Why no one has EVER gotten this coin before

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Published 2022-04-09
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Bismuth's framerule explanation:    • Why 4:54 is the perfect speedrun - Su...  

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All Comments (21)
  • @Kosmicd12
    Let me know what you think of this content style, I have a lot of topics I could do like this!
  • @Eight-Bytes
    I always called it multi-coin block. But I guess I can now call it the "15 maybe 16 coin block if you're optimal"
  • @hydrogen-8
    imagine a $0.12 bounty for the frame perfect 12 coin block lmao
  • @minecat1839
    YouTuber: Says "framerule" A bus somewhere: "My time has come
  • @Badspot
    I'm sure we can all agree to call them 15.5 coin blocks from now on.
  • @Blutzen
    I've always called them "10-coin blocks" because that's what the Nintendo Power official guide book for SMB3 called them. I always knew they held more than 10 coins, but that doesn't change what their name is.
  • @DavidWonn
    Original manuals and strategy guides of the era called these "10-coin blocks," hence the seemingly common misnomer. Super Mario Land allowed one to get a ton of coins from blocks directly above Mario's head with good mashing skills.
  • @qwerty273
    I just noticed... could "10" really be 10h (hexadecimal number, 16 in decimal), and everybody was right all along?
  • @Ethan_Simon
    I am honored to be exact reason why you've made this video!
  • @akesich
    So I paused to read the assembly code, unpaused, and Kosmic said, "So you can pause here if you're a nerd and you want to read it all... like I know I would." <3 You know your audience!
  • For those playing at home, you’re not completely insane: Coin Blocks in the Super Mario Maker games DO have a limit of ten coins.
  • @BrickmanZero
    I rememeber this knowledge helped me a lot in retroachievements, getting more than 120 coins in world 8 without dying, i used the turbo button (i always got like 14/15 coins in 8-1 while i got like 12/13 without it) also had to take the wrong tube sometimes in 8-4 to reach 120 coins
  • @litelbrown
    Informative. Jokes. Kosmic with a sponsor. This is a good video.
  • As a kid the coin block was so mysterious to me. Why did it give out different amounts of coins every time? Of course as time went on I realized there was some sort of timer, but it was really cool to get the full explanation. Also your narration is very good. I’m not used to you doing a more scripted video like this and it was very nice.
  • @whazzup_teacup
    What I discovered as a child was that I can get 13 coins max by mashing jump. That's because I understood it's on a timer but I didn't know what a framerule is (or even how the game operated).
  • @taemien9219
    After watching this, I actually learned a bit more about what the frame rule is. I'm thinking we need a video for just timers alone. Because there's a ton of them. Stuff like how often the time ticks, Bullet Bill delays, stomped koopa durations, Bowser hammer patterns, and I'm sure there are many others.
  • @Teeto_K
    I like this content style. I am a fiend for deeper understanding of systems in games I'm interested in though. I guess your analytics for this video will tell you if that makes me an oddity or just one of the throng :D
  • @whamer100
    please do more stuff like this, im a huge fan of low level technical breakdowns like this. I'd honestly love to see a bunch of super obscure explanations, like how level loading works under the hood with the generators
  • @MeesterTweester
    I remember learning this because it was important for Super Mario Bros. 35. More content like this would be great!
  • @EebstertheGreat
    8:16 I think this should be 8-14 frame-perfect jumps. The first jump isn't perfect, because you can't even really know or control the timer in Mario 35, so the first jump just comes whenever. And the final, sixteenth jump is never perfect, because you have all the time in the world to hit it (at least until you run out of time and die). So only the intermediate 14 jumps are ever precise. In the worst-case scenario (in fact, 2/3 of the time, like you said), there isn't enough time to even get those 14 jumps. But in the second-worst-case-scenario (1/21 of the time), it will be possible but with no time to spare, and all 14 jumps will be frame-perfect. In the best-case scenario though, you will have 6 extra spare frames, meaning up to 6 of those 14 jumps could come a frame late, and thus it's possible to get all 16 coins with only 8 frame-perfect jumps. TL;DR: 8-14, not 9-15.