Battlefield 1's Peacekeeper: A Quickdraw Guide [with Commentary] (Battlefield™ 1)

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Published 2023-10-29
This guide provides a basic understanding of how to solve Battlefield 1's Peacekeeper easter egg quest. It's intended to act as a medium between non-commentary guides' lack of tips and tricks, and guides with commentary that suffer from first-mover advantage (i.e lack of information) from 5 years ago.

I do not claim any credit in solving these easter eggs, and admit most of the material presented was discovered and covered in-depth by others, who are credited in this video and below in this description. Using a few of these guides for myself, I found some interesting tips that they failed to cover, hence the posting of this video. Instead, I plan for this video to act as a foundation-setter for any walkthroughs I post.

General Misc:

youtube.com/ @kmancometh
- Kmancometh


   • Battlefield 1 - Unlocking Peacekeeper...  

- Kmancometh Peacekeeper Guide


youtube.com/ @jackfrags
- jackfrags

   • SECRET UNLOCK - How to Unlock the New...  

- jackfrags Peacekeeper guide playlist


youtube.com/@JambaJew?si=3UAf4BXdVn8Qp1OS
- Jambajeww



Playlist containing walkthroughs of all requirements (No Commentary):

   • Battlefield 1's Peacekeeper (Easter E... …

Special 'A Conflict' Dogtag Playlist containing walkthroughs and tutorials:

   • Battlefield 1’s Peacekeeper - ‘A Conf...  



Timestamps:

0:00 - Introduction

1:44 - 'An Escalation' Skin

13:12 - 'An Omen' Dogtag

19:32 - 'A Beginning' Dogtag

29:14 - 'A Conflict' Dogtag

41:50 - 'An Angel Sighting' Dogtag

46:51 - 'Belly of the Beast' Dogtag

49:20 - 'The Peacekeeper' (Passchendaele Mines)




Efficiency Times: Efficient (Very proficient at the Easter Egg) vs Realistic (i.e Attempting to do Peacekeeper EE steps for the first time, or just a regular day) are listed below:

An Escalation
Efficient: 15-25 min
Realistic: 35min-1hr30

An Omen
Efficient: 10-20 min
Realistic: 30min-1hr

A Beginning
Efficient: 1hr10- 2hr5
Realistic: 3hr - 8hr

A Conflict
Efficient: 20-45min
Realistic: 1hr-3hr30

An Angel Sighting
Efficient: 5min-10min
Realistic: 25-45min

Belly of the Beast
Efficient: 1min30-3min
Realistic: 5-10 min

The Peacekeeper (Passchendaele Mines)
Efficient: 8-10min
Realistic: 15-30min

Total Times (All Quests)
Efficient: 2hr10- 4hr
Realistic: 5hr50 - 15hr25

General Misc:

discord.com/invite/bfee
- BFEE Discord Link

morsecode.world/international/translator.html
- International Morse Translator

tools.bfee.co/morse - BFEE Morse Translator

(Both possess the same functionality)


'A Beginning' Dogtag:

bf1morse.leonlarsson.com/ - Mozzy's Morse Solver (MMS)

   • Battlefield 1 - All 27 Easter Egg Sym...   - All Symbol Locations (Jambajeww)



'A Conflict' Dogtag:

Full written guide wiki.bfee.co/
Candle holder solver tools tools.bfee.co/conflict
Sandbag Floor solver tool samas69420.github.io/bf1solver/
Spreadsheet solver (Sandbags and floor lights) docs.google.com/spreadsheets/d/1S51NYe9TwcIFEocgOg…

imgur album #1: imgur.com/gallery/Zsnxn2z
imgur album #2: imgur.com/a/0EZg5zX
Courtyard & floor tile grid: i.imgur.com/qB2oyiZ.png
Blank sandbag/buttons grid: i.imgur.com/kt8YCQp.png
Understanding your grid: imgur.com/a/KFJE1ZO

   • 'A Conflict' Dogtag Fountain Square G...   - Fountain Square drawing tutorial

   • 'A Conflict' Dogtag Lightzone Grid Tu...   - Lightzone (8x8) tutorial


'An Omen' Dogtag:

tools.bfee.co/omen - 'An Omen' Morse Translator

Correction: The Infiltrator kit seems to spawn around 3min30


‘An Angel Sighting’ Dogtag:

Dot = On / Dash = Off
0 -----
6 -....
2 ..---
7 --...

