I Maxed Out EVERYTHING On Hardest Difficulty - Manor Lords Challenge Run

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Published 2024-04-19
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In this Manor Lords challenge run, I tried to max EVERYTHING - army size, population, number of towns and personal wealth. This was run on the hardest difficulty setting. I hope you enjoy!

0:00:00 - Episode 1
0:29:56 - Episode 2
1:00:20 - Episode 3
1:31:00 - Episode 4
2:01:19 - Episode 5
2:31:39 - Episode 6

All Comments (21)
  • @profailM4rC1HUN
    Manor Lords: launches on 26th April Strat Gaming: I maxed out everything on hardest difficulty by 20th April
  • Well, off work sick today. Time to hunker down and veg out. Thanks for this 3.5hr gold mine Strat!
  • @JoshS1
    Few tips: At the farmhouse you can designate the area with a circle where the people will only be working at the advanced tab, just like with the logging camp. That way people in the farmhouse won't go all the way over to another farm on the other side of your area. Press TAB anytime to see the yield of a field and having small fields and more farmhouses helps a lot and you're right: you only need people in them in autumn, unless they didn't finish the plowing and seeding. Then they can finish it in march. You can still have a full yield that year, if that happens. More storehouses and dedicated storehouses for stuff you haul a lot helps a lot too, same goes for graneries & trading posts. Keep an eye on the amount of market stalls and how many houses they can support. A few times you didn't have enough for that many houses. 1 or 2 cobblers (early game) will easily make you lots of gold by selling shoes instead of leather. Same goes for warbows (early/mid-game) (only 1 plank to make) and helmets (mid/endgame) (only 1 iron slab to make). You have so many families, selling higher end stuff would got you to 1 mil much faster. Great content. Thanks so much! Cheers
  • @rauminen4167
    Slow down for a little bit. If you're going to cut out 90% anyway, you could really afford to take 5 seconds to think. Maybe even 6. Nobody will know. It's fine.
  • @vale214
    it would be cool to see every town have its own gimmick, I can't wait for this game to be fully released so there are other efficent options other than spamming goats for economy and chickens for food
  • @BelegCuthali0n
    When you build foresters to regrow trees in your wood production area, you should also build a well right next to them as they need water when planting trees. If you don't build a well there, they will waste a lot of time walking across your town to fetch water.
  • @skavenslave4570
    I was one of those screaming when you didn't disband the mercenaries on time.
  • @t_xxic8814
    Just had your video recommended 30 mins ago and I already subscribed to your channel. It is a pleasure to watch you play. Your game knowledge is clearly above average and you imply efficient tactics. A lot of other content creators, that I follow, play the game as well, but their sub-optimal strategies keep triggering my OCD. It is nice to see someone play more efficiently and with profound knowledge of the games mechanics and options. I am enjoying my weekend and my breakfast while watching this. :D
  • @theorixlux2605
    Especially with you gian towns, spending a few seconds in first person would probably be amazing!
  • I would never have thought to not just claim all the land! But it makes so much sense to just farm influence from the bandits.
  • @tiberiusx22
    I've been binge watching these videos and i can't wait for release to play the game myself! Love these vids and keep up the good work brother!
  • I wonder if anyone has turned the entire map into a megalopolis yet. A big sprawling mass of CITY
  • @doubleskulls
    Top quality ML content! I think this is the best content for game mechanics, tactics etc.
  • @PuppetierMaster
    point of order you can make dirt roads in the hunting circle to speed up the dragging portion of the hunter's camp so they produce that much faster and you can gain a little speed
  • @mercia-7506
    Hi Im a new subscriber,thanks for this wonderful video. I also love the way you explain stuffs ,as viewer I feel immersed in your world as well. Keep up the good work!!!
  • @YouKnowJus
    you caught onto everything in this game quick. im subscribing so i can learn
  • @MrMartinSchou
    2:54:50 - This is something I've been wondering. A field only seems to be workable by 1 oxen at a time. And the field size is measured in morgens ("Conceptually the amount of land that could be plowed by oxen in one morning (Morgen), which was a day's work for the oxen.") As such it seems that the optimal field size is as close to 1 morgen as you can make it, as you can parallelize the work if you have enough oxen. E.g. 10 oxen allows you to plough (and possibly harvest?) 10 fields that are each 1 morgen at once, but 10 oxen will need 10 times as long to work a single field that is 10 morgen. If that's the case, you should also be able to get the product off of the fields (during harvest).
  • Learned some great stuff already. To rush the trade perks will make a Huge diff! Then the iron craft ing related ones… gotta have that rich iron node! Thanks!