Helldivers 2 ROBOT COMPANIONS? & Unlimited Grenade Glitch!

62,628
0
Published 2024-04-12
#helldivers2 #helldivers2news #helldivers2update
Robot Companions Coming in Helldivers 2? Along with a Unlimited Grenade Glitch

✉️Business Email - [email protected]
✅Join the Discord ► discord.gg/willis
✅𝗦𝗨𝗕𝗦𝗖𝗥𝗜𝗕𝗘 ► [bit.ly/SUB2WILLIS]
✅Follow me on Twitch ► [www.twitch.tv/willis]
✅ Follow me on Twitter ► [twitter.com/WiLLiSGaming]
✅Follow me on Instagram ► www.instagram.com/willis.gaming/

00:00 Intro
00:35 Win A Copy of the New Warbond!
00:55 So Many Bugs..
02:07 This would be crazy for the armor..
03:05 Unlucky Helldiver.
03:18 Robot Companions
04:15 Communication Relay Objective
04:29 Automaton Centrifuge
04:45 New Major Order!
05:23 Unlimited Grenade Glitch!


TURN ON NOTIFICATIONS BY CLICKING THE “BELL” AFTER SUB

All Comments (21)
  • @MrSupahLMFAO
    Chappie would definitely help solo players when they try to open bunkers
  • @BaldianOfIbelin
    Having robots on our side shows that THE DAMN CLANKERS ACTIVELY CHOOSE TO NOT BE DEMOCRATIC
  • @st81982001
    Having a wider variety of armor is definitely a cool idea. I wish to see more one-handed weapons that are not secondary to using a ballistic shield.
  • @multiplex811
    Imagine having four players with robot companions following each member as backup! That'd be great for dragging agro from objectives on higher difficulties.
  • @Jimboquacks
    The perks for the armor is so much needed. There is zero excitement in unlocking armor because they are all mostly the same. If I have the perk already why would I be excited to grind medals for the same perk just for a slightly different look.
  • @Demon-.
    If anything, it'd be pretty cool if you could fill in player slots with these bots. If a player joins in, the bot runs into a nearby crowd and blows up (and for stealth, it doesn't alert the enemy).
  • @flushmaster248
    3:18 At this point, I would be satisfied if he has the ability to help open two person locked doors when I’m soloing.
  • @ChimpOnComputer
    Maybe the bot would be for solo players, and you could choose it's attitude/coding to keep stealthy and only help the player loading like a crew gun and with another wheel menu change it to aggressive. Kinda like DRG.
  • @shadekage3432
    QUIKC EXTRA FACT FOR THE GRENADE GLITCH you dont even need the supply pack! that part was added by one of the original posters as a way to help give it mutitple tries to get the glitch! All you need to do, and this is personally what ive done to get the glitch consistantly - get down to your last nade (any nade works) - spam open and closed the strategem menu about 3 times, this preps it so it can be opened quickly later - stop spamming just long enough to throw your last nade - as soon as you can after/midway in the throw, spam open it 3 more times - throw the ghost grenade thatll appear in your hands while your at zero beyond this any nades you throw will simply add to the negative number The supply pack is simply there in case you mess up the timing , which is VERY EASY to do, its very specfic timing if you do mess it up, jsut reload with the supply pack, or a resupply, and try again from one nade left
  • @George89999
    For myself the biggest bug I've seen (at least on PS5) is sometimes the game will not let one or two players be called back with a reinforce. You can keep trying to call in a reinforce over and over and they'll stay dead (eventually the beacon will time out on its own). Similar to the issue with the new ship modules the only work-around we've found is to completely close out the game, relaunch the game, then rejoin the mission. 🖤
  • @graphicsquality
    More armor perks are very much needed. There's a lot of opportunity to make terrible armors actually good. Cutting edges armor has the worst perk in the game defiantly needs the buffs shown, the only reason people buy cutting edge is for the sickle, emotes and SC. Makes me sad because I actually love the design of these armors is just that the perk heavily weighs the usage down. Democratic detonation's/Steeled veterans armor is another example of such, very drippy armor yet no one chooses to use them because the perk is awful or 20 other armors have the same perk. I hope when they add the new armor sets that were leaked presumably coming to the super store actually have decent perks along sides them.
  • I sometimes run into squads that are getting bogged down or struggling to complete objectives so I'll break away to finish things out while they create a diversion. Having a lil' robot friend to tag along on this guerilla missions would be lovely!
  • @ShadowCombine
    Imagine 4 players with 4 guard dogs and 4 conscript bots with 4 guard dogs we would have a total of 16 fighters in one mission 😲
  • @flinzlogik
    Being lower lvl and not having been able to unlock everything yet is protecting me from the ship upgrade bug... that is an upside, because when I saw them, I had major FOMO. The person behind the custom armor sets idea had some seriously good ideas. I hope the devs will see it and take those into consideration. Armors are somewhat the most underwhelming part of our loadout. Hell, they could add part of those bonus to the helm as set bonus (IE: if you were the same helmet that goes with the armor you get an extra perk) 🖤
  • Having more perks would certainly improve variety, even if the individual buffs were smaller than what we get now, but I wouldn't want them to be randomly rolled, mainly because you get one chance at them and that's it. Imagine buying an armor from the super store or getting one from the Warbond and roll something like "20% Electricity Damage reduction" on a cool looking armor.
  • @jalontf2
    Crap. Spiffing Brit spilled the beans. Also you don't need the supply pack at all.
  • Robot companions is the COOLEST thing I’ve heard yet. This is extra but I think it would be sick if we can delegate our guard dog to the bot just incase, for more freedom to do what we want if the situation requires it. Now people can run guard dog and shield generator backpack etc etc