Before FNAF: The Strange Beauty of Scott Cawthon's Other Games
1,465,861
Published 2024-02-16
This...is the bad guy. He took Beak's bread!
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A more accessible version of this list and dates is now available as a Google Doc: docs.google.com/document/d/1BP4IS2yxHfoJXw9jsg07Z1…
If you would like sources I have the script with full citations email me for a copy.
Music in Order of Appearance:
Mega Man (NES) Music – Bomb Man Stage
Bjorn Lynne - Mystery Forest
Density and Time - Venetian
Kevin MacLeod – Newer Wave
Weatherscan Music – Track 10
Green yuo
Super Mario 64 – Water Theme – Dire Dire Docks
Monkey Shot Expert Stage Super Monkey Ball 2 Extended
bl00dwave – simulations
Monkey Shot Expert Stage Super Monkey Ball 2 Extended
Flying Hands - Falling Star
Caustic Window – Squidge in the Fridge
Kevin MacLeod – Canon in D for Two Harps
White Out – 1080 Degree Snowboarding
Sable Soundtrack – Exploration (Ruins)
Familiarize Loop – Forever Quester
Flying Hands – Domination
Iffermoon Soundtrack – Battle Theme
Joey Pecoraro - Jazz Apricot
Metroid Prime – Record of Samus
Kevin MacLeod – Canon in D for Two Harps
Cut the Rope Theme
Bjorn Lynne - Mystery Forest
Flying Hands - Falling Star
Desolate hope Night theme !!!
Silent Hill 2 OST - Heaven’s Night
Audionautix - Night Rave
There is No Pause Button Music Extended
Dmitriy Lukyanov – Aqua
Kevin MacLeod – Townie Loop
Gavin Courtie Liz Radford – Pad Warm
Yume 2kki OST – Cog Maze
Chris Zabriskie – Is That You or Are You You
Haircuts for Men – Nothing Special Nothing Wonderful
Flying Hands – Falling Star
Subtitles in English
Subtitles en Español
All Comments (21)
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Get 50% off your first order of CookUnity meals — go to cookunity.com/solar50 and use my code SOLAR50 at checkout to try them out for yourself! Thanks to CookUnity for sponsoring this video! ZAMN A more accessible version of this list and dates is now available as a Google Doc: docs.google.com/document/d/1BP4IS2yxHfoJXw9jsg07Z1…
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It's very flattering, humbling, and a little embarrassing too, to have everything laid out like this; the good, the not-so-good, the kinda bad, the bad, and the desperate too. Sometimes I wish I could go back and tweak this history a little, but it is what it is, and you're very correct in saying that I'm no genius. I appreciate the care you took in presenting all of this. It's very well done!
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I love how simple the design of his short films are until the incredibly detailed robot eventually joins the plot
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The depression Scott Cawthon had that caused him to make fnaf makes so much more sense now It wasnt just because a single app got bad reviews, it was literal decades of pent up frustration from a tortured artist giving it his all. also it is INSANE how the human characters look like ass but the robot with a human face looks accurate, how the hell does that happen
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"All library graphics. Except for the blob. I drew the blob." That makes it sound like he's so proud, yet also like something serious, something bad.
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After seeing Scotts earlier games, I've realized that fnaf world Isn't a fnaf game, It's a Scott Cawthon game.
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as a homeschooled Christian I'm surprised how much scott cawthon media I consumed as a kid before FNAF even came out lol
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Idk if it’s just me but I love the aesthetic of desolate hope. Just so ominous yet beautiful. Mechanical yet organic. You can tell just by looking at it that there’s a story behind that world. A story we may never discover due to its apparent depth and detail. The run down machinery and overgrown foliage just draws my attention in such an inexplicable way. And I love it.
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I cannot overstate enough jow grateful I am to hear someone acknowledging that Fnaf's "oversaturation" or "rushed output" wasn't just Scott milking a cow for all it was worth, but rather that was just how he's made games. Man's got speed.
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Time traveler: Kicks rock. The timeline: Scott Cawthon, creator of the well known video game franchise, Fart Hotel.
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"...if I were forced to sing those stupid songs for 20 years and never got a bow? I'd probably be a bit irritable at night too. So remember, these characters hold a special place in the hearts of children, so treat them with respect." - Phone Guy (Scott) in Night 1 of FNAF 1. Seeing as most of his early games were made for his children, this seems a little more than just a quirky introduction.
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The way he views machinery in general is almost fantastical. It’s so..unique. Genuinely, no other style matches it. He looks at a machine in a way I cannot process, like it is something incomprehensible and ancient.
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47:16 quick side note: those type of doors are a real thing, it’s a safety precaution so guards and employees don’t get trapped inside during a power outage
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After seeing Desolate Hope’s art direction, I want Scott to do a similar game with a full team of programmers and animators
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The “say hello to the trap door” bit was genuinely hilarious in my opinion
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Wait, wait, wait, you mean to tell me that those weird Magic School Bus knock-off videos that my science teacher forced us to watch in 5th grade were animated by SCOTT CAWTHON?!?!
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i have said it and i repeat it: scott was made to make robots. they are so unique and amazing, full of deteails and just incredible looking. i would love to see a new gwme of scott starring all of his robots designes, it would be amazing.
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i kinda love how scott went from making hyper-detailed robots, to getting criticized to making things that look too much like robots, then turning back to making robots
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Glad that people are finally appreciating Cawthon's robot designs because they're absolutely sick.
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25:30 and the jokes like this throughout are genuinely hilarious. I love how its also clean and kid friendly, without being 'childish' or condescending towards children.