Comparing Overwatch 1 Balance Vs Overwatch 2

60,445
0
Published 2024-07-21

All Comments (21)
  • @zenno5190
    "the devs know what they're doing" someone saying D2 is fucking hysterical but bungie dropped gas with The Final Shape
  • @Vsauce596
    Overwatch 2 being known as project Calypso is crazy cuz Calypso is a figure in Greek mythology, who detained Odysseus on her island for several years. Just like how OW2 was in limbo for all those years
  • @jimbobbilly7653
    damn the point flats made about everyone calling everyone else a shill to the point nobody wants to say shit is real af lmao
  • @justawesome6
    OS RuneScape is probably the only live service game I know where the community consistently gives the devs their flowers and trusts them to make the right choices
  • @tzeneth
    I agree that the devs have been doing a lot more with OW2. The problem I have is that I stopped enjoying the game and stopped playing. If they ever do go back to 6v6, I'll be back in a hearbeat but otherwise, I'm out. I just stopped having fun but I still follow the news because the game was so much a part of my life and I have friends who still play. I like to talk to them and, even though I don't enjoy the game, i like to keep up with the news.
  • @abrawolf
    Not me about to say pokemon when fucking urshifu exists.
  • I think we also forget that people only say something when they’re angry a lot of the time people that enjoy it just play the game
  • @4589dude
    The patches we get now are more frequent and extensive, but that doesnt mean much when a) theyre almost always moving in the wrong direction, so the games balance deteriorates much faster and b) the amount of damage done and needing to be fixed is so great with the new format that they NEED to be making a lot of changes just to catch up
  • @DatMageDoe
    I've been through a lot of live service and live service-like games over the years, and there are some constants sentiments I've noticed among their communities: 1. The Devs are always "clueless." Their decisions are always seen as bad, ill-informed, nonsensical, or backwards what the community wants. Only if the devs do EXACTLY what the community wants are they seen as being competent. 2. The game is always in a "bad state" and is always on the decline. It was "always better" at - or close to - game release, and we should go back to that time. Alternatively, they're saying this purely because the person making the claim is upset that their character isn't the strongest thing in the game, or that a counter to their character is strong. 3. "The Meta" is always oppressive, unfun, and a buzzkill. The community almost always wants the head of whatever is considered the strongest character, and they want them nuked. They don't care what replaces it... until that is meta, then the cycle repeats again.
  • @desukaan5191
    I just think it is impossible to truly balance competitive games; the metas will always change, there will be new exploits, techs, playstyles, etc. With overwatch I think it's even worse, since it's so centered around couterpicking, if you change one hero, everything around this hero will need a change too. I'm on the chaotic side, just give every hero something to work with and the rest will just adjust itself
  • @SirTaco97
    I don’t know how you can compare the end of OW1 to OW2 changes. In my eyes, it’s pretty obvious there are going to be a lot more changes from a 6v6 game to 5v5 game. I would hope the devs would make a lot more changes, most because they have to, to now rebalance essentially, a whole new game. I personally think 6v6 was better just because it was easier to balance around the two tanks. It wasn’t perfect, but def feels a lot better than what we currently have. We had some bad changes back then, but now we are on a seasonal rotation of which role is OP. And all they do it mega buff that role and take forever to make fixes, and when they do, they end up needing the wrong characters or not enough of them.
  • @Numarx
    OW2 has a massive income compared to OW1, not a really fair comparison to say "hey the devs are doing more" of course they are the game is now monetized. The only thing you bought in OW1 was League tokens which you could earn for free anyways watching OW league. I got Overwatch1 from the Humble Bundle which was $12 for 7 games. So they weren't even make $20 a copy sold.
  • @Mithrral
    My problem with the OW devs are that it feels like the game has completely run away from their control, which is very much different from frustrations with other game dev teams where people disagree with overarching decisions and philosophy. OW is unique for me in that category. They seem to (unsuccessfully) try for months or years to solve a problem and then finally just take a sledge hammer to the issue. See: Tracer/Brig, Goats/Role Queue, Queue Times/5v5, and most recently Counterswapping/“We actually like tank counterswapping”.
  • @GaminApe
    Whoever said that the Splatoon devs know what they're doing when it comes to balance patches must be capping. Balance patches take forever to come out as they don't operate like most games do. They operate similar to how OverWatch 2 was working at launch. And when they do finally put out an update it's very minor and usually doesn't fix much of anything. I think many would also argue that they release a lot of weapons with some bad kits. I can say however that unlike most games Splatoon doesn't have many periods where it's completely unfun to play.
  • @Chazza-01
    I hate the argument "at least they are trying", like idc (as the consumer) if the devs are trying or not. I care about what they release to me. If looking at the patch notes makes me feel like they do not try hard enough, I will say that. Trying does not make a great game. The tank patch notes makes me feel like they are doubling down on the sinking ship, trying to fix the ship (aka the game) but in the process they break another part of the ship (they have made tank better, in exchange for non-tank players) like when supports were getting dominated by tank and dps so they got buffed. Then dps and tank were miserable so DPS go buffed. Then tank and support felt bad so tank got buffed. And then tank still felt bad so GOT BUFFED MORE. And now support and DPS are miserable. This has been the entire lifecycle of OW2. I am sorry, "Trying" isn't good enough.
  • @cactuscian
    I did the math: As of the document's creation (August 19th 2024) Blizzard have released hero changes at a rate of just over 2.3 times what they did from August 19th 2019 until January 25th 2022.
  • @KenjTheSnek
    I genuinely believe that games are at their most fun and balanced when everything has its own broken shit, not when one thing is broken Also note: Coming as a Guilty Gear Strive player, I will say that this philosophy has made every character in the game fun for anyone who plays, and the devs are usually quick enough to fix or address issues with characters when they are too weak, and they’ve mostly been focused on buffing characters to have at least one stupid bullshit mechanic per character, rather than trying to pat down all the broken stuff to be consistent. Competitive games will always be broken and unbalanced, so why not make sure what few players these characters have are having fun?
  • @elfireii328
    The thing with helldivers is the toxic possitivity in the community. Some of us have been complaining about the balance and the nerfs since they started happening. Its got to the point that the ceo had to step down to to be cco to manage the bs the balance team at arrowhead is pushing out.
  • @kieran6774
    Can we stop calling it Overwatch 2 and start calling it what it actually is? (Overwatch 0.83333333)
  • I remember OW1 having no patches for a couple years and everyone being MISERABLE