0 -----
3 ...--
2 ..---
2 ..---
2 ..---
1 .----
1 .----
0 -----

Passchendaele Mines:

LLR RL RLR RL RRR LRR LR RLLL LRLL L

W E S W E W W N S W N W S W S

All Comments (21)
  • @iGoLdEnWarfare
    All info like Timestamps, links, and sources are available in both the description and comments! (even some not mentioned in the video) Make sure to check them out. 6:04 - Options for Decrypting BF1's Morse Code
  • @bae2072
    If only i saw this guide before this easter egg would be so much easy, the other guides doesnt specify too much
  • @Emfa202
    Absolute legend! This was the best guide I found on YouTube. Super underrated channel.
  • @koxgopnik2541
    Thanks for the Help. I got it a minute ago and I'm also happy that I got it before 2024. Great job!
  • @iGoLdEnWarfare
    Solving your Lightzone grid in ‘A Conflict’: 1) Figure out the identities of the 8 rows and 8 columns the server has randomized. 2) Proceed to turn off the lights you used to discover the identities leaving any sandbag lights on 3) Specifically turn on your sandbag lights (there are always 12 in total) Use one pillar and use it in pairs to test it with all the pillars. I choose 4 as my reference pillar (it is the one to the left of the front door that faces the fountain square or German spawn). Now I will test it with all of the other pillars 1-16 excluding 4. It will look like (4,1), (4,2), (4,3),… (4,16) excluding (4,4). I’m looking for the first two lights that appear, and recording any misses. Let’s say I do (4,1) and (4,2) and two horizontal lights appear. this tells me three things: 4 is my row, where 1 and 2 are columns. A light only appears with the combination of a row and a column. Any further lights that appear means these numbers are column, as I keep 4 the same and know it is a row. Any pairs that do not activate a light mean theses are also rows, which I will test with a reference column later. Soon, I will have 4 as my known row, and eight numbers as my columns. I will proceed to choose one of these numbers that I discovered as a column, I.e 1 from the example. I will then test 1 with all the misses I recorded (seven misses total). This figures out the rows’ positioning. Similarly, if I do (4,1), (4,2) and this activates two vertical lights, 4 is my column and 1,2 are rows. Any misses would then be columns (still should be seven misses total), record this and test it using one of the eight rows you will discover by using 4 to test it with all of the other pillars. Efficient run should take 20-25min, but still can be stretched to 20-40. Hope this helps :)
  • @Choccymolk
    I was watching jack frags tutorials and 5 They were so much more confusing, thank you!
  • @frestgab8518
    I bow before you, o great one. Thank you very much for the guide, I just got the gun. Very good guide.
  • @Choccymolk
    After a week of grinding I Finally got it, thank you very much you helped me get through this!
  • @devmaster7776
    I got the gun over a year ago but i still liked the expaination, great video
  • @iGoLdEnWarfare
    General Misc: discord.com/invite/bfee - BFEE Discord Link morsecode.world/international/translator.html - International Morse Translator tools.bfee.co/morse - BFEE Morse Translator (Both possess the same functionality) 'A Beginning' Dogtag: bf1morse.leonlarsson.com/ - Mozzy's Morse Solver (MMS) https://youtu.be/C5JgOWtxQ2M?si=UBX0FST6x3Fix8Qq - All Symbol Locations (Jambajeww) 'A Conflict' Dogtag: Full written guide wiki.bfee.co/ Candle holder solver tools tools.bfee.co/conflict Sandbag Floor solver tool samas69420.github.io/bf1solver/ Spreadsheet solver (Sandbags and floor lights) docs.google.com/spreadsheets/d/1S51NYe9TwcIFEocgOg… imgur album #1: imgur.com/gallery/Zsnxn2z imgur album #2: imgur.com/a/0EZg5zX Courtyard & floor tile grid: i.imgur.com/qB2oyiZ.png Blank sandbag/buttons grid: i.imgur.com/kt8YCQp.png Understanding your grid: imgur.com/a/KFJE1ZO https://youtu.be/uLnycl2hxdg?feature=shared - Fountain Square drawing tutorial https://youtu.be/HpLTdXCHmm0?feature=shared - Lightzone (8x8) tutorial 'An Omen' Dogtag: tools.bfee.co/omen - 'An Omen' Morse Translator *Correction: The Infiltrator Kit seems to appear 3min30 after you spawn in game
  • @tplinksstpl
    me salvaste la vida amigo, ahora se como superar A Conflict. saludos desde argetina
  • @highdeff17
    FINALLY GOT IT 👏🏾👏🏾👏🏾
  • I just opened this video to draw the weapon faster instead of waiting 2 seconds before I can shoot
  • Will be starting this tomorrow. I'll try to do it in one go, but hearing all that information has completely fried my break. Horpefully it all seems less confusing when actually at each corresponding step.
  • @banzaipiegaming
    This is an awesome, easy to follow description. But I am stuck on just part 1. I've repeated it 3 times now and every time I get to the final part to activate the main light at the light house it doesn't give me any prompts. And since it doesn't tell me which part of the easter egg I did wrong, I have no clue why.