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Published 2021-10-14

All Comments (21)
  • The sad thing is you can tell it wasn't meant to be creepy. It begs the question, though, how did the makers not see it?
  • This is from the 1934 Christmas musical film Babes In Toyland, and the mouse is played by a trained monkey in an outfit.
  • @kaifuru1619
    "Who’s joe?" a distant voice asks. Instantly everyone nearby hears the sound of 1,000s of bricks rapidly shuffling towards his location. The earth itself seemed to cry out in agony, until finally the ground itself split open and a horrific creature crawled from the ground, covered in mucus and tar. ”Joe Momma…” the creature whispered. The man cried out in pain as he disintegrated into dust, and the whole world fell silent in fear. "I did a little trolling." the wretched creature remarked before burrowing back into the earth.
  • @leershot3997
    He’s got so much talent he should be in an orchestra
  • @dolormovies
    that monkey actually played the best role in movie history all along
  • @silentbook4468
    Children's entertainment has come a long way, but I almost think it has become worse with time and it begs the question if kids today weren't already so overstimulated and used to lurid cartoons and had never seen a cartoon before, would they genuinely enjoy this kind of child entertainment? Or is it simply a product of its time as well as culture. Either way I find it very humbling and endearing to see old shows like this and how primitive and creative we humans had to be when we had so little. Perhaps we still do.
  • The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.]
  • Shawty's like a melody in my head That I can't keep out, got me singing like Na-na-na-na, every day It's like my iPod stuck on replay, replay-ay-ay-ay Shawty's like a melody in my head That I can't keep out, got me singing like (Ayy) Na-na-na-na, every day It's like my iPod stuck on replay (J-J-J-JR), replay Remember the first time we met? You was at the mall with your friend I was scared to approach ya, but then you came closer Hoping you would give me a chance Who would have ever knew That we would ever be more than friends? We're real worldwide, breaking all the rules She like a song played again and again (That girl) like something off a poster (That girl) is a dime they say (That girl) is a gun to my holster And she's running through my mind all day, ayy Shawty's like a melody in my head That I can't keep out, got me singing like (Ayy) Na-na-na-na, every day It's like my iPod stuck on replay, replay-ay-ay-ay Shawty's like a melody in my head That I can't keep out, got me singing like (Ayy) Na-na-na-na, every day It's like my iPod stuck on replay, replay-ay-ay-ay See you been all around the globe Not once did you leave my mind We talk on the phone, from night 'til the morn' Girl, you really changed my life Doin' things I never do I'm in the kitchen cooking things she likes We're real worldwide, breaking all the rules Someday I wanna make you my wife (That girl) like something off a poster (That girl) is a dime they say (Hey) (That girl) is a gun to my holster And she's running through my mind all day, ayy Shawty's like a melody in my head That I can't keep out, got me singing like (Ayy) Na-na-na-na, every day It's like my iPod stuck on replay, replay-ay-ay-ay (Oh) Shawty's like a melody in my head That I can't keep out, got me singing like (Ayy) Na-na-na-na, everyday It's like my iPod stuck on replay, replay-ay-ay-ay I can be your melody Oh, girl, I could write you a symphony The one that could fill your fantasies So come baby girl, let's sing with me, ayy I can be your melody Oh, girl, I could write you a symphony The one that could fill your fantasies So come baby girl let's sing with me, ayy Na, na-na, na-na, na-na Na-na, na-na, na-naa Shawty got me singing Na, na-na, na-na, na-na Na-na, na-na, na-naa Now she got me singing Shawty's like a melody in my head That I can't keep out, got me singing like (Ayy) Na-na-na-na, every day It's like my iPod stuck on replay, replay-ay-ay-ay (Ayy) Shawty's like a melody (Like a melody) in my head That I can't keep out, got me singing like (Hey, ayy) Na-na-na-na, every day It's like my iPod stuck on replay, replay-ay-ay-ay
  • @rice_pp
    this actually got recommended for once
  • @Yaretziluvsu
    Idk if it’s supposed to be creepy or something but I honestly love this I enjoy shit that’s creepy 💀
  • Psychologist: Every dream has a meaning. Meanwhile average dream in ohio:
  • @Junilunii
    That mouse clapping is so cute imo 😭😭
  • The Hog Rider is a Rare card that is unlocked from the Builder's Workshop (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy When he is jumping over the river, he cannot be targeted by any ground attacking units. The Log and Earthquake will fail to damage a Hog Rider while he is jumping. Air troops can still attack him though, and the Inferno Tower and Inferno Dragon will continue to ramp up their damage. When countering Hog Riders, obviously use buildings. But be wary as it the offender would usually play around it with cards such as Earthquake. Air swarms such as Minion Horde can help due to the Hog's usual support tools not countering them. On the offender's side, a powerful move is to accompany him with an Earthquake, obliterating almost every building, and also grounded swarms. To a lesser extent, Lightning could also be used, retaining the same point of almost destroying every building while also crippling troops such as the Wizard or the Hunter. The Log could also be an effective first play as a cycle, but it only kills swarms and sometimes a non-center-placed Tombstone. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the defender will likely try to counter it with a swarm. If this happens, the offender should use a spell like Arrows to render the defender poetically defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, as the Mini P.E.K.K.A cannot handle swarms. They are also unable to target air troops, so the Minion Horde can stop this easily. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. A Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Use another card to counter the Hog Rider if it is necessary. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. However, the Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path, due to his inability to target troops. Barbarians in particular can fully counter him without very strict timing on the defender's part, though they are vulnerable to spells. Swarm cards like Skeleton Army, Goblin Gang, and Minion Horde can also very easily counter him. Use this to your advantage by placing a bulky swarm dealer in front of the Hog Rider (eg. Ice Golem, Valkyrie) so that the Hog Rider can transport it to the tower faster and also get protection from swarms. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up small spell. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. It is obviously not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement. He'll just be pulled. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. However, this is for a whopping 12 Elixir. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. P.E.K.K.A can hard counter this strategy allowing relatively low damage and being able to start a counterpush for a 5 elixir advantage. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as they only target buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. A solid play is to deploy the Hog Rider at the bridge as soon as the match starts or when you reach 10 elixir which is safer. If the opponent does not react fast enough or has a bad starting hand, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if the opponent places something in front of the Hog Rider, the Hunter's splash will transfer overkill damage to said card. A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks, called "cycle decks", shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next Hog counter arrives in the opponent's card rotation. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
  • @monstamack
    Duke Fishron is a Hardmode boss. While he can be summoned as soon as Hardmode is initiated, he can pose a serious threat to new or underprepared players and should be fought later on in the game. Some players may challenge him with post-mechanical bosses gear, but most players may want to wait until post-Golem to battle him. Fighting Duke Fishron is completely optional and not required for game progression, but his defeat will reward the player with powerful weapons. On the Old-gen console version Old-gen console version, Windows Phone version Windows Phone version, and Nintendo Nintendo 3DS version version, Duke Fishron and Ocram are the final bosses due to the lack of the Moon Lord in these versions. While Duke Fishron is alive, his exclusive music Duke Fishron will play. When Otherworldly music is enabled, the track Boss 2 (Otherworldly) will play instead. On the Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1 tModLoader Legacy versions, Boss 1 will play
  • As a kid I would say this could fit in a z childhood trauma compilation video and by the way I now realize how disturbing is the mouse