Helldivers 2 - Reinforcement Etiquette: Things to Consider So Your Teammates Aren't Bitter

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Published 2024-05-16
In this video I go over the basic guidelines for reinforcing with manners and grace. Please consider your fellow deceased (and still living) Helldivers and how best to get them back into action.

00:00 Intro
00:19 Pings
02:37 Speed & Location
04:41 Team Killing
05:53 Throwing the Beacon
06:40 Offense
09:25 Objectives & Steering
10:15 Landing on Teammates
10:47 Jammers & Storms
11:52 Low Reinforcements
14:42 Boosters
16:15 Outro

All Comments (21)
  • @memback
    If one of your buddies died next to his partner, dont call him in. Let his partner call him in next to his gear.
  • As a pretty overtly empathetic/self-conscious guy, I’ve always been astounded by folks who don’t practice common courtesy but still walk around socially successful with girls and buddies. 2-3 rando’s actively calling in stratagems for entire minutes while they don’t reinforce yet you call them in instantly, is similar to not saying “thanks” when someone clearly kept a door open for you. And it’s WAY too common.
  • @asraarradon4115
    Now is the time to run away. * Dives off a cliff. * Be stealthy. * Faceplants into the ground with a loud thud. *
  • @jalontf2
    If you have actually organized fire teams, let their battle buddy call them in by their stuff. If there's no organization, I just swing my view around till I see a skull icon on the horizon and throw reinforcement in that direction
  • @panzerlurch2629
    Teammates are NOT grenates, they are Super-Sonic - Bullets launched from Orbit, with enough force to go straight trough a Charger or Bile-Titan!😂😉
  • @OctagonalSquare
    If you call me in for reinforcements when surrounded, either throw me at the biggest threat or throw me back to my equipment so I at least have good stuff to be helpful. People always throw me just in the middle like that will help
  • @coleostimie9725
    I was in a full squad the other day and we split into 2 squads of 2, 1 guy kept dying and the player he was with wasn't calling him back in so granted I was in the other side of the map I called him in the first time he ran back to where he was and died again so I called him back in because the player he was with wouldn't but this time he tried to shoot me and gave me a nasty message then ran back to where he was and died again so I didn't call him back and the player he was assisting was in a jammer so he got mad sent me another nasty message about not reinforcing him and kept pinging but this time I refused to call him back in so he left the match. More people need to see this video because time and time again I end up with people who think it's beneficial to keep throwing reinforcements into hoards of enemies.
  • @Holden.Tudiks
    This should be a required watch as part of basic training
  • @Daki25
    Fun fact: Reinforcing on top of a map-generated hellbomb will cause it to explode, however, since you have i-frames as you come out of your pod, the explosion won't damage you.
  • @Noodlekdoodle
    I once had a teammate who wouldn't stop landing on others during reinforcement. As Vaas Montenegro once said: "He did the same joke about 3 times already. I don't think it's funny anymore."
  • I only reinforce toward a Bile Titan or charger if they're basically the only enemy left. And in that case I throw it like I'm throwing a precision strike. That is in general when I throw reinforcement beacons, I expect the player to basically land where the beacon is. It helps avoid allies landing on allies, or falling straight into a bottomless pit and dying before they can even exit their hell pod. Usually I will try to throw in a direction where I know there is no threat. If I'm running from a small amount of enemies I might throw it in front of me where I plan to be when my ally lands so I can defend them while they orient. If I'm running from a lot of enemies, I will usually try to throw them perpendicular to my path, on the other side of some kind of obscuring terrain if possible. I'm finding I usually drop in without a backpack, and frequently without even a support weapon. So if I die I don't have to run back anywhere to get anything I'm already set to go. I do wish finding those things out on the map or a bit more common to encourage this a bit more because I think too many people become too reliant on their gear and that's why they're often and struggling. I really wish people would be more fucking careful with the breaker incendiary. People acknowledge that the Blitzer can team kill so they're a bit more careful. But the incendiary users have no problem firing on enemies that I'm on the other side of without looking twice, because they don't realize how big their spread is and how a single pellet can light me on fire. It's one of the downsides of the weapon. People got to stop pretending that it's just good at everything. I would argue that hellpod space optimization, one that a lot of people love, is a reinforcement booster. As you mostly only benefit from it when you have been reinforced, as you will come in with an extra grenade and two extra stims. Although if you very rarely die it's a lot like the other two reinforcement boosters. Mostly good for people who expect to die a lot.
  • I always hurry to recall my teammates not only because I need them in the fight but because I don't want them to stand and wait while I play the game and they watch it makes me feel bad... simultaneously by hurrying to do it I've learned to do it very fast
  • @Fireheart318
    10:18 If I can’t see my teammates, I generally try to land directly on the beacon. Likewise, I avoid standing under beacons bc that’s never a good idea lol
  • @shoyupacket5572
    this is common sense, don't throw it if you're on the other side of the map. usually we break up in 2 teams of 2 to finish obj faster, don't revive a guy if you're not on his side of the map. other than that it doesn't really matter, throw it on a big enemy that needs to die, or throw it near their gear so they can get it back quickly. pretty standard easy small brain stuff to know.
  • @unclefungus2011
    Ooooohhhhh, I did not know about the fact that too much damage to Pelican 1 meant that it leaves instantly after the first diver enters... Thanks for this ❤
  • @vaderfloyd6926
    One thing that hurks me about about it, is when you’re on another side of the map with a player and the other two on the other side of the map reinforce you. Your heavy weapon is on cooldown and now you’re stuck with just a primary. I could’ve waited for the guy next to me to pick me up when they can if they can
  • @_FIow
    The transition at 5:51 was actually fire and good video 👌
  • If i see my teammates running towards my airstrike i put the reinforcement strat in ahead of time.
  • Friendly fire can annoy me. Intentional friendly fire pisses me off. But pinging every 3 seconds while someone is trying to kindly tell you they're working on it, that they're in a jammer, or otherwise preoccupied? That enrages me to no end.
  • @Volumbi
    HOLY SHIT FINALLY SOMEONE SAID IT