I Absolutely Destroyed Hazard 5! - Deep Rock Galactic: Survivor!
25,418
Published 2024-03-03
Deep Rock Galactic: Survivor is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It's one dwarf against all of Planet Hoxxes!
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All Comments (21)
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That last run was hilarious, I was shocked that level 1 neurotoxin grenade did half of the level 20 boomerang tbh
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On the topic of the lootbugs pushing you around and you expecting the opposite, they're muscular little suckers. Not only do they eat large quantities of heavy minerals (gold is actually kinda absurdly heavy for how malleable it is) and still move around just fine, but you can have your driller in the Mk5 drill suit, with the sludge pump, your giant power drills, a microwave cannon, enough plastic explosives to level a small country, and a handful of giant explosive axes, stand on top of one of them and they can still climb walls at their normal movement speed. Buff lil dudes for sure.
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This is kind of amazing. What an awesome adaptation/mash-up of 2 fantastic games
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Thanks for addressing the reroll question. It looks like a fun game. I just hope they add some new maps and more meta progression options down the line.
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An option to disable visual effects is very much needed 😂
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In this video, we get to see Wander trying to outrun a nuclear winter of his own making.
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This one needed a strobe warning, boss, especially by floor five.
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"boy I really need damage" continues to not take damage upgrades until the very end
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That last run is actually painful to your eyes man, that cryogenic blue color burst
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Bahahahhaa driller became Dr. Freeze!!! I was gonna say that even the early on freeze grenade was hitting stuff on the other side of a wall all the way around it's explosive range while you were mining a escape route
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I love that they added Glacial Stratta while Wander was playing Cryo-nade driller... oh, they didn't?
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In regards to throwing and fire rate, the AXE has multiple shots and benefits HUGELY from fire rate, especially when you fully clock it out to get 6 axes instead of 3 per 'reload'.
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46:35 that's a tosser 😂😂
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Those explosions need their opacity levels turned down so you can see through them better. I feel like the effects also stack and so more explosions is kind of like a fog that gets thicker and thicker.
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These games need a transparency toggle i feel. A slider for your special effects so you can still see the enemies
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I'm amused by how little the axes were being thrown throughout much of that last run.
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The main flaw of that last run was your focus on reload during later levels, you just needed more immediate damage to outpaced the end of level scaling. Also, I believe reload speed is exponentially scaled as you raise it
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I think you would do fine with a little more prioritization in DPS. In the first map just make sure to have the damage to take down the elite.
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your second gun was arguably most overpowered weapon in the game but sadly ita unreliable shooting direction makes it redundace to the point where minus accuracy became so good on that weapon
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50:07 "nothing is worse than losing a game to a bug" That made me chuckle. Isn't that the whole point of the game . Bugs trying to kill you haha. Different kinda bug, but still.