Gran Turismo 7: The Worst Daily Race C in History of GT7?

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Published 2024-08-05
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All Comments (21)
  • To point out FFB issue. Using DD+ with max. output of 15nm. I tested: 10/10 in-game ffb FFB and FOR: 100 No NDP, NFR etc. The car simply doesn't have an adequate level of FFB regardless of the tyres or the suspension, peaking at around 1nm at best, with some minor details under braking. This is an issue with the latest update affecting some cars. Other cars in daily race have decent FFB and cars act normal. I usually use around 6-7nm depending on the car. My setting for other cars are here: dg-edge.com/articles/guides-equipment/fanatec-whee… This issue is game related and changing wheel settings won't solve it.
  • I'm beginning to think even Polyphony wants us all to go play ACC and stop taking up space on their servers. I've always had the impression that they don't really care whether we like racing or not.
  • @ecomm7048
    The only thing that bothers me is the 18 minute wait to the next race once you're done....
  • @art.soj85
    The FFB problem is partly caused by the CS tires. If you do the time trial at Spa Francorchamps that features the same car w/racing tires; there is more feedback with the RH tires. I think they are trying to simulate how crappy the tire technology of racing tires is compared to compounds of today. They do this often with comfort tires on the old cars in races, TT's, and upon purchase of the vehicles in GT7 and it kind of ruins the fun. This car still does not have as much grip or feedback as it should being a 1965 Formula 1 car anyway; which most likely did not have power steering. So it should feel mechanical and stiff at low speeds but it doesn't 😔
  • @Webzterr
    Force feedback on most open wheel cars is non existent. There is texture but no weight. It is a shame because you can tell the trxture details are a step up from before . Super formula is affected and in my experience, the SF 23 is worse than the 19 in this regard. CS tyres for old racers makes sense to me as I don't think the slicks of this day and age would closely represent tyre compounds from back in the day so that is a choice I am ok with in race C.
  • For me Daily C is brilliant. Its different and you really have to drive well. If you get the car right its really fast. And Force Feedback.....put the Controller up to mav and the FF STR. minimum up to 60 or even higher. There you have it. Good luck and have fun.
  • Daily race slaps!! So much fun, lots of power slides, and you can overtake loads of places. Turn 1, 3, the kink after the pit lane ends and the final hairpin.
  • @stevep927
    This track was destined for disaster from the start
  • @Humborg1
    I have new extreme dd plus, I'm set at about 8or 9 NM now. I'll give it a try after work.
  • @JunoBuh
    I'm just sad that Aston Martin GT3 car is now broken. It's just an understeer machine.
  • @Humborg1
    Man, your so right. That car has no FFB until you do some braking. I turned my new dd plus up to 90%, and still almost zero on turning. The new update really makes this game fun, I got a few spots I need to work on thought. Was testing the daily race A to set a decent time for about 6 laps. What fun
  • @GTUKR
    great and fun combo, but not for daily C. Thrustmaster TGT-2 also no FF almost at all. Tried on lobby switch to Racing Soft - normal FF, Sport Soft - poor FF, Comfort Soft - very poor FF. It is for any car. This combo with old Honda + Comfort Soft = No FF at all.
  • @6teen9teen
    DD pro with 8nm here. Try NDP, NFR, NIN, SPR and DPR off. I have INT set to 3. I wouldn't go any lower. Ingame 10/10. Then adjust the FF strength to your taste on the base. I set it to 50-55. With stronger wheel bases, of course adjust the FF strength further down. I'm doing quite well with these settings.
  • @GTSundayCup
    Finally oldie F1 on proper tyres, not a fictional slick. Baby cries can go to Forza or learn how to drive a SIM. Respect to GT7
  • @Frankenslide
    I have the DD Extreme also, and after driving this car in the time trial, there’s definitely adequate FFB I’m not sure what you’re experiencing but I didn’t have trouble with it. One thing that may be going on, that I think I may have been noticing, but have not confirmed yet, is that the lower the grip tire you have, the less FFB. I think what’s happening is being this car has such soft suspension, when the rear squats, and the front comes up, and you have a low grip tire, it’s taking away from the feedback. I don’t think this is intended behavior but I do think that’s what’s happening
  • @accordia79
    The guy complaining about FFB in the game and how it feels now is also the one Bouncing the car off its rev limiter and is okay with that. Same community that supports the use of assists is the one that is complaining when a game feels more realistic, It is rare for any car at speed to have anywhere near 10-15NM of torque in the wheel. Hence why polyphony dialed it back and made it more realistic. I will sit back and enjoy the barrage of hate I get from my comment!!
  • @pyy9316
    I'm using dd pro, and I also got no ffb at all. I tried the Spa time trial with this car and found out that it was so hard to manage this car. I won round 2 of Nation Cup with this car in a A+ lobby so I think I could say that I was quite familiar with this car. I thought that was my problem until I see your video, hopefully they can fix it before the offline event otherwise there'll definitely be lots of chaos. In addition, Super Formula cars have the same issue that the wheel becomes so light.
  • @O-Friendly
    I'm on a controller because my GT DD Pro (8NM) is out of commission, and I actually like this race a lot more than I thought I would. I like it more than A or B, which surprised me.