You Have To Do WHAT For the TRUE 100%?! [Kirby Return to Dreamland DX]

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Published 2023-03-05
Kirby's Return to Dreamland DX adds a new way to get the 100 percent completion and it's kinda INSANE....

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Outro: Qumu Pikmin "Today's Results" Remix-
   • Pikmin - Today's Results [Lofi / Chil...  

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All Comments (21)
  • @cobraattack23
    To clarify, here is exactly what you need for true 100%: -100% complete Main Mode (all levels beaten, all spheres collected, and all ability challenges completed [with any rank]) -100% complete Extra Mode (all levels beaten, all spheres collected, and all ability challenges completed [with any rank]) -100% complete Merry Magoland (all challenges beaten, including the extra ones) -Beat the Arena (time doesn't matter, just beat it) -Beat the True Arena (time doesn't matter, just beat it) -100% complete Magalor's Epilogue (all levels beaten with a gold rank or higher, and have the secret level completed) -100% complete both the Jukebox and Theater (If you find yourself missing some songs after completing all of the above, make sure you have entered at least one HAL room in either Main Mode or Extra Mode, and beat the HAL level in Magalor's Epilogue) Side note, you won't need to worry about getting all the masks, as doing all of the above will get you all the masks anyways.
  • @RHVGamer
    I'd definitely recommend using Sand or Stone for The True Arena. They do about the same damage as Hammer (if not more) and Sand has a basically invincible guard, while Stone is basically invincible in Stone form
  • @Teebyzmal
    Fun fact! The "True Extra Missions" can be done before you unlock them! They'll be marked as complete when you get them, I got 7 right away! I say this because if you just got your Hackity Crack 2 times in a row, you may as well try for the third ^^
  • @fungus1005
    Just a heads up, you only need to go to one HAL room in the main game, and the one in Magolors epilouge. The others dont matter much.
  • @supazman2634
    It's actually pretty easy to cheese some of the harder Magoland challenges if you can assign the other three players to controllers you aren't gonna use. Unless the game specifies that a computer character must be present, you can complete most challenges with players who don't do anything.
  • 3:00 Nin10doland: True Arena is extremely difficult. Me: Tornado go brrrrrr Beats it first try in 25 minutes
  • @Narnes64
    I just finished my true 100% a bit earlier today. Just some corrections. You do not need platinums for every challenge stage or Magalor stage. You can still get the true 100% with just bronze on the challenge stages although you do need at least golds for magolor to get the extra level. You also do not need to 100% magolor’s move set. However I still might go back to try and complete the latter for the funny dialogue. Overall, just make sure every menu icon becomes its rainbow or gold icon and complete the two arenas as well as magoland. Also some extra advice for the true arena. I’ve found tons of use with sand thanks to its sand hide ability and it’s powerful upwards attack. You can also use souvenir items from magoland in the arena if you are really worried or are running out of health although it will mark this in the ranking.
  • @TheTestBeuh
    If you need to beat the true Arena go for the Sand ability hammer is great but against the magolor's epilogue bosses you'll have a harder time reaching them without commiting to jump
  • @nardopol0
    The hardest boss to get gold on in the epilogue was Hydriath. He moves around so much that it's hard to keep combos. Eventually I got lucky and made it with a 60 combo
  • @lman0089
    You can actually use the souvenirs you earned from magoland in the true arena, meaning you can cheese it with tons maxim tomatoes. You can also cheese some of the harder missions in magoland by using multiplayer. Just add 3 players and have them do nothing and you could get most of the missions
  • @Debloko666
    For Arena/True Arena, you can get extra items and carry like... 10+ tomatoes, to heal your HP. And I would recommend Stone or Leaf, since they both have moves that makes you immune to attacks (Sand I believe has it too).
  • @OskarOwladon
    I just did this yesterday and it was so satisfying. For context you don't need to platinum any of the challenges within the Lor Startcutter let alone get a high rank. You just need to beat them. Same goes with the Magolor Epilogue stages, just need to get gold as well as well as beat the extra stage. You don't have to max out everything either. (As nice as the new dialogue is) And if you're having trouble with the True Arena, I highly recommend using the souvenirs cause without it, it is not easy in the slightest. That aside I wish the best of luck towards anyone beating all the missions, especially the true missions in Merry Magoland as it really was the hardest to get through for me in terms of getting the true 100%
  • @AverageP3rs0n
    You can also cheese most of the mini games by playing with four players but only using one player.
  • @XP_Z
    For the arenas I recommend these copy abilities: 1: Sand (Good damage and invincible guard) 2: Sword (Amazing damage and if you know how to dodge and really know how to use your i-frames I recommend this more than sand) 3: Mecha (Good damage but stay away from the bosses and just spam) 4 Tornado (💀)
  • @skotiaH2O
    I had to do the Magolor Missions 100% solo (couldn't even connect my two joycons to act as two players since the SR and SL buttons don't work) and they were a NIGHTMARE. I have lots of useful insight that you could use for your video as well: Egg Catcher: this one's easy but i actually went for 30 eggs which was pretty hard so i'll give advice for this. you should keep your eyes focused on two different spots: the middle of the stage, and Kirby's mouth. you look at the middle to know what is coming up (a series of eggs or a bomb) and then you look at Kirby's mouth to determine the best timing. if you only look at Kirby you'll be unprepared, if you only look at the middle you might tend to press the button too early. Samurai Kirby: not much to say. focus on sounds instead of visuals, and know that "faulting" means pressing the button too early, not getting a tie. I accidentally reset a potential winning run thinking faulting meant getting a tie. Checkboard Chase: oh boy. let's talk about no damage on hard. the CPU is very aggressive here. the less blocks are targeted by the attack, the quicker they fall; so attacks directed at the border will land almost immediately without leaving you a chance to get out of the way. when