Warcraft 2 Tutorials: How Units Emerge from Buildings and Why It Matters
7,343
Published 2019-01-30
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All Comments (18)
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I never thought about traveling seas like that lol it's very cool
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Its especially important on Chop Maps since it allows Peasents/Peons to skip land masses to either invade enemy ground or to setup Air and Magi structures in an empty square. Or when you wall off your base and you want to get your battle units on the outside.
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I used to always argue that top right always had a building advantage in pball build maps
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Quite interesting. Thanks!
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This video had a bit of a slow start but it was really good. I'm glad I stayed.
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Had the pleasure of playing with you a few nights ago. Appreciate the tutorial. Im way out of practice 😅
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Nice deep dive on this, can you go into ai building patterns? :D
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I dont know how i ended up watching a warcraft II tutorial on youtube, but i was very surprised to hear a nice sounding female voice explaining mechanics :) I loved this game back in the day, but i just cant see myself playing it in multi player due to the bloodlust spell. Spellcasting in general is a bit annoying in both War1 and SC1 due to the lack of auto casting.
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Nice video from the Queen of War2USA
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2:00 All these years I had no idea of the actual production mechanics that high end player actually pay attention to.
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Спасибо, интересное видео. Dar
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hey, I wanted to ask how I can lock specific units for some maps in the warcraft 2 map editor. For example i dont want the enemy be able to make grunts.
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Neato!
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Woow)
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:O
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4:00 wtf?!
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telling people to avoid obstructing exits should be sufficient. telling them how to manage their teleport glitches is futile as it isnt something anyone would intuitively know how to do and learning how just slows everything down as you said, wasting time isnt something you want to do.