THE PROXY RAX NEVER FAILS

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Published 2024-06-02

All Comments (21)
  • @BlackuKnighto
    Yo, wtf Harstem. You didn't open the video up with saying who the cheesiest man alive is. How are we now supposed to know who it is, Harstem?!
  • @lurchgurk7824
    shoutouts to that one marine sitting in the medivac the whole 20:00 game xD he just was like "nope chief im sorry but i have a hangover"
  • @FelipeNaranja
    Easy: go for a new series called "The proxiest maraudiest raxiest man alive".
  • The marine accidentally picked up at 27:37 stays in that medivac from then till the end of the game LOL
  • @chir0pter
    I love the update on maxpax normal difficulty campaign achievements 😂
  • @ChingueSaganaki
    In the Final Game... You know what would have helped?... Building a Raven 😂😂 😂
  • @tarvoc746
    "These three ghosts are the start of something better!" - ghosts immediately die to lurker spines 😂
  • @hamburgers7817
    Man Harstem must of prerecorded these, bc he was at Dreamhack Dallas. Super cool seeing him Lambo and Reynor all talking and watching replays together ❤️
  • @tkrudi
    The only sc2 youtuber I still watch. No more tournaments casts, no more playing myself, just the videos by Harsrem. Kevin is like Sean but of a latter days of sc when there is fewer people around😢. Kevin, your videos are always good, thank you!
  • 5:40 the viking was the better call than a lib for 3 reasons: - It's cheaper and is faster if you never want to unseige the lib in your main. - It's cheaper. - A liberator might not be able to siege up in the back of the main before 2 marines kill it (if you had decided to build them). Love your analysis; just wanted to extole Lambos brilliance :))
  • @magni5648
    35:32: Did he just accidentally a-click his own hatchery with those banes?
  • @AdianAntilles
    3rd Game, Harstem: "Why do Marines have stim? So that they can retreat faster."
  • @Alloran
    Seventy percent of the time, it works every time.
  • @enymus3081
    BGMWSS ideas: The Wall of China Building cannons and batteries cross the whole map to secure not only your side more easily but also win in a dominant fashion. And to be more effficient some Nexus in between so that the battery energy always starts at 100% and also for "Battery Overcharge" or The Thief Playing a very safe opener into a macro game to get up to ~3-4 bases and after that instead of expanding to a ~4th or 5th, first take one of your opponents outside bases and spamm static defense everywhere --> You can invest alot of the resources gained by this stolen base (obviously as long as you are not behind because of earlier mistakes etc.) to secure this base and thus stealing his resources away over a longer macro game. After that you can start expanding normal again and if the state of the game looks fine you can maybe even take a second outside base and try to secure both with minimum units and maximum static defense, shield batteries etc. . On Ghost River LE for example you could try to secure the two bottom bases, spamm dozens of cannons and batteries around put 2 high templars and what else there and a mothership in between the bases so you can recall there if ever needed. As Terran you could build like 3 Planetary Fortresses next to each other and siege it with libs, tanks, ghosts bunkers and a ton of turrets etc. . or REALLY REALLY STUPID STUFF: Playing Protoss but only Air Units So basically as it says. Playing Protoss but only Air Units except for the very beginning. Like obviuosly a Zealot or an Adept at the start or against 12 pool even more than just one zealot, but after that just only air units, nothing else.
  • @archip8021
    "The proxy rax never fails" Game 1: proxy rax fails 😂 No worries about new builds harstem, proxy marauders is always gold, keep it coming
  • @AKallas
    WHAT ABOUT THE CREATURES OF THE SEAAAAAAAA?!?!