3D Stylized Water with Refraction and Foam Shader Graph - Unity Tutorial
141,138
Published 2020-09-19
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00:00 Intro
01:04 Setting-up the project and the scene
02:35 Creating depth fade sub-graph
04:22 Creating the unlit graph for the stylized water shader graph
05:25 Creating the water depth color nodes
06:40 Creating texture movement and scale sub-graph
07:37 Creating water refraction nodes.
10:45 Creating the foam nodes.
13:12 Outro
Stylized Environment Free Asset: assetstore.unity.com/packages/3d/environments/fant…
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All Comments (21)
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📝 The Ultimate 2D & 3D Shader Graph Course: tinyurl.com/3b5zac7c 🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server: discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorial projects. 📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
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Thank you for your tutorial. Not only is the tutorial easy to follow and cut to relevant steps but you managed to give a broad sense of how to organize and build shader :)
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The best water shader video for urp I've ever seen, love it. Keep up the good work
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Thanks ! that's really what i had been searching for
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I actually requested a video on this in the comments of a previous video, so thank you very much for doing this! Really appreciate your tutorials they are great and I am learning a lot from them. :-)
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This was always explained in a very comprehensible way. Thank you for the time you have invested.
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Adoro tu canal bro. Me encanta tu contenido y tus explicaciones sublime 🤩
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Great work man - clear and comprehensive, thank you
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Thanks for the tutorial! It's not often a Unity tutorial on YouTube works perfectly without any problems :)
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such a good vid, perfect use of sub shaders and organised grouping
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Well and with focus explained, tyvm
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Absolutely love it, mint tutorial
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still relevant after 3 years. thank you!
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Fantastic tutorial! 10/10
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Excellent tutorial. Thank you so much!
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Great Video!! For any of you who had a reflextion problem, I am using unity 2021.3.27f1 create a new camera(or alternate in your main camera) under Rendering->Opaque Texture turn it ON, and also Depth Texture Then it show work in ur game view
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Great tutorial, I can't find a tutorial related to some platforms in China but your video helped me
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Amazing tutorial with explanation!
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this was awesome! thank you, just what I needed! c:
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Definitely what i need! Thank you man!