey. Know you can always count on Engles & Bere Concrete™ to deliver.
  • @sceetherthenadder
    Fun Fact! A two-headed dog is Orthrus (or Orthus). Orthrus is the offspring of Echidna and Typhon, sibling of Cerberus, and guarded Geryon’s Castle and was killed by Heracles
  • @danem2215
    The portal for getting to the brutalist house in the basement is reminiscent of The Twilight Zone's Little Girl Lost. The dad draws a curved square around a portal behind her bed almost exactly like that
  • @Huntanor
    The initial house is designed to fit the actual description, a house map made in the old days that he cleaned up to make it a little bit more modern. The second house is designed to use modern tools to make the house seem more real. Very good storytelling.
  • @BigPashPlays
    This WAD unsettled me more than any other Doom I’ve played. The lack of IDDT or UDB help that I usually rely on to brute force apart a map’s secrets drove me insane.
  • @Killysunt
    All of the silly little tricks & workarounds to do even basic things here is absolutely mental, I can almost believe the journal entries describing him going insane making the map. LOL.
  • @kargaroc386
    I like how the spiritual successor to House of Leaves is a GZDoom wad.
  • @galaxycamerata
    This feels like a separate but similar version of lilith.pk3, where it's meant to showcase the various quirks of both doom as a whole and the sourceport it was made for. But where lilith was meant to be an absolute visual nightmare that gives the idea that the game is pleading for a mercy that will never come, myhouse is actively sinister but reserved in its tricks and trappings, reaching out to try and claim your attention as its and its alone.
  • @boristhes0ulman
    There are at least 3 more "secrets" in the Brutalist House: - There are two windows that you can jump into. One of them apparently contains a Megasphere (I never found that one), the other one has a TV which is showing the same room. The TV has a cord in the back, which you can interact with. Using it once will make your screen go blank. Pressing use again returns the screen to normal, but the TV now shows static. This also makes all the other TVs back in the house to also show static. - One of the windows has a black figure looking at you that hides as soon as you notice it. Would be interesting to know how that script works! - If you drop into the void outside of the windows, you will be transported to the Infinite Staircase area. Not sure if you mentioned any of these in part 2, haven't watched it yet. :) I also noticed that the Brutalist House heavily resembles Level 188 in the Backrooms wiki: https://backrooms.fandom.com/wiki/Level_188 Not sure if this is a connection, or they both are just inspired by the same kind of architecture.
  • @Medicalguy
    This is what I imagine silent hills to be like if kojima actually ended up making it
  • @Fuuntag
    I'm unsure what is more impressive & unsettling; the map or how thorough this dissection of it is. Great video.