the game begins make sure to stay at the middle of the stage and focus on dodging without attacking. let them attack each other, they'll lose lives quickly enough anyways. you should only attack when it's 100% safe (no enemies in cardinal directions of you and you're far from the border) and you should only do that to balance the live count. when the stage becomes smaller, attacks will become basically undodgeable. the only way to win is to make sure the last enemy remaining has exactly one health when it eliminates your other enemy, and then land the finishing blow before it does. you'll both fall, but it won't count yours as a fall if your enemy falls first and you win the game. when dodging you can also use the pause menu when in a tight spot to have time to think where you should move to maximize your chances of surviving. Bomb Rally: when you get perfect timing on your hit you'll do a smash strike that's a lot harder to counter for enemies. if they use a Smash Strike though, counterattack in the safest possible way. it's hard to hit the bomb too early, but you could easily press the button too late. swapping hands before hitting also increases your chances of scoring a KO, but be careful as it limits the time window you have to attack. Crackity Hack: the bars aren't nearly as important as aligning the marker perfectly. in general, if you want to save time, all runs without a perfect marker on the highest difficulty are 90% sure to be a loss. you don't have to get max power on the bars to get a 999.99 (yes the CPU can and will get a 999.99) though, and a tie will still count as a win. Smash Ride: for no falls, if a CPU is aiming towards you try hitting them before they do instead of running. even with a weak attack you'll stop their charge and be safe. also do this mission on the easiest difficulty to have better odds. for high score, probably just don't bother hitting the big blue mouse guy. it's a pain to knock down and gives very few points for what it's worth. Kirby on the Draw: if you have very fast reflexes, play on touch mode. needless to use, you should remove joycons to have a better grip when using the Switch like a tablet. otherwise, stick mode is very balanced and actually gives you time to react. it is a little more luck based though. Ninja Dojo: i should give advice on each specific target, but i honestly don't remember them. for me, it was more of an instinct thing than a methodical approach. i guess you can try to improve your timing through trial and error like i did, but there's probably a better way. memorizing how the target moves in each specific animation will be crucial though. Tome Trackers: pause the game every time a tome is revealed, this gives you time to see which one it is. if you don't remember where it is, you can at least see which part of the screen has tomes of that color from the pause menu. Rush Time is when the game is decided though, and that's mostly luck based from my experience. you can still try the pause method but it helps a lot less. Booming Blasters: the bane of my existance. hitless hard mode is a huge pain, as 1) even when you aren't being targeted, stray bullets will rain on you 2) the Super Shot ALWAYS spawns near an enemy as ALWAYS targets you. it will happen, so you can either run away if you are far from the enemy and try dodging, or run towards it and shoot it before it can launch the Super Shot, as being shot removes it from the enemy's hand. 3) the CPU is both very good (at dodging) and very bad (at hitting each other), so you have to play aggressively and finish them off yourself while still maintaining enough distance to dodge attacks. now, for more general guidelines: begin the game by standing as close as possible to an enemy, and shoot it as soon as you can. this ensures the attack will land, and it's relatively safe because the ai isn't programmed to attack on the first frames of a game. if anything goes wrong, you can just reset and lose very little time, so it's still worth trying. try to continue attacking the same enemy to charge your shots, which is massively helpful, and get him out of the game as soon as possible. a 1v2 is a lot more manageable than the initial 1v3. pay close attention to ammo spawns too, as enemies will easily target you in those spots. at the same time though, you HAVE to secure those resources as without bullets you won't have a way to scare off enemies to create some space for yourself and targeting an enemy that has no bullets will get you some easy hits in. and for my last and most important piece of advice: as you should know, the preferred way to dodge in this game is jumping over shots. on your side this can be used to safely get close to an enemy and land a sneaky close shot, but the CPU will perfectly time their jumps to dodge your shots without moving an inch. what you may not know is that if you shoot while in the air, the game keeps track of your height and gives a height value to the bullet. a high bullet will hit an enemy in mid air, but will pass over the head of a grounded enemy without hitting them. on the hardest difficulty the CPU seems programmed to jump over enemy attacks about 70% of the time, so that most shots miss and hitting the enemies feels hard. however, it seems the CPU does not keep track of a bullet's height when dodging, jumping straight into it when it passes over their head. this is extremely powerful for two reasons: you can turn that 70% fail rate into a 30% rate, and you can shoot these shots even from all the way across the stage like a sniper, remaining safe, because even if the game increases the chance of a CPU dodging depending on how far you are from it, the higher chance to dodge actually turns into a better chance to land the hit if the target tries to dodge by jumping. so your best bet is to do short jumps every time you shoot. if the bullet has a height value and actually passes over the enemy's head, you'll see them jump into it like idiots. this is not only extremly helpful to defeat them quickly, but also very amusing.
  • @TimeturnerJ
    Can't wait for the True 100% speedruns of this game. 👀
  • @iris1568
    As someone with a minor visual disability the Magolor Tome Trackers was my worst enemy to get that "get 18 Tomes or more in level 3 and win" mission. Finished that one exactly with 18 after a lot of sweaty attempts. So getting 20 on that one for the true mission will be an issue lmao. Unless I use that trick you mentioned setting up extra connected controllers for that mission XD
  • @solmilo6650
    For the tome minigame I also tried to stay in the middle of the group that had the most tomes of the same color. Magolor was usually more likely to choose a tome in those cases that had the most of the same color. It worked out for